diff options
Diffstat (limited to 'backend')
| -rw-r--r-- | backend/game/hub.go | 27 | ||||
| -rw-r--r-- | backend/game/message.go | 23 |
2 files changed, 44 insertions, 6 deletions
diff --git a/backend/game/hub.go b/backend/game/hub.go index 170f142..c61f2bb 100644 --- a/backend/game/hub.go +++ b/backend/game/hub.go @@ -68,7 +68,7 @@ func (hub *gameHub) run() { hub.closeWatcherClient(watcher) } case message := <-hub.playerC2SMessages: - switch message.message.(type) { + switch msg := message.message.(type) { case *playerMessageC2SEntry: log.Printf("entry: %v", message.message) // TODO: assert state is waiting_entries @@ -142,11 +142,34 @@ func (hub *gameHub) run() { } hub.game.state = gameStateStarting } + case *playerMessageC2SCode: + // TODO: assert game state is gaming + log.Printf("code: %v", message.message) + code := msg.Data.Code + score := len(code) + message.client.s2cMessages <- &playerMessageS2CExecResult{ + Type: playerMessageTypeS2CExecResult, + Data: playerMessageS2CExecResultPayload{ + Score: &score, + Status: api.Success, + }, + } default: log.Fatalf("unexpected message type: %T", message.message) } case <-ticker.C: - if hub.game.state == gameStateGaming { + if hub.game.state == gameStateStarting { + if time.Now().After(*hub.game.startedAt) { + err := hub.q.UpdateGameState(hub.ctx, db.UpdateGameStateParams{ + GameID: int32(hub.game.gameID), + State: string(gameStateGaming), + }) + if err != nil { + log.Fatalf("failed to set game state: %v", err) + } + hub.game.state = gameStateGaming + } + } else if hub.game.state == gameStateGaming { if time.Now().After(hub.game.startedAt.Add(time.Duration(hub.game.durationSeconds) * time.Second)) { err := hub.q.UpdateGameState(hub.ctx, db.UpdateGameStateParams{ GameID: int32(hub.game.gameID), diff --git a/backend/game/message.go b/backend/game/message.go index 23774ce..9116bde 100644 --- a/backend/game/message.go +++ b/backend/game/message.go @@ -8,10 +8,12 @@ import ( ) const ( - playerMessageTypeS2CPrepare = "player:s2c:prepare" - playerMessageTypeS2CStart = "player:s2c:start" - playerMessageTypeC2SEntry = "player:c2s:entry" - playerMessageTypeC2SReady = "player:c2s:ready" + playerMessageTypeS2CPrepare = "player:s2c:prepare" + playerMessageTypeS2CStart = "player:s2c:start" + playerMessageTypeS2CExecResult = "player:s2c:execreslut" + playerMessageTypeC2SEntry = "player:c2s:entry" + playerMessageTypeC2SReady = "player:c2s:ready" + playerMessageTypeC2SCode = "player:c2s:code" ) type playerMessageC2SWithClient struct { @@ -26,10 +28,14 @@ type playerMessageS2CPrepare = api.GamePlayerMessageS2CPrepare type playerMessageS2CPreparePayload = api.GamePlayerMessageS2CPreparePayload type playerMessageS2CStart = api.GamePlayerMessageS2CStart type playerMessageS2CStartPayload = api.GamePlayerMessageS2CStartPayload +type playerMessageS2CExecResult = api.GamePlayerMessageS2CExecResult +type playerMessageS2CExecResultPayload = api.GamePlayerMessageS2CExecResultPayload type playerMessageC2S = interface{} type playerMessageC2SEntry = api.GamePlayerMessageC2SEntry type playerMessageC2SReady = api.GamePlayerMessageC2SReady +type playerMessageC2SCode = api.GamePlayerMessageC2SCode +type playerMessageC2SCodePayload = api.GamePlayerMessageC2SCodePayload func asPlayerMessageC2S(raw map[string]json.RawMessage) (playerMessageC2S, error) { var typ string @@ -46,6 +52,15 @@ func asPlayerMessageC2S(raw map[string]json.RawMessage) (playerMessageC2S, error return &playerMessageC2SReady{ Type: playerMessageTypeC2SReady, }, nil + case playerMessageTypeC2SCode: + var payload playerMessageC2SCodePayload + if err := json.Unmarshal(raw["data"], &payload); err != nil { + return nil, err + } + return &playerMessageC2SCode{ + Type: playerMessageTypeC2SCode, + Data: payload, + }, nil default: return nil, fmt.Errorf("unknown message type: %s", typ) } |
