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-rw-r--r--frontend/src/watch/App.jsx63
1 files changed, 0 insertions, 63 deletions
diff --git a/frontend/src/watch/App.jsx b/frontend/src/watch/App.jsx
deleted file mode 100644
index fe415bf..0000000
--- a/frontend/src/watch/App.jsx
+++ /dev/null
@@ -1,63 +0,0 @@
-import { useState, useEffect } from 'react';
-import useWebSocket, { ReadyState } from 'react-use-websocket';
-import Connecting from './apps/Connecting.jsx';
-import Waiting from './apps/Waiting.jsx';
-import Gaming from './apps/Gaming.jsx';
-import Failed from './apps/Failed.jsx';
-import { WATCH_STATE_CONNECTING, WATCH_STATE_WAITING, WATCH_STATE_GAMING, WATCH_STATE_FINISHED, WATCH_STATE_FAILED } from './WatchState.js';
-
-export default ({ gameId }) => {
- // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`;
- const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`;
-
- const { lastJsonMessage, readyState } = useWebSocket(socketUrl);
-
- const [watchState, setWatchState] = useState(WATCH_STATE_CONNECTING);
-
- const [problem, setProblem] = useState(null);
-
- const [scoreA, setScoreA] = useState(null);
- const [codeA, setCodeA] = useState(null);
- const [scoreB, setScoreB] = useState(null);
- const [codeB, setCodeB] = useState(null);
-
- useEffect(() => {
- if (readyState === ReadyState.UNINSTANTIATED) {
- setWatchState(WATCH_STATE_FAILED);
- } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
- if (watchState !== WATCH_STATE_FINISHED) {
- setWatchState(WATCH_STATE_FAILED);
- }
- } else if (readyState === ReadyState.CONNECTING) {
- setWatchState(WATCH_STATE_CONNECTING);
- } else if (readyState === ReadyState.OPEN) {
- if (lastJsonMessage !== null) {
- if (lastJsonMessage.type === 'watch') {
- const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data;
- setProblem(problem);
- setScoreA(scoreA_);
- setCodeA(codeA_);
- setScoreB(scoreB_);
- setCodeB(codeB_);
- setWatchState(WATCH_STATE_GAMING);
- } else {
- setWatchState(WATCH_STATE_FAILED);
- }
- } else {
- setWatchState(WATCH_STATE_WAITING);
- }
- }
- }, [readyState, lastJsonMessage]);
-
- return (
- <div>
- <h1>Game #{gameId} watching</h1>
- <div>
- { watchState === WATCH_STATE_CONNECTING ? (<Connecting gameId={gameId} />)
- : watchState === WATCH_STATE_WAITING ? (<Waiting gameId={gameId} />)
- : watchState === WATCH_STATE_GAMING || watchState === WATCH_STATE_FINISHED ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />)
- : (<Failed />) }
- </div>
- </div>
- );
-};