diff options
Diffstat (limited to 'frontend/src/routes/golf/play/App.tsx')
| -rw-r--r-- | frontend/src/routes/golf/play/App.tsx | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/frontend/src/routes/golf/play/App.tsx b/frontend/src/routes/golf/play/App.tsx new file mode 100644 index 0000000..f95f2a0 --- /dev/null +++ b/frontend/src/routes/golf/play/App.tsx @@ -0,0 +1,116 @@ +import { useState, useEffect } from 'react'; +import useWebSocket, { ReadyState } from 'react-use-websocket'; +import { useDebouncedCallback } from 'use-debounce'; +import Connecting from './apps/Connecting.tsx'; +import Waiting from './apps/Waiting.tsx'; +import Starting from './apps/Starting.tsx'; +import Gaming from './apps/Gaming.tsx'; +import Finished from './apps/Finished.tsx'; +import Failed from './apps/Failed.tsx'; +import type { GameState } from './GameState.ts'; + +type Props = { + gameId: number; + playerId: number; +}; + +type WebSocketMessage = + { type: 'connect' } + | { type: 'prepare'; data: { problem: string } } + | { type: 'ready' } + | { type: 'start'; data: { startTime: string } } + | { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } } + | { type: 'score'; data: { score: number } } + | { type: 'code'; data: { code: string } } + | { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } } + +export default ({ gameId, playerId }: Props) => { + // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/${playerId}/`; + const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/${playerId}/`; + + const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>(socketUrl); + + const [gameState, setGameState] = useState<GameState>('connecting'); + + const [problem, setProblem] = useState<string | null>(null); + + // in seconds + const [timeLeft, setTimeLeft] = useState<number | null>(null); + useEffect(() => { + if (gameState === 'starting' && timeLeft !== null) { + const timer = setInterval(() => { + setTimeLeft(prevTime => { + // `prevTime` is not null because `timeLeft` is not null. + prevTime = prevTime!; + if (prevTime <= 1) { + clearInterval(timer); + setGameState('gaming'); + return 0; + } + return prevTime - 1; + }); + }, 1000); + + return () => clearInterval(timer); + } + }, [gameState]); + + const [score, setScore] = useState<number | null>(null); + + const [result, setResult] = useState<{ yourScore: number | null, opponentScore: number | null } | null>(null); + + const onCodeChange = useDebouncedCallback((data) => { + sendJsonMessage({ type: 'code', data }); + }, 1000); + + useEffect(() => { + if (readyState === ReadyState.UNINSTANTIATED) { + setGameState('failed'); + } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { + if (gameState !== 'finished') { + setGameState('failed'); + } + } else if (readyState === ReadyState.CONNECTING) { + setGameState('connecting'); + } else if (readyState === ReadyState.OPEN) { + if (lastJsonMessage !== null) { + if (lastJsonMessage.type === 'prepare') { + const { problem } = lastJsonMessage.data; + setProblem(problem); + sendJsonMessage({ type: 'ready', data: {} }); + } else if (lastJsonMessage.type === 'start') { + const { startTime } = lastJsonMessage.data; + const startTimeMs = Date.parse(startTime); + setTimeLeft(Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000))); + setGameState('starting'); + } else if (lastJsonMessage.type === 'finish') { + const result = lastJsonMessage.data; + setResult(result); + setGameState('finished'); + } else if (lastJsonMessage.type === 'score') { + const { score } = lastJsonMessage.data; + setScore(score); + } else { + setGameState('failed'); + } + } else { + setGameState('waiting'); + sendJsonMessage({ type: 'connect', data: {} }); + } + } + }, [readyState, lastJsonMessage]); + + return ( + <div> + <h1>Game #{gameId} (playerId #{playerId})</h1> + <div> + {gameState === 'connecting' ? (<Connecting gameId={gameId} playerId={playerId} />) + : gameState === 'waiting' ? (<Waiting gameId={gameId} playerId={playerId} />) + : gameState === 'starting' ? (<Starting gameId={gameId} playerId={playerId} timeLeft={timeLeft} />) + : gameState === 'gaming' ? (<Gaming gameId={gameId} playerId={playerId} problem={problem} score={score} onCodeChange={onCodeChange} />) + : gameState === 'finished' ? (<Finished gameId={gameId} playerId={playerId} result={result!} />) + : (<Failed gameId={gameId} playerId={playerId} />)} + </div> + </div> + ); +}; |
