import { useState, useEffect } from 'react'; import useWebSocket, { ReadyState } from 'react-use-websocket'; import { useDebouncedCallback } from 'use-debounce'; import Connecting from './apps/Connecting.tsx'; import Waiting from './apps/Waiting.tsx'; import Starting from './apps/Starting.tsx'; import Gaming from './apps/Gaming.tsx'; import Finished from './apps/Finished.tsx'; import Failed from './apps/Failed.tsx'; import type { GameState } from './GameState.ts'; type Props = { gameId: number; playerId: number; }; type WebSocketMessage = { type: 'connect' } | { type: 'prepare'; data: { problem: string } } | { type: 'ready' } | { type: 'start'; data: { startTime: string } } | { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } } | { type: 'score'; data: { score: number } } | { type: 'code'; data: { code: string } } | { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } } export default ({ gameId, playerId }: Props) => { // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/${playerId}/`; const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/${playerId}/`; const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket(socketUrl); const [gameState, setGameState] = useState('connecting'); const [problem, setProblem] = useState(null); // in seconds const [timeLeft, setTimeLeft] = useState(null); useEffect(() => { if (gameState === 'starting' && timeLeft !== null) { const timer = setInterval(() => { setTimeLeft(prevTime => { // `prevTime` is not null because `timeLeft` is not null. prevTime = prevTime!; if (prevTime <= 1) { clearInterval(timer); setGameState('gaming'); return 0; } return prevTime - 1; }); }, 1000); return () => clearInterval(timer); } }, [gameState]); const [score, setScore] = useState(null); const [result, setResult] = useState<{ yourScore: number | null, opponentScore: number | null } | null>(null); const onCodeChange = useDebouncedCallback((data) => { sendJsonMessage({ type: 'code', data }); }, 1000); useEffect(() => { if (readyState === ReadyState.UNINSTANTIATED) { setGameState('failed'); } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { if (gameState !== 'finished') { setGameState('failed'); } } else if (readyState === ReadyState.CONNECTING) { setGameState('connecting'); } else if (readyState === ReadyState.OPEN) { if (lastJsonMessage !== null) { if (lastJsonMessage.type === 'prepare') { const { problem } = lastJsonMessage.data; setProblem(problem); sendJsonMessage({ type: 'ready', data: {} }); } else if (lastJsonMessage.type === 'start') { const { startTime } = lastJsonMessage.data; const startTimeMs = Date.parse(startTime); setTimeLeft(Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000))); setGameState('starting'); } else if (lastJsonMessage.type === 'finish') { const result = lastJsonMessage.data; setResult(result); setGameState('finished'); } else if (lastJsonMessage.type === 'score') { const { score } = lastJsonMessage.data; setScore(score); } else { setGameState('failed'); } } else { setGameState('waiting'); sendJsonMessage({ type: 'connect', data: {} }); } } }, [readyState, lastJsonMessage]); return (

Game #{gameId} (playerId #{playerId})

{gameState === 'connecting' ? () : gameState === 'waiting' ? () : gameState === 'starting' ? () : gameState === 'gaming' ? () : gameState === 'finished' ? () : ()}
); };