// Package api provides primitives to interact with the openapi HTTP API. // // Code generated by github.com/oapi-codegen/oapi-codegen/v2 version v2.3.0 DO NOT EDIT. package api import ( "bytes" "compress/gzip" "context" "encoding/base64" "encoding/json" "fmt" "net/http" "net/url" "path" "strings" "github.com/getkin/kin-openapi/openapi3" "github.com/labstack/echo/v4" "github.com/oapi-codegen/runtime" strictecho "github.com/oapi-codegen/runtime/strictmiddleware/echo" ) // Defines values for GameState. const ( Closed GameState = "closed" Finished GameState = "finished" Gaming GameState = "gaming" Prepare GameState = "prepare" Starting GameState = "starting" WaitingEntries GameState = "waiting_entries" WaitingStart GameState = "waiting_start" ) // Defines values for GamePlayerMessageS2CExecResultPayloadStatus. const ( GamePlayerMessageS2CExecResultPayloadStatusSuccess GamePlayerMessageS2CExecResultPayloadStatus = "success" ) // Defines values for GameWatcherMessageS2CExecResultPayloadStatus. const ( GameWatcherMessageS2CExecResultPayloadStatusSuccess GameWatcherMessageS2CExecResultPayloadStatus = "success" ) // Game defines model for Game. type Game struct { DisplayName string `json:"display_name"` DurationSeconds int `json:"duration_seconds"` GameId int `json:"game_id"` Problem *Problem `json:"problem,omitempty"` StartedAt *int `json:"started_at,omitempty"` State GameState `json:"state"` } // GameState defines model for Game.State. type GameState string // GamePlayerMessage defines model for GamePlayerMessage. type GamePlayerMessage struct { union json.RawMessage } // GamePlayerMessageC2S defines model for GamePlayerMessageC2S. type GamePlayerMessageC2S struct { union json.RawMessage } // GamePlayerMessageC2SCode defines model for GamePlayerMessageC2SCode. type GamePlayerMessageC2SCode struct { Data GamePlayerMessageC2SCodePayload `json:"data"` Type string `json:"type"` } // GamePlayerMessageC2SCodePayload defines model for GamePlayerMessageC2SCodePayload. type GamePlayerMessageC2SCodePayload struct { Code string `json:"code"` } // GamePlayerMessageC2SEntry defines model for GamePlayerMessageC2SEntry. type GamePlayerMessageC2SEntry struct { Type string `json:"type"` } // GamePlayerMessageC2SReady defines model for GamePlayerMessageC2SReady. type GamePlayerMessageC2SReady struct { Type string `json:"type"` } // GamePlayerMessageS2C defines model for GamePlayerMessageS2C. type GamePlayerMessageS2C struct { union json.RawMessage } // GamePlayerMessageS2CExecResult defines model for GamePlayerMessageS2CExecResult. type GamePlayerMessageS2CExecResult struct { Data GamePlayerMessageS2CExecResultPayload `json:"data"` Type string `json:"type"` } // GamePlayerMessageS2CExecResultPayload defines model for GamePlayerMessageS2CExecResultPayload. type GamePlayerMessageS2CExecResultPayload struct { Score *int `json:"score"` Status GamePlayerMessageS2CExecResultPayloadStatus `json:"status"` } // GamePlayerMessageS2CExecResultPayloadStatus defines model for GamePlayerMessageS2CExecResultPayload.Status. type GamePlayerMessageS2CExecResultPayloadStatus string // GamePlayerMessageS2CPrepare defines model for GamePlayerMessageS2CPrepare. type GamePlayerMessageS2CPrepare struct { Data GamePlayerMessageS2CPreparePayload `json:"data"` Type string `json:"type"` } // GamePlayerMessageS2CPreparePayload defines model for GamePlayerMessageS2CPreparePayload. type GamePlayerMessageS2CPreparePayload struct { Problem Problem `json:"problem"` } // GamePlayerMessageS2CStart defines model for GamePlayerMessageS2CStart. type GamePlayerMessageS2CStart struct { Data GamePlayerMessageS2CStartPayload `json:"data"` Type string `json:"type"` } // GamePlayerMessageS2CStartPayload defines model for GamePlayerMessageS2CStartPayload. type GamePlayerMessageS2CStartPayload struct { StartAt int `json:"start_at"` } // GameWatcherMessage defines model for GameWatcherMessage. type GameWatcherMessage struct { union json.RawMessage } // GameWatcherMessageS2C defines model for GameWatcherMessageS2C. type GameWatcherMessageS2C struct { union json.RawMessage } // GameWatcherMessageS2CCode defines model for GameWatcherMessageS2CCode. type GameWatcherMessageS2CCode struct { Data GameWatcherMessageS2CCodePayload `json:"data"` Type string `json:"type"` } // GameWatcherMessageS2CCodePayload defines model for GameWatcherMessageS2CCodePayload. type GameWatcherMessageS2CCodePayload struct { Code string `json:"code"` PlayerId int `json:"player_id"` } // GameWatcherMessageS2CExecResult defines model for GameWatcherMessageS2CExecResult. type GameWatcherMessageS2CExecResult struct { Data GameWatcherMessageS2CExecResultPayload `json:"data"` Type string `json:"type"` } // GameWatcherMessageS2CExecResultPayload defines model for GameWatcherMessageS2CExecResultPayload. type GameWatcherMessageS2CExecResultPayload struct { PlayerId int `json:"player_id"` Score *int `json:"score"` Status GameWatcherMessageS2CExecResultPayloadStatus `json:"status"` Stderr string `json:"stderr"` Stdout string `json:"stdout"` } // GameWatcherMessageS2CExecResultPayloadStatus defines model for GameWatcherMessageS2CExecResultPayload.Status. type GameWatcherMessageS2CExecResultPayloadStatus string // GameWatcherMessageS2CStart defines model for GameWatcherMessageS2CStart. type GameWatcherMessageS2CStart struct { Data GameWatcherMessageS2CStartPayload `json:"data"` Type string `json:"type"` } // GameWatcherMessageS2CStartPayload defines model for GameWatcherMessageS2CStartPayload. type GameWatcherMessageS2CStartPayload struct { StartAt int `json:"start_at"` } // JwtPayload defines model for JwtPayload. type JwtPayload struct { DisplayName string `json:"display_name"` IconPath *string `json:"icon_path,omitempty"` IsAdmin bool `json:"is_admin"` UserId int `json:"user_id"` Username string `json:"username"` } // Problem defines model for Problem. type Problem struct { Description string `json:"description"` ProblemId int `json:"problem_id"` Title string `json:"title"` } // GetGamesParams defines parameters for GetGames. type GetGamesParams struct { PlayerId *int `form:"player_id,omitempty" json:"player_id,omitempty"` Authorization string `json:"Authorization"` } // GetGamesGameIdParams defines parameters for GetGamesGameId. type GetGamesGameIdParams struct { Authorization string `json:"Authorization"` } // PostLoginJSONBody defines parameters for PostLogin. type PostLoginJSONBody struct { Password string `json:"password"` Username string `json:"username"` } // PostLoginJSONRequestBody defines body for PostLogin for application/json ContentType. type PostLoginJSONRequestBody PostLoginJSONBody // AsGamePlayerMessageS2C returns the union data inside the GamePlayerMessage as a GamePlayerMessageS2C func (t GamePlayerMessage) AsGamePlayerMessageS2C() (GamePlayerMessageS2C, error) { var body GamePlayerMessageS2C err := json.Unmarshal(t.union, &body) return body, err } // FromGamePlayerMessageS2C overwrites any union data inside the GamePlayerMessage as the provided GamePlayerMessageS2C func (t *GamePlayerMessage) FromGamePlayerMessageS2C(v GamePlayerMessageS2C) error { b, err := json.Marshal(v) t.union = b return err } // MergeGamePlayerMessageS2C performs a merge with any union data inside the GamePlayerMessage, using the provided GamePlayerMessageS2C func (t *GamePlayerMessage) MergeGamePlayerMessageS2C(v GamePlayerMessageS2C) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } // AsGamePlayerMessageC2S returns the union data inside the GamePlayerMessage as a GamePlayerMessageC2S func (t GamePlayerMessage) AsGamePlayerMessageC2S() (GamePlayerMessageC2S, error) { var body GamePlayerMessageC2S err := json.Unmarshal(t.union, &body) return body, err } // FromGamePlayerMessageC2S overwrites any union data inside the GamePlayerMessage as the provided GamePlayerMessageC2S func (t *GamePlayerMessage) FromGamePlayerMessageC2S(v GamePlayerMessageC2S) error { b, err := json.Marshal(v) t.union = b return err } // MergeGamePlayerMessageC2S performs a merge with any union data inside the GamePlayerMessage, using the provided GamePlayerMessageC2S func (t *GamePlayerMessage) MergeGamePlayerMessageC2S(v GamePlayerMessageC2S) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } func (t GamePlayerMessage) MarshalJSON() ([]byte, error) { b, err := t.union.MarshalJSON() return b, err } func (t *GamePlayerMessage) UnmarshalJSON(b []byte) error { err := t.union.UnmarshalJSON(b) return err } // AsGamePlayerMessageC2SEntry returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SEntry func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SEntry() (GamePlayerMessageC2SEntry, error) { var body GamePlayerMessageC2SEntry err := json.Unmarshal(t.union, &body) return body, err } // FromGamePlayerMessageC2SEntry overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SEntry func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SEntry(v GamePlayerMessageC2SEntry) error { b, err := json.Marshal(v) t.union = b return err } // MergeGamePlayerMessageC2SEntry performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SEntry func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SEntry(v GamePlayerMessageC2SEntry) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } // AsGamePlayerMessageC2SReady returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SReady func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SReady() (GamePlayerMessageC2SReady, error) { var body GamePlayerMessageC2SReady err := json.Unmarshal(t.union, &body) return body, err } // FromGamePlayerMessageC2SReady overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SReady func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SReady(v GamePlayerMessageC2SReady) error { b, err := json.Marshal(v) t.union = b return err } // MergeGamePlayerMessageC2SReady performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SReady func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SReady(v GamePlayerMessageC2SReady) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } // AsGamePlayerMessageC2SCode returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SCode func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SCode() (GamePlayerMessageC2SCode, error) { var body GamePlayerMessageC2SCode err := json.Unmarshal(t.union, &body) return body, err } // FromGamePlayerMessageC2SCode overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SCode func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SCode(v GamePlayerMessageC2SCode) error { b, err := json.Marshal(v) t.union = b return err } // MergeGamePlayerMessageC2SCode performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SCode func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SCode(v GamePlayerMessageC2SCode) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } func (t GamePlayerMessageC2S) MarshalJSON() ([]byte, error) { b, err := t.union.MarshalJSON() return b, err } func (t *GamePlayerMessageC2S) UnmarshalJSON(b []byte) error { err := t.union.UnmarshalJSON(b) return err } // AsGamePlayerMessageS2CPrepare returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CPrepare func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CPrepare() (GamePlayerMessageS2CPrepare, error) { var body GamePlayerMessageS2CPrepare err := json.Unmarshal(t.union, &body) return body, err } // FromGamePlayerMessageS2CPrepare overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CPrepare func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CPrepare(v GamePlayerMessageS2CPrepare) error { b, err := json.Marshal(v) t.union = b return err } // MergeGamePlayerMessageS2CPrepare performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CPrepare func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CPrepare(v GamePlayerMessageS2CPrepare) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } // AsGamePlayerMessageS2CStart returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CStart func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CStart() (GamePlayerMessageS2CStart, error) { var body GamePlayerMessageS2CStart err := json.Unmarshal(t.union, &body) return body, err } // FromGamePlayerMessageS2CStart overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CStart func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CStart(v GamePlayerMessageS2CStart) error { b, err := json.Marshal(v) t.union = b return err } // MergeGamePlayerMessageS2CStart performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CStart func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CStart(v GamePlayerMessageS2CStart) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } // AsGamePlayerMessageS2CExecResult returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CExecResult func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CExecResult() (GamePlayerMessageS2CExecResult, error) { var body GamePlayerMessageS2CExecResult err := json.Unmarshal(t.union, &body) return body, err } // FromGamePlayerMessageS2CExecResult overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CExecResult func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CExecResult(v GamePlayerMessageS2CExecResult) error { b, err := json.Marshal(v) t.union = b return err } // MergeGamePlayerMessageS2CExecResult performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CExecResult func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CExecResult(v GamePlayerMessageS2CExecResult) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } func (t GamePlayerMessageS2C) MarshalJSON() ([]byte, error) { b, err := t.union.MarshalJSON() return b, err } func (t *GamePlayerMessageS2C) UnmarshalJSON(b []byte) error { err := t.union.UnmarshalJSON(b) return err } // AsGameWatcherMessageS2C returns the union data inside the GameWatcherMessage as a GameWatcherMessageS2C func (t GameWatcherMessage) AsGameWatcherMessageS2C() (GameWatcherMessageS2C, error) { var body GameWatcherMessageS2C err := json.Unmarshal(t.union, &body) return body, err } // FromGameWatcherMessageS2C overwrites any union data inside the GameWatcherMessage as the provided GameWatcherMessageS2C func (t *GameWatcherMessage) FromGameWatcherMessageS2C(v GameWatcherMessageS2C) error { b, err := json.Marshal(v) t.union = b return err } // MergeGameWatcherMessageS2C performs a merge with any union data inside the GameWatcherMessage, using the provided GameWatcherMessageS2C func (t *GameWatcherMessage) MergeGameWatcherMessageS2C(v GameWatcherMessageS2C) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } func (t GameWatcherMessage) MarshalJSON() ([]byte, error) { b, err := t.union.MarshalJSON() return b, err } func (t *GameWatcherMessage) UnmarshalJSON(b []byte) error { err := t.union.UnmarshalJSON(b) return err } // AsGameWatcherMessageS2CStart returns the union data inside the GameWatcherMessageS2C as a GameWatcherMessageS2CStart func (t GameWatcherMessageS2C) AsGameWatcherMessageS2CStart() (GameWatcherMessageS2CStart, error) { var body GameWatcherMessageS2CStart err := json.Unmarshal(t.union, &body) return body, err } // FromGameWatcherMessageS2CStart overwrites any union data inside the GameWatcherMessageS2C as the provided GameWatcherMessageS2CStart func (t *GameWatcherMessageS2C) FromGameWatcherMessageS2CStart(v GameWatcherMessageS2CStart) error { b, err := json.Marshal(v) t.union = b return err } // MergeGameWatcherMessageS2CStart performs a merge with any union data inside the GameWatcherMessageS2C, using the provided GameWatcherMessageS2CStart func (t *GameWatcherMessageS2C) MergeGameWatcherMessageS2CStart(v GameWatcherMessageS2CStart) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } // AsGameWatcherMessageS2CCode returns the union data inside the GameWatcherMessageS2C as a GameWatcherMessageS2CCode func (t GameWatcherMessageS2C) AsGameWatcherMessageS2CCode() (GameWatcherMessageS2CCode, error) { var body GameWatcherMessageS2CCode err := json.Unmarshal(t.union, &body) return body, err } // FromGameWatcherMessageS2CCode overwrites any union data inside the GameWatcherMessageS2C as the provided GameWatcherMessageS2CCode func (t *GameWatcherMessageS2C) FromGameWatcherMessageS2CCode(v GameWatcherMessageS2CCode) error { b, err := json.Marshal(v) t.union = b return err } // MergeGameWatcherMessageS2CCode performs a merge with any union data inside the GameWatcherMessageS2C, using the provided GameWatcherMessageS2CCode func (t *GameWatcherMessageS2C) MergeGameWatcherMessageS2CCode(v GameWatcherMessageS2CCode) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } // AsGameWatcherMessageS2CExecResult returns the union data inside the GameWatcherMessageS2C as a GameWatcherMessageS2CExecResult func (t GameWatcherMessageS2C) AsGameWatcherMessageS2CExecResult() (GameWatcherMessageS2CExecResult, error) { var body GameWatcherMessageS2CExecResult err := json.Unmarshal(t.union, &body) return body, err } // FromGameWatcherMessageS2CExecResult overwrites any union data inside the GameWatcherMessageS2C as the provided GameWatcherMessageS2CExecResult func (t *GameWatcherMessageS2C) FromGameWatcherMessageS2CExecResult(v GameWatcherMessageS2CExecResult) error { b, err := json.Marshal(v) t.union = b return err } // MergeGameWatcherMessageS2CExecResult performs a merge with any union data inside the GameWatcherMessageS2C, using the provided GameWatcherMessageS2CExecResult func (t *GameWatcherMessageS2C) MergeGameWatcherMessageS2CExecResult(v GameWatcherMessageS2CExecResult) error { b, err := json.Marshal(v) if err != nil { return err } merged, err := runtime.JSONMerge(t.union, b) t.union = merged return err } func (t GameWatcherMessageS2C) MarshalJSON() ([]byte, error) { b, err := t.union.MarshalJSON() return b, err } func (t *GameWatcherMessageS2C) UnmarshalJSON(b []byte) error { err := t.union.UnmarshalJSON(b) return err } // ServerInterface represents all server handlers. type ServerInterface interface { // List games // (GET /games) GetGames(ctx echo.Context, params GetGamesParams) error // Get a game // (GET /games/{game_id}) GetGamesGameId(ctx echo.Context, gameId int, params GetGamesGameIdParams) error // User login // (POST /login) PostLogin(ctx echo.Context) error } // ServerInterfaceWrapper converts echo contexts to parameters. type ServerInterfaceWrapper struct { Handler ServerInterface } // GetGames converts echo context to params. func (w *ServerInterfaceWrapper) GetGames(ctx echo.Context) error { var err error // Parameter object where we will unmarshal all parameters from the context var params GetGamesParams // ------------- Optional query parameter "player_id" ------------- err = runtime.BindQueryParameter("form", true, false, "player_id", ctx.QueryParams(), ¶ms.PlayerId) if err != nil { return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter player_id: %s", err)) } headers := ctx.Request().Header // ------------- Required header parameter "Authorization" ------------- if valueList, found := headers[http.CanonicalHeaderKey("Authorization")]; found { var Authorization string n := len(valueList) if n != 1 { return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Expected one value for Authorization, got %d", n)) } err = runtime.BindStyledParameterWithOptions("simple", "Authorization", valueList[0], &Authorization, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationHeader, Explode: false, Required: true}) if err != nil { return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter Authorization: %s", err)) } params.Authorization = Authorization } else { return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Header parameter Authorization is required, but not found")) } // Invoke the callback with all the unmarshaled arguments err = w.Handler.GetGames(ctx, params) return err } // GetGamesGameId converts echo context to params. func (w *ServerInterfaceWrapper) GetGamesGameId(ctx echo.Context) error { var err error // ------------- Path parameter "game_id" ------------- var gameId int err = runtime.BindStyledParameterWithOptions("simple", "game_id", ctx.Param("game_id"), &gameId, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationPath, Explode: false, Required: true}) if err != nil { return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter game_id: %s", err)) } // Parameter object where we will unmarshal all parameters from the context var params GetGamesGameIdParams headers := ctx.Request().Header // ------------- Required header parameter "Authorization" ------------- if valueList, found := headers[http.CanonicalHeaderKey("Authorization")]; found { var Authorization string n := len(valueList) if n != 1 { return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Expected one value for Authorization, got %d", n)) } err = runtime.BindStyledParameterWithOptions("simple", "Authorization", valueList[0], &Authorization, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationHeader, Explode: false, Required: true}) if err != nil { return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter Authorization: %s", err)) } params.Authorization = Authorization } else { return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Header parameter Authorization is required, but not found")) } // Invoke the callback with all the unmarshaled arguments err = w.Handler.GetGamesGameId(ctx, gameId, params) return err } // PostLogin converts echo context to params. func (w *ServerInterfaceWrapper) PostLogin(ctx echo.Context) error { var err error // Invoke the callback with all the unmarshaled arguments err = w.Handler.PostLogin(ctx) return err } // This is a simple interface which specifies echo.Route addition functions which // are present on both echo.Echo and echo.Group, since we want to allow using // either of them for path registration type EchoRouter interface { CONNECT(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route DELETE(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route GET(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route HEAD(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route OPTIONS(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route PATCH(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route POST(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route PUT(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route TRACE(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route } // RegisterHandlers adds each server route to the EchoRouter. func RegisterHandlers(router EchoRouter, si ServerInterface) { RegisterHandlersWithBaseURL(router, si, "") } // Registers handlers, and prepends BaseURL to the paths, so that the paths // can be served under a prefix. func RegisterHandlersWithBaseURL(router EchoRouter, si ServerInterface, baseURL string) { wrapper := ServerInterfaceWrapper{ Handler: si, } router.GET(baseURL+"/games", wrapper.GetGames) router.GET(baseURL+"/games/:game_id", wrapper.GetGamesGameId) router.POST(baseURL+"/login", wrapper.PostLogin) } type GetGamesRequestObject struct { Params GetGamesParams } type GetGamesResponseObject interface { VisitGetGamesResponse(w http.ResponseWriter) error } type GetGames200JSONResponse struct { Games []Game `json:"games"` } func (response GetGames200JSONResponse) VisitGetGamesResponse(w http.ResponseWriter) error { w.Header().Set("Content-Type", "application/json") w.WriteHeader(200) return json.NewEncoder(w).Encode(response) } type GetGames403JSONResponse struct { Message string `json:"message"` } func (response GetGames403JSONResponse) VisitGetGamesResponse(w http.ResponseWriter) error { w.Header().Set("Content-Type", "application/json") w.WriteHeader(403) return json.NewEncoder(w).Encode(response) } type GetGamesGameIdRequestObject struct { GameId int `json:"game_id"` Params GetGamesGameIdParams } type GetGamesGameIdResponseObject interface { VisitGetGamesGameIdResponse(w http.ResponseWriter) error } type GetGamesGameId200JSONResponse Game func (response GetGamesGameId200JSONResponse) VisitGetGamesGameIdResponse(w http.ResponseWriter) error { w.Header().Set("Content-Type", "application/json") w.WriteHeader(200) return json.NewEncoder(w).Encode(response) } type GetGamesGameId403JSONResponse struct { Message string `json:"message"` } func (response GetGamesGameId403JSONResponse) VisitGetGamesGameIdResponse(w http.ResponseWriter) error { w.Header().Set("Content-Type", "application/json") w.WriteHeader(403) return json.NewEncoder(w).Encode(response) } type PostLoginRequestObject struct { Body *PostLoginJSONRequestBody } type PostLoginResponseObject interface { VisitPostLoginResponse(w http.ResponseWriter) error } type PostLogin200JSONResponse struct { Token string `json:"token"` } func (response PostLogin200JSONResponse) VisitPostLoginResponse(w http.ResponseWriter) error { w.Header().Set("Content-Type", "application/json") w.WriteHeader(200) return json.NewEncoder(w).Encode(response) } type PostLogin401JSONResponse struct { Message string `json:"message"` } func (response PostLogin401JSONResponse) VisitPostLoginResponse(w http.ResponseWriter) error { w.Header().Set("Content-Type", "application/json") w.WriteHeader(401) return json.NewEncoder(w).Encode(response) } // StrictServerInterface represents all server handlers. type StrictServerInterface interface { // List games // (GET /games) GetGames(ctx context.Context, request GetGamesRequestObject) (GetGamesResponseObject, error) // Get a game // (GET /games/{game_id}) GetGamesGameId(ctx context.Context, request GetGamesGameIdRequestObject) (GetGamesGameIdResponseObject, error) // User login // (POST /login) PostLogin(ctx context.Context, request PostLoginRequestObject) (PostLoginResponseObject, error) } type StrictHandlerFunc = strictecho.StrictEchoHandlerFunc type StrictMiddlewareFunc = strictecho.StrictEchoMiddlewareFunc func NewStrictHandler(ssi StrictServerInterface, middlewares []StrictMiddlewareFunc) ServerInterface { return &strictHandler{ssi: ssi, middlewares: middlewares} } type strictHandler struct { ssi StrictServerInterface middlewares []StrictMiddlewareFunc } // GetGames operation middleware func (sh *strictHandler) GetGames(ctx echo.Context, params GetGamesParams) error { var request GetGamesRequestObject request.Params = params handler := func(ctx echo.Context, request interface{}) (interface{}, error) { return sh.ssi.GetGames(ctx.Request().Context(), request.(GetGamesRequestObject)) } for _, middleware := range sh.middlewares { handler = middleware(handler, "GetGames") } response, err := handler(ctx, request) if err != nil { return err } else if validResponse, ok := response.(GetGamesResponseObject); ok { return validResponse.VisitGetGamesResponse(ctx.Response()) } else if response != nil { return fmt.Errorf("unexpected response type: %T", response) } return nil } // GetGamesGameId operation middleware func (sh *strictHandler) GetGamesGameId(ctx echo.Context, gameId int, params GetGamesGameIdParams) error { var request GetGamesGameIdRequestObject request.GameId = gameId request.Params = params handler := func(ctx echo.Context, request interface{}) (interface{}, error) { return sh.ssi.GetGamesGameId(ctx.Request().Context(), request.(GetGamesGameIdRequestObject)) } for _, middleware := range sh.middlewares { handler = middleware(handler, "GetGamesGameId") } response, err := handler(ctx, request) if err != nil { return err } else if validResponse, ok := response.(GetGamesGameIdResponseObject); ok { return validResponse.VisitGetGamesGameIdResponse(ctx.Response()) } else if response != nil { return fmt.Errorf("unexpected response type: %T", response) } return nil } // PostLogin operation middleware func (sh *strictHandler) PostLogin(ctx echo.Context) error { var request PostLoginRequestObject var body PostLoginJSONRequestBody if err := ctx.Bind(&body); err != nil { return err } request.Body = &body handler := func(ctx echo.Context, request interface{}) (interface{}, error) { return sh.ssi.PostLogin(ctx.Request().Context(), request.(PostLoginRequestObject)) } for _, middleware := range sh.middlewares { handler = middleware(handler, "PostLogin") } response, err := handler(ctx, request) if err != nil { return err } else if validResponse, ok := response.(PostLoginResponseObject); ok { return validResponse.VisitPostLoginResponse(ctx.Response()) } else if response != nil { return fmt.Errorf("unexpected response type: %T", response) } return nil } // Base64 encoded, gzipped, json marshaled Swagger object var swaggerSpec = []string{ "H4sIAAAAAAAC/9xYbW/bNhD+Kxo3oBsg+C1B0PlblnVZig4z6g37UAQGLZ1tZhSp8qg6XqD/PpDUi2XJ", "luwI27B+SBPp7vjc3XMv4gsJZBRLAUIjmb4QDDYQUfvrPY3A/B8rGYPSDOzTkGHM6W4hsrfwTKOYA5la", "eW9MfKJ3sfkbtWJiTVKfhImimkmxQAikCLGid3UzKlSY0LAGZXTWNIIFCyui4ybBWMklh8gIfqNgRabk", "62Hp0zBzaDjLxFKfoKZKQ7igumL9++ubm7fXb0eNcFBT7fwVSUSmn0jAJUJIfLKlTDOxXoDQysSofGLP", "IQYhxFQByU42QbH+uV9WTDDcQEge/b1gFuYPgpn6RMHnhCkIDYo8SjlAv5qfhtA/Fibl8gkCbZwzmZtx", "ugP1CyDStXVUCvh1RaafToe1pjqf3JHUP1PpbjIn6WMTEvPmcjB3k/k7odXuIkQfgYaXad7JEI77Y9/W", "64pq2sbhY9ZmdMclDU0qXW5NVQvUZEpiKz4NJjgNzLlthLJvfYemE1UOINT8CjJvS2rHign97ZufgXPp", "e1upePjVm+9akVlDXSG5rNfAnIgOWI1O4ekKwhHoHBDKavQHwhTjq0p5lrWus6tgPrmb2/Z3iea7Zwg+", "AiZcH6miqkw/tVSx2V5ROAmm8AyBchh6r6tGODVPMZCqWl5jM79Ewjldmj+1SuDYPEtwf6BhEgSAWB1D", "+cM29zJzfgaoq4c5vXrLYGawW/rKudx/7g6A1Bw8d2s5gJSrd4XjarG3MFtz3YKcL0H9h7gCol4Z5u0Z", "K16d0E79GJo/qA42Fy5MVV27MT02mj27f9fUuzfhmqrbYi7RbOrfzeYvZmSjuROM3Dp5S8neFqGTIHrc", "hPysoDp8Dx32iULPP71Ancphf0nqNGD3U9XzhO0AqN6pu4be//emsbEQglJVeh2Rk0m1KZIK/1rjvE+p", "g7FfmC/wdE7EKwdUs72OJOtvRJ2G8Y/OqPfb4+cev8N5LzfC+1FCE3VYIMUipnpTVRmyiK4Bh09yIwZP", "8bpRFRc0jJioaK4ox7IallJyoMJIJ9hQb5OrpsIxonUvDJTWfOan7Bmp3Z4UuJsiPCtXuIPwAgaKxZrJ", "qsPktw1Dj6FHvXx/a2r17lWnhqOZ5ge+Z6iaLuKad0gXA2fJr2CvO21MMLGS9jPWnU1u+ZJqJRE9A0wJ", "yr0tLL3b2QPxyRdQaMNARoPxYGQwyxgEjRmZkqvBaDAiPjGcsoEbrmnkQrgGWxQmqvb66iEkU3IP+t4K", "GBVFI9Cg0K5FhlnkcwL2C97xodqnbKsoP773SyrT3gANQZXqt4neSMX+sseT/ci5Jl4zWUT50QhjLAU6", "XyajUdZ5NAjrFo1jzgJrefiEjiWlvSqZipAwDRF26YVluyNUKbprvDTEI9mtcJd8YKg9ufKcRuqT69HV", "K3yJymW5JOxPUi1ZGILwimy3Ujc31MWHwr61gkkUUbXLfcscS/2Me8OX7EY1bWWh+fEQHuGibZMFl8pb", "2lYW/ZeJ2U68evRvbYj/Z9S5B+3RzDFDHS7XbrbFEhsYM5OoP1gRBwVQ/yDdzeCF0Ygp4laq8OBzIns6", "nlw1DZZXzspsJBZHNwewysa011ao5Z9wMFGfzb/B3s/2Nc4a6ZL9udu2VwnnO48megNCG6gQOjqP+6bz", "g/hCOQu9QEFozqIce6Vzbj/PpieVV6SzyvDfEZTnaJ2mafp3AAAA///2zTVTJhwAAA==", } // GetSwagger returns the content of the embedded swagger specification file // or error if failed to decode func decodeSpec() ([]byte, error) { zipped, err := base64.StdEncoding.DecodeString(strings.Join(swaggerSpec, "")) if err != nil { return nil, fmt.Errorf("error base64 decoding spec: %w", err) } zr, err := gzip.NewReader(bytes.NewReader(zipped)) if err != nil { return nil, fmt.Errorf("error decompressing spec: %w", err) } var buf bytes.Buffer _, err = buf.ReadFrom(zr) if err != nil { return nil, fmt.Errorf("error decompressing spec: %w", err) } return buf.Bytes(), nil } var rawSpec = decodeSpecCached() // a naive cached of a decoded swagger spec func decodeSpecCached() func() ([]byte, error) { data, err := decodeSpec() return func() ([]byte, error) { return data, err } } // Constructs a synthetic filesystem for resolving external references when loading openapi specifications. func PathToRawSpec(pathToFile string) map[string]func() ([]byte, error) { res := make(map[string]func() ([]byte, error)) if len(pathToFile) > 0 { res[pathToFile] = rawSpec } return res } // GetSwagger returns the Swagger specification corresponding to the generated code // in this file. The external references of Swagger specification are resolved. // The logic of resolving external references is tightly connected to "import-mapping" feature. // Externally referenced files must be embedded in the corresponding golang packages. // Urls can be supported but this task was out of the scope. func GetSwagger() (swagger *openapi3.T, err error) { resolvePath := PathToRawSpec("") loader := openapi3.NewLoader() loader.IsExternalRefsAllowed = true loader.ReadFromURIFunc = func(loader *openapi3.Loader, url *url.URL) ([]byte, error) { pathToFile := url.String() pathToFile = path.Clean(pathToFile) getSpec, ok := resolvePath[pathToFile] if !ok { err1 := fmt.Errorf("path not found: %s", pathToFile) return nil, err1 } return getSpec() } var specData []byte specData, err = rawSpec() if err != nil { return } swagger, err = loader.LoadFromData(specData) if err != nil { return } return }