-- name: GetUserByID :one SELECT * FROM users WHERE users.user_id = $1 LIMIT 1; -- name: GetUserIDByUsername :one SELECT user_id FROM users WHERE users.username = $1 LIMIT 1; -- name: CreateUser :one INSERT INTO users (username, display_name, is_admin) VALUES ($1, $1, false) RETURNING user_id; -- name: UpdateUserIconPath :exec UPDATE users SET icon_path = $2 WHERE user_id = $1; -- name: ListUsers :many SELECT * FROM users ORDER BY users.user_id; -- name: GetUserAuthByUsername :one SELECT * FROM users JOIN user_auths ON users.user_id = user_auths.user_id WHERE users.username = $1 LIMIT 1; -- name: UpdateUser :exec UPDATE users SET display_name = $2, icon_path = $3, is_admin = $4, label = $5 WHERE user_id = $1; -- name: CreateUserAuth :exec INSERT INTO user_auths (user_id, auth_type) VALUES ($1, $2); -- name: ListPublicGames :many SELECT * FROM games JOIN problems ON games.problem_id = problems.problem_id WHERE is_public = true ORDER BY games.game_id; -- name: ListAllGames :many SELECT * FROM games ORDER BY games.game_id; -- name: UpdateGameStartedAt :exec UPDATE games SET started_at = $2 WHERE game_id = $1; -- name: GetGameByID :one SELECT * FROM games JOIN problems ON games.problem_id = problems.problem_id WHERE games.game_id = $1 LIMIT 1; -- name: UpdateGame :exec UPDATE games SET game_type = $2, is_public = $3, display_name = $4, duration_seconds = $5, started_at = $6, problem_id = $7 WHERE game_id = $1; -- name: ListMainPlayers :many SELECT * FROM game_main_players JOIN users ON game_main_players.user_id = users.user_id WHERE game_main_players.game_id = ANY($1::INT[]) ORDER BY game_main_players.user_id; -- name: AddMainPlayer :exec INSERT INTO game_main_players (game_id, user_id) VALUES ($1, $2); -- name: RemoveAllMainPlayers :exec DELETE FROM game_main_players WHERE game_id = $1; -- name: ListTestcasesByGameID :many SELECT * FROM testcases WHERE testcases.problem_id = (SELECT problem_id FROM games WHERE game_id = $1) ORDER BY testcases.testcase_id; -- name: CreateTestcaseResult :exec INSERT INTO testcase_results (submission_id, testcase_id, status, stdout, stderr) VALUES ($1, $2, $3, $4, $5); -- name: AggregateTestcaseResults :one SELECT CASE WHEN COUNT(CASE WHEN r.status IS NULL THEN 1 END) > 0 THEN 'running' WHEN COUNT(CASE WHEN r.status = 'internal_error' THEN 1 END) > 0 THEN 'internal_error' WHEN COUNT(CASE WHEN r.status = 'timeout' THEN 1 END) > 0 THEN 'timeout' WHEN COUNT(CASE WHEN r.status = 'runtime_error' THEN 1 END) > 0 THEN 'runtime_error' WHEN COUNT(CASE WHEN r.status = 'wrong_answer' THEN 1 END) > 0 THEN 'wrong_answer' ELSE 'success' END AS status FROM testcases LEFT JOIN testcase_results AS r ON testcases.testcase_id = r.testcase_id WHERE r.submission_id = $1; -- name: GetLatestState :one SELECT * FROM game_states LEFT JOIN submissions ON game_states.best_score_submission_id = submissions.submission_id WHERE game_states.game_id = $1 AND game_states.user_id = $2 LIMIT 1; -- name: GetLatestStatesOfMainPlayers :many SELECT * FROM game_main_players LEFT JOIN game_states ON game_main_players.game_id = game_states.game_id AND game_main_players.user_id = game_states.user_id LEFT JOIN submissions ON game_states.best_score_submission_id = submissions.submission_id WHERE game_main_players.game_id = $1; -- name: GetRanking :many SELECT * FROM game_states JOIN users ON game_states.user_id = users.user_id JOIN submissions ON game_states.best_score_submission_id = submissions.submission_id WHERE game_states.game_id = $1 ORDER BY submissions.code_size ASC, submissions.created_at ASC; -- name: UpdateCode :exec INSERT INTO game_states (game_id, user_id, code, status) VALUES ($1, $2, $3, $4) ON CONFLICT (game_id, user_id) DO UPDATE SET code = EXCLUDED.code; -- name: CreateSubmission :one INSERT INTO submissions (game_id, user_id, code, code_size, status) VALUES ($1, $2, $3, $4, 'running') RETURNING submission_id; -- name: UpdateSubmissionStatus :exec UPDATE submissions SET status = $2 WHERE submission_id = $1; -- name: UpdateGameStateStatus :exec UPDATE game_states SET status = $3 WHERE game_id = $1 AND user_id = $2; -- name: SyncGameStateBestScoreSubmission :exec UPDATE game_states SET best_score_submission_id = ( SELECT submission_id FROM submissions AS s WHERE s.game_id = $1 AND s.user_id = $2 AND s.status = 'success' ORDER BY s.code_size ASC, s.created_at ASC LIMIT 1 ) WHERE game_id = $1 AND user_id = $2;