From 8f2cceacc8fde328033de7f05bb12e7b1246dd86 Mon Sep 17 00:00:00 2001 From: nsfisis Date: Thu, 1 Aug 2024 22:22:12 +0900 Subject: chore(frontend): [biome] format --- frontend/app/components/GolfWatchApp.client.tsx | 218 ++++++++++++------------ 1 file changed, 109 insertions(+), 109 deletions(-) (limited to 'frontend/app/components/GolfWatchApp.client.tsx') diff --git a/frontend/app/components/GolfWatchApp.client.tsx b/frontend/app/components/GolfWatchApp.client.tsx index 0373944..aefe945 100644 --- a/frontend/app/components/GolfWatchApp.client.tsx +++ b/frontend/app/components/GolfWatchApp.client.tsx @@ -14,126 +14,126 @@ type Game = components["schemas"]["Game"]; type GameState = "connecting" | "waiting" | "starting" | "gaming" | "finished"; export default function GolfWatchApp({ - game, - sockToken, + game, + sockToken, }: { - game: Game; - sockToken: string; + game: Game; + sockToken: string; }) { - // const socketUrl = `wss://t.nil.ninja/iosdc-japan/2024/sock/golf/${game.game_id}/watch?token=${sockToken}`; - const socketUrl = - process.env.NODE_ENV === "development" - ? `ws://localhost:8002/sock/golf/${game.game_id}/watch?token=${sockToken}` - : `ws://api-server/sock/golf/${game.game_id}/watch?token=${sockToken}`; + // const socketUrl = `wss://t.nil.ninja/iosdc-japan/2024/sock/golf/${game.game_id}/watch?token=${sockToken}`; + const socketUrl = + process.env.NODE_ENV === "development" + ? `ws://localhost:8002/sock/golf/${game.game_id}/watch?token=${sockToken}` + : `ws://api-server/sock/golf/${game.game_id}/watch?token=${sockToken}`; - const { lastJsonMessage, readyState } = useWebSocket( - socketUrl, - {}, - ); + const { lastJsonMessage, readyState } = useWebSocket( + socketUrl, + {}, + ); - const [gameState, setGameState] = useState("connecting"); + const [gameState, setGameState] = useState("connecting"); - const [startedAt, setStartedAt] = useState(null); + const [startedAt, setStartedAt] = useState(null); - const [timeLeftSeconds, setTimeLeftSeconds] = useState(null); + const [timeLeftSeconds, setTimeLeftSeconds] = useState(null); - useEffect(() => { - if (gameState === "starting" && startedAt !== null) { - const timer1 = setInterval(() => { - setTimeLeftSeconds((prev) => { - if (prev === null) { - return null; - } - if (prev <= 1) { - clearInterval(timer1); - setGameState("gaming"); - return 0; - } - return prev - 1; - }); - }, 1000); + useEffect(() => { + if (gameState === "starting" && startedAt !== null) { + const timer1 = setInterval(() => { + setTimeLeftSeconds((prev) => { + if (prev === null) { + return null; + } + if (prev <= 1) { + clearInterval(timer1); + setGameState("gaming"); + return 0; + } + return prev - 1; + }); + }, 1000); - const timer2 = setInterval(() => { - const nowSec = Math.floor(Date.now() / 1000); - const finishedAt = startedAt + game.duration_seconds; - if (nowSec >= finishedAt) { - clearInterval(timer2); - setGameState("finished"); - } - }, 1000); + const timer2 = setInterval(() => { + const nowSec = Math.floor(Date.now() / 1000); + const finishedAt = startedAt + game.duration_seconds; + if (nowSec >= finishedAt) { + clearInterval(timer2); + setGameState("finished"); + } + }, 1000); - return () => { - clearInterval(timer1); - clearInterval(timer2); - }; - } - }, [gameState, startedAt, game.duration_seconds]); + return () => { + clearInterval(timer1); + clearInterval(timer2); + }; + } + }, [gameState, startedAt, game.duration_seconds]); - const [scoreA, setScoreA] = useState(null); - const [scoreB, setScoreB] = useState(null); - const [codeA, setCodeA] = useState(""); - const [codeB, setCodeB] = useState(""); + const [scoreA, setScoreA] = useState(null); + const [scoreB, setScoreB] = useState(null); + const [codeA, setCodeA] = useState(""); + const [codeB, setCodeB] = useState(""); - if (readyState === ReadyState.UNINSTANTIATED) { - throw new Error("WebSocket is not connected"); - } + if (readyState === ReadyState.UNINSTANTIATED) { + throw new Error("WebSocket is not connected"); + } - useEffect(() => { - if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { - if (gameState !== "finished") { - setGameState("connecting"); - } - } else if (readyState === ReadyState.CONNECTING) { - setGameState("connecting"); - } else if (readyState === ReadyState.OPEN) { - if (lastJsonMessage !== null) { - console.log(lastJsonMessage.type); - if (lastJsonMessage.type === "watcher:s2c:start") { - if ( - gameState !== "starting" && - gameState !== "gaming" && - gameState !== "finished" - ) { - const { start_at } = lastJsonMessage.data; - setStartedAt(start_at); - const nowSec = Math.floor(Date.now() / 1000); - setTimeLeftSeconds(start_at - nowSec); - setGameState("starting"); - } - } else if (lastJsonMessage.type === "watcher:s2c:code") { - const { player_id, code } = lastJsonMessage.data; - setCodeA(code); - } else if (lastJsonMessage.type === "watcher:s2c:execresult") { - const { score } = lastJsonMessage.data; - if (score !== null && (scoreA === null || score < scoreA)) { - setScoreA(score); - } - } - } else { - setGameState("waiting"); - } - } - }, [lastJsonMessage, readyState, gameState, scoreA]); + useEffect(() => { + if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { + if (gameState !== "finished") { + setGameState("connecting"); + } + } else if (readyState === ReadyState.CONNECTING) { + setGameState("connecting"); + } else if (readyState === ReadyState.OPEN) { + if (lastJsonMessage !== null) { + console.log(lastJsonMessage.type); + if (lastJsonMessage.type === "watcher:s2c:start") { + if ( + gameState !== "starting" && + gameState !== "gaming" && + gameState !== "finished" + ) { + const { start_at } = lastJsonMessage.data; + setStartedAt(start_at); + const nowSec = Math.floor(Date.now() / 1000); + setTimeLeftSeconds(start_at - nowSec); + setGameState("starting"); + } + } else if (lastJsonMessage.type === "watcher:s2c:code") { + const { player_id, code } = lastJsonMessage.data; + setCodeA(code); + } else if (lastJsonMessage.type === "watcher:s2c:execresult") { + const { score } = lastJsonMessage.data; + if (score !== null && (scoreA === null || score < scoreA)) { + setScoreA(score); + } + } + } else { + setGameState("waiting"); + } + } + }, [lastJsonMessage, readyState, gameState, scoreA]); - if (gameState === "connecting") { - return ; - } else if (gameState === "waiting") { - return ; - } else if (gameState === "starting") { - return ; - } else if (gameState === "gaming") { - return ( - - ); - } else if (gameState === "finished") { - return ; - } else { - return null; - } + if (gameState === "connecting") { + return ; + } else if (gameState === "waiting") { + return ; + } else if (gameState === "starting") { + return ; + } else if (gameState === "gaming") { + return ( + + ); + } else if (gameState === "finished") { + return ; + } else { + return null; + } } -- cgit v1.2.3-70-g09d2