From 14bbc483fdb338c8e55e77f267ecf0d51415549b Mon Sep 17 00:00:00 2001 From: nsfisis Date: Mon, 22 Jul 2024 04:44:31 +0900 Subject: prettier --- frontend/src/routes/golf/play/App.tsx | 132 +++++++++++++++++++++------------- 1 file changed, 84 insertions(+), 48 deletions(-) (limited to 'frontend/src/routes/golf/play/App.tsx') diff --git a/frontend/src/routes/golf/play/App.tsx b/frontend/src/routes/golf/play/App.tsx index f95f2a0..0e650c9 100644 --- a/frontend/src/routes/golf/play/App.tsx +++ b/frontend/src/routes/golf/play/App.tsx @@ -1,13 +1,13 @@ -import { useState, useEffect } from 'react'; -import useWebSocket, { ReadyState } from 'react-use-websocket'; -import { useDebouncedCallback } from 'use-debounce'; -import Connecting from './apps/Connecting.tsx'; -import Waiting from './apps/Waiting.tsx'; -import Starting from './apps/Starting.tsx'; -import Gaming from './apps/Gaming.tsx'; -import Finished from './apps/Finished.tsx'; -import Failed from './apps/Failed.tsx'; -import type { GameState } from './GameState.ts'; +import { useState, useEffect } from "react"; +import useWebSocket, { ReadyState } from "react-use-websocket"; +import { useDebouncedCallback } from "use-debounce"; +import Connecting from "./apps/Connecting.tsx"; +import Waiting from "./apps/Waiting.tsx"; +import Starting from "./apps/Starting.tsx"; +import Gaming from "./apps/Gaming.tsx"; +import Finished from "./apps/Finished.tsx"; +import Failed from "./apps/Failed.tsx"; +import type { GameState } from "./GameState.ts"; type Props = { gameId: number; @@ -15,36 +15,49 @@ type Props = { }; type WebSocketMessage = - { type: 'connect' } - | { type: 'prepare'; data: { problem: string } } - | { type: 'ready' } - | { type: 'start'; data: { startTime: string } } - | { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } } - | { type: 'score'; data: { score: number } } - | { type: 'code'; data: { code: string } } - | { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } } + | { type: "connect" } + | { type: "prepare"; data: { problem: string } } + | { type: "ready" } + | { type: "start"; data: { startTime: string } } + | { + type: "finish"; + data: { yourScore: number | null; opponentScore: number | null }; + } + | { type: "score"; data: { score: number } } + | { type: "code"; data: { code: string } } + | { + type: "watch"; + data: { + problem: string; + scoreA: number | null; + codeA: string; + scoreB: number | null; + codeB: string; + }; + }; export default ({ gameId, playerId }: Props) => { // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/${playerId}/`; const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/${playerId}/`; - const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket(socketUrl); + const { sendJsonMessage, lastJsonMessage, readyState } = + useWebSocket(socketUrl); - const [gameState, setGameState] = useState('connecting'); + const [gameState, setGameState] = useState("connecting"); const [problem, setProblem] = useState(null); // in seconds const [timeLeft, setTimeLeft] = useState(null); useEffect(() => { - if (gameState === 'starting' && timeLeft !== null) { + if (gameState === "starting" && timeLeft !== null) { const timer = setInterval(() => { - setTimeLeft(prevTime => { + setTimeLeft((prevTime) => { // `prevTime` is not null because `timeLeft` is not null. prevTime = prevTime!; if (prevTime <= 1) { clearInterval(timer); - setGameState('gaming'); + setGameState("gaming"); return 0; } return prevTime - 1; @@ -57,59 +70,82 @@ export default ({ gameId, playerId }: Props) => { const [score, setScore] = useState(null); - const [result, setResult] = useState<{ yourScore: number | null, opponentScore: number | null } | null>(null); + const [result, setResult] = useState<{ + yourScore: number | null; + opponentScore: number | null; + } | null>(null); const onCodeChange = useDebouncedCallback((data) => { - sendJsonMessage({ type: 'code', data }); + sendJsonMessage({ type: "code", data }); }, 1000); useEffect(() => { if (readyState === ReadyState.UNINSTANTIATED) { - setGameState('failed'); - } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { - if (gameState !== 'finished') { - setGameState('failed'); + setGameState("failed"); + } else if ( + readyState === ReadyState.CLOSING || + readyState === ReadyState.CLOSED + ) { + if (gameState !== "finished") { + setGameState("failed"); } } else if (readyState === ReadyState.CONNECTING) { - setGameState('connecting'); + setGameState("connecting"); } else if (readyState === ReadyState.OPEN) { if (lastJsonMessage !== null) { - if (lastJsonMessage.type === 'prepare') { + if (lastJsonMessage.type === "prepare") { const { problem } = lastJsonMessage.data; setProblem(problem); - sendJsonMessage({ type: 'ready', data: {} }); - } else if (lastJsonMessage.type === 'start') { + sendJsonMessage({ type: "ready", data: {} }); + } else if (lastJsonMessage.type === "start") { const { startTime } = lastJsonMessage.data; const startTimeMs = Date.parse(startTime); - setTimeLeft(Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000))); - setGameState('starting'); - } else if (lastJsonMessage.type === 'finish') { + setTimeLeft( + Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000)), + ); + setGameState("starting"); + } else if (lastJsonMessage.type === "finish") { const result = lastJsonMessage.data; setResult(result); - setGameState('finished'); - } else if (lastJsonMessage.type === 'score') { + setGameState("finished"); + } else if (lastJsonMessage.type === "score") { const { score } = lastJsonMessage.data; setScore(score); } else { - setGameState('failed'); + setGameState("failed"); } } else { - setGameState('waiting'); - sendJsonMessage({ type: 'connect', data: {} }); + setGameState("waiting"); + sendJsonMessage({ type: "connect", data: {} }); } } }, [readyState, lastJsonMessage]); return (
-

Game #{gameId} (playerId #{playerId})

+

+ Game #{gameId} (playerId #{playerId}) +

- {gameState === 'connecting' ? () - : gameState === 'waiting' ? () - : gameState === 'starting' ? () - : gameState === 'gaming' ? () - : gameState === 'finished' ? () - : ()} + {gameState === "connecting" ? ( + + ) : gameState === "waiting" ? ( + + ) : gameState === "starting" ? ( + + ) : gameState === "gaming" ? ( + + ) : gameState === "finished" ? ( + + ) : ( + + )}
); -- cgit v1.2.3-70-g09d2