import { useState, useEffect } from 'react'; import useWebSocket, { ReadyState } from 'react-use-websocket'; import { useDebouncedCallback } from 'use-debounce'; import Connecting from './apps/Connecting.jsx'; import Waiting from './apps/Waiting.jsx'; import Starting from './apps/Starting.jsx'; import Gaming from './apps/Gaming.jsx'; import Finished from './apps/Finished.jsx'; import Failed from './apps/Failed.jsx'; import { GAME_STATE_CONNECTING, GAME_STATE_WAITING, GAME_STATE_STARTING, GAME_STATE_GAMING, GAME_STATE_FINISHED, GAME_STATE_FAILED } from './GameState.js'; export default ({ gameId, team }) => { // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/${team}/`; const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/${team}/`; const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket(socketUrl); const [gameState, setGameState] = useState(GAME_STATE_CONNECTING); const [problem, setProblem] = useState(null); // in seconds const [timeLeft, setTimeLeft] = useState(null); useEffect(() => { if (gameState === GAME_STATE_STARTING && timeLeft !== null) { const timer = setInterval(() => { setTimeLeft(prevTime => { if (prevTime <= 1) { clearInterval(timer); setGameState(GAME_STATE_GAMING); return 0; } return prevTime - 1; }); }, 1000); return () => clearInterval(timer); } }, [gameState]); const [score, setScore] = useState(null); const [result, setResult] = useState(null); const onCodeChange = useDebouncedCallback((data) => { sendJsonMessage({ type: 'code', data }); }, 1000); useEffect(() => { if (readyState === ReadyState.UNINSTANTIATED) { setGameState(GAME_STATE_FAILED); } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { if (gameState !== GAME_STATE_FINISHED) { setGameState(GAME_STATE_FAILED); } } else if (readyState === ReadyState.CONNECTING) { setGameState(GAME_STATE_CONNECTING); } else if (readyState === ReadyState.OPEN) { if (lastJsonMessage !== null) { if (lastJsonMessage.type === 'prepare') { const { problem } = lastJsonMessage.data; setProblem(problem); sendJsonMessage({ type: 'ready', data: {} }); } else if (lastJsonMessage.type === 'start') { const { startTime } = lastJsonMessage.data; const startTimeMs = Date.parse(startTime); setTimeLeft(Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000))); setGameState(GAME_STATE_STARTING); } else if (lastJsonMessage.type === 'finish') { const result = lastJsonMessage.data; setResult(result); setGameState(GAME_STATE_FINISHED); } else if (lastJsonMessage.type === 'score') { const { score } = lastJsonMessage.data; setScore(score); } else { setGameState(GAME_STATE_FAILED); } } else { setGameState(GAME_STATE_WAITING); sendJsonMessage({ type: 'connect', data: {} }); } } }, [readyState, lastJsonMessage]); return (