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-rw-r--r--frontend/src/routes/golf/play/App.tsx116
1 files changed, 116 insertions, 0 deletions
diff --git a/frontend/src/routes/golf/play/App.tsx b/frontend/src/routes/golf/play/App.tsx
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+++ b/frontend/src/routes/golf/play/App.tsx
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+import { useState, useEffect } from 'react';
+import useWebSocket, { ReadyState } from 'react-use-websocket';
+import { useDebouncedCallback } from 'use-debounce';
+import Connecting from './apps/Connecting.tsx';
+import Waiting from './apps/Waiting.tsx';
+import Starting from './apps/Starting.tsx';
+import Gaming from './apps/Gaming.tsx';
+import Finished from './apps/Finished.tsx';
+import Failed from './apps/Failed.tsx';
+import type { GameState } from './GameState.ts';
+
+type Props = {
+ gameId: number;
+ playerId: number;
+};
+
+type WebSocketMessage =
+ { type: 'connect' }
+ | { type: 'prepare'; data: { problem: string } }
+ | { type: 'ready' }
+ | { type: 'start'; data: { startTime: string } }
+ | { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } }
+ | { type: 'score'; data: { score: number } }
+ | { type: 'code'; data: { code: string } }
+ | { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } }
+
+export default ({ gameId, playerId }: Props) => {
+ // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/${playerId}/`;
+ const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/${playerId}/`;
+
+ const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>(socketUrl);
+
+ const [gameState, setGameState] = useState<GameState>('connecting');
+
+ const [problem, setProblem] = useState<string | null>(null);
+
+ // in seconds
+ const [timeLeft, setTimeLeft] = useState<number | null>(null);
+ useEffect(() => {
+ if (gameState === 'starting' && timeLeft !== null) {
+ const timer = setInterval(() => {
+ setTimeLeft(prevTime => {
+ // `prevTime` is not null because `timeLeft` is not null.
+ prevTime = prevTime!;
+ if (prevTime <= 1) {
+ clearInterval(timer);
+ setGameState('gaming');
+ return 0;
+ }
+ return prevTime - 1;
+ });
+ }, 1000);
+
+ return () => clearInterval(timer);
+ }
+ }, [gameState]);
+
+ const [score, setScore] = useState<number | null>(null);
+
+ const [result, setResult] = useState<{ yourScore: number | null, opponentScore: number | null } | null>(null);
+
+ const onCodeChange = useDebouncedCallback((data) => {
+ sendJsonMessage({ type: 'code', data });
+ }, 1000);
+
+ useEffect(() => {
+ if (readyState === ReadyState.UNINSTANTIATED) {
+ setGameState('failed');
+ } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
+ if (gameState !== 'finished') {
+ setGameState('failed');
+ }
+ } else if (readyState === ReadyState.CONNECTING) {
+ setGameState('connecting');
+ } else if (readyState === ReadyState.OPEN) {
+ if (lastJsonMessage !== null) {
+ if (lastJsonMessage.type === 'prepare') {
+ const { problem } = lastJsonMessage.data;
+ setProblem(problem);
+ sendJsonMessage({ type: 'ready', data: {} });
+ } else if (lastJsonMessage.type === 'start') {
+ const { startTime } = lastJsonMessage.data;
+ const startTimeMs = Date.parse(startTime);
+ setTimeLeft(Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000)));
+ setGameState('starting');
+ } else if (lastJsonMessage.type === 'finish') {
+ const result = lastJsonMessage.data;
+ setResult(result);
+ setGameState('finished');
+ } else if (lastJsonMessage.type === 'score') {
+ const { score } = lastJsonMessage.data;
+ setScore(score);
+ } else {
+ setGameState('failed');
+ }
+ } else {
+ setGameState('waiting');
+ sendJsonMessage({ type: 'connect', data: {} });
+ }
+ }
+ }, [readyState, lastJsonMessage]);
+
+ return (
+ <div>
+ <h1>Game #{gameId} (playerId #{playerId})</h1>
+ <div>
+ {gameState === 'connecting' ? (<Connecting gameId={gameId} playerId={playerId} />)
+ : gameState === 'waiting' ? (<Waiting gameId={gameId} playerId={playerId} />)
+ : gameState === 'starting' ? (<Starting gameId={gameId} playerId={playerId} timeLeft={timeLeft} />)
+ : gameState === 'gaming' ? (<Gaming gameId={gameId} playerId={playerId} problem={problem} score={score} onCodeChange={onCodeChange} />)
+ : gameState === 'finished' ? (<Finished gameId={gameId} playerId={playerId} result={result!} />)
+ : (<Failed gameId={gameId} playerId={playerId} />)}
+ </div>
+ </div>
+ );
+};