From 14bbc483fdb338c8e55e77f267ecf0d51415549b Mon Sep 17 00:00:00 2001 From: nsfisis Date: Mon, 22 Jul 2024 04:44:31 +0900 Subject: prettier --- frontend/src/routes/golf/watch/App.tsx | 96 +++++++++++++++++++++++----------- 1 file changed, 65 insertions(+), 31 deletions(-) (limited to 'frontend/src/routes/golf/watch/App.tsx') diff --git a/frontend/src/routes/golf/watch/App.tsx b/frontend/src/routes/golf/watch/App.tsx index 6649251..b24833f 100644 --- a/frontend/src/routes/golf/watch/App.tsx +++ b/frontend/src/routes/golf/watch/App.tsx @@ -1,32 +1,45 @@ -import { useState, useEffect } from 'react'; -import useWebSocket, { ReadyState } from 'react-use-websocket'; -import Connecting from './apps/Connecting.jsx'; -import Waiting from './apps/Waiting.jsx'; -import Gaming from './apps/Gaming.jsx'; -import Failed from './apps/Failed.jsx'; -import type { WatchState } from './WatchState.js'; +import { useState, useEffect } from "react"; +import useWebSocket, { ReadyState } from "react-use-websocket"; +import Connecting from "./apps/Connecting.jsx"; +import Waiting from "./apps/Waiting.jsx"; +import Gaming from "./apps/Gaming.jsx"; +import Failed from "./apps/Failed.jsx"; +import type { WatchState } from "./WatchState.js"; type Props = { gameId: number; }; type WebSocketMessage = - { type: 'connect' } - | { type: 'prepare'; data: { problem: string } } - | { type: 'ready' } - | { type: 'start'; data: { startTime: string } } - | { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } } - | { type: 'score'; data: { score: number } } - | { type: 'code'; data: { code: string } } - | { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } } + | { type: "connect" } + | { type: "prepare"; data: { problem: string } } + | { type: "ready" } + | { type: "start"; data: { startTime: string } } + | { + type: "finish"; + data: { yourScore: number | null; opponentScore: number | null }; + } + | { type: "score"; data: { score: number } } + | { type: "code"; data: { code: string } } + | { + type: "watch"; + data: { + problem: string; + scoreA: number | null; + codeA: string; + scoreB: number | null; + codeB: string; + }; + }; export default ({ gameId }: Props) => { // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`; const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`; - const { lastJsonMessage, readyState } = useWebSocket(socketUrl); + const { lastJsonMessage, readyState } = + useWebSocket(socketUrl); - const [watchState, setWatchState] = useState('connecting'); + const [watchState, setWatchState] = useState("connecting"); const [problem, setProblem] = useState(null); @@ -37,28 +50,37 @@ export default ({ gameId }: Props) => { useEffect(() => { if (readyState === ReadyState.UNINSTANTIATED) { - setWatchState('failed'); - } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { - if (watchState !== 'finished') { - setWatchState('failed'); + setWatchState("failed"); + } else if ( + readyState === ReadyState.CLOSING || + readyState === ReadyState.CLOSED + ) { + if (watchState !== "finished") { + setWatchState("failed"); } } else if (readyState === ReadyState.CONNECTING) { - setWatchState('connecting'); + setWatchState("connecting"); } else if (readyState === ReadyState.OPEN) { if (lastJsonMessage !== null) { - if (lastJsonMessage.type === 'watch') { - const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data; + if (lastJsonMessage.type === "watch") { + const { + problem, + scoreA: scoreA_, + codeA: codeA_, + scoreB: scoreB_, + codeB: codeB_, + } = lastJsonMessage.data; setProblem(problem); setScoreA(scoreA_); setCodeA(codeA_); setScoreB(scoreB_); setCodeB(codeB_); - setWatchState('gaming'); + setWatchState("gaming"); } else { - setWatchState('failed'); + setWatchState("failed"); } } else { - setWatchState('waiting'); + setWatchState("waiting"); } } }, [readyState, lastJsonMessage]); @@ -67,10 +89,22 @@ export default ({ gameId }: Props) => {

Game #{gameId} watching

- {watchState === 'connecting' ? () - : watchState === 'waiting' ? () - : watchState === 'gaming' || watchState === 'finished' ? () - : ()} + {watchState === "connecting" ? ( + + ) : watchState === "waiting" ? ( + + ) : watchState === "gaming" || watchState === "finished" ? ( + + ) : ( + + )}
); -- cgit v1.2.3-70-g09d2