| Age | Commit message (Collapse) | Author |
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Switch deckAtom, cardsByDeckAtomFamily, noteTypesAtom, and studyDataAtom
to a stale-while-revalidate pattern: read from IndexedDB synchronously,
trigger sync in the background, and refetch on sync_complete. When local
is empty, await a single bootstrap pull before deciding there's no data.
Add study-builder to assemble StudyCards from LocalCard + Note + NoteType
+ field values, replacing the server /study endpoint dependency. The
study session can now run end-to-end offline.
Disable submit on all write modals when offline since writes still
require the server. Add a "Showing cached data" hint to the sync status
indicator. Drop cacheStudyCards (cards arrive via regular sync pull now)
and update page tests to reflect that lists no longer refresh by hitting
the GET API.
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Move FSRS scheduling to a shared module so the client can compute next
card state without contacting the server. StudyPage now writes the
updated card and review log straight to IndexedDB and lets the existing
sync engine push them on reconnect, instead of POSTing to
/api/decks/:deckId/study/:cardId. Online sessions still trigger a sync
immediately so server-side aggregates stay fresh; offline sessions
accumulate in pendingCountAtom until the next online tick.
The legacy study POST route is preserved for backwards compatibility.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Remove ConflictResolutionItem type since resolution field was always
"server_wins" and provided no useful information. Resolution arrays
now contain entity IDs directly instead of objects.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Remove the unused "local_wins" strategy and ConflictResolverOptions
interface from ConflictResolver. The CRDT-based conflict resolution
now always uses Automerge merge with server_wins fallback when CRDT
data is unavailable. This simplifies the codebase by removing
configuration options that were never used in production.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Add SyncStatusIndicator component to display current sync state in the
UI header. The component shows online/offline status, syncing progress,
pending changes count, and sync errors.
- Create SyncProvider context to wrap SyncManager for React components
- Add SyncStatusIndicator component with visual status indicators
- Integrate indicator into HomePage header
- Add comprehensive tests for SyncStatusIndicator and SyncProvider
- Update existing tests to include SyncProvider wrapper
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Implements SyncManager class that orchestrates the sync process:
- Monitors online/offline network status
- Triggers debounced sync when coming back online
- Coordinates push, pull, and conflict resolution
- Provides event subscription for sync status updates
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Implement ConflictResolver class with Last-Write-Wins (LWW) strategy:
- Detect conflicts from push results
- Support multiple strategies: server_wins, local_wins, newer_wins
- Resolve deck and card conflicts using server data from pull
- Default to server_wins (LWW) for consistent conflict handling
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Implement PullService class to pull changes from server:
- Fetch changes since last sync version
- Convert server data format to local IndexedDB format
- Apply pulled decks, cards, and review logs to local database
- Update sync version after successful pull
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Implement PushService class to push local changes to server:
- Convert local decks, cards, and review logs to API format
- Push pending changes to server endpoint
- Mark items as synced after successful push
- Return conflicts reported by server (LWW resolution)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Implement SyncQueue class to manage pending changes for offline sync:
- Track unsynced decks, cards, and review logs from IndexedDB
- Manage sync status (idle, syncing, error) with listener support
- Persist last sync version and timestamp to localStorage
- Provide methods to mark items as synced after push
- Apply pulled changes from server to local database
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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