import { useState, useEffect } from 'react'; import useWebSocket, { ReadyState } from 'react-use-websocket'; import Connecting from './apps/Connecting.jsx'; import Waiting from './apps/Waiting.jsx'; import Gaming from './apps/Gaming.jsx'; import Failed from './apps/Failed.jsx'; import { WATCH_STATE_CONNECTING, WATCH_STATE_WAITING, WATCH_STATE_GAMING, WATCH_STATE_FINISHED, WATCH_STATE_FAILED } from './WatchState.js'; export default ({ gameId }) => { // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`; const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`; const { lastJsonMessage, readyState } = useWebSocket(socketUrl); const [watchState, setWatchState] = useState(WATCH_STATE_CONNECTING); const [problem, setProblem] = useState(null); const [scoreA, setScoreA] = useState(null); const [codeA, setCodeA] = useState(null); const [scoreB, setScoreB] = useState(null); const [codeB, setCodeB] = useState(null); useEffect(() => { if (readyState === ReadyState.UNINSTANTIATED) { setWatchState(WATCH_STATE_FAILED); } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { if (watchState !== WATCH_STATE_FINISHED) { setWatchState(WATCH_STATE_FAILED); } } else if (readyState === ReadyState.CONNECTING) { setWatchState(WATCH_STATE_CONNECTING); } else if (readyState === ReadyState.OPEN) { if (lastJsonMessage !== null) { if (lastJsonMessage.type === 'watch') { const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data; setProblem(problem); setScoreA(scoreA_); setCodeA(codeA_); setScoreB(scoreB_); setCodeB(codeB_); setWatchState(WATCH_STATE_GAMING); } else { setWatchState(WATCH_STATE_FAILED); } } else { setWatchState(WATCH_STATE_WAITING); } } }, [readyState, lastJsonMessage]); return (

Game #{gameId} watching

{ watchState === WATCH_STATE_CONNECTING ? () : watchState === WATCH_STATE_WAITING ? () : watchState === WATCH_STATE_GAMING || watchState === WATCH_STATE_FINISHED ? () : () }
); };