1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
import type {
LoaderFunctionArgs,
MetaFunction,
ActionFunctionArgs,
} from "@remix-run/node";
import { useLoaderData, Form } from "@remix-run/react";
import { isAuthenticated } from "../.server/auth";
import { apiClient } from "../.server/api/client";
export const meta: MetaFunction<typeof loader> = ({ data }) => {
return [
{
title: data
? `[Admin] Game Edit ${data.game.display_name} | iOSDC Japan 2024 Albatross.swift`
: "[Admin] Game Edit | iOSDC Japan 2024 Albatross.swift",
},
];
};
export async function loader({ request, params }: LoaderFunctionArgs) {
const { user, token } = await isAuthenticated(request, {
failureRedirect: "/login",
});
if (!user.is_admin) {
throw new Error("Unauthorized");
}
const { gameId } = params;
const { data, error } = await apiClient.GET("/admin/games/{game_id}", {
params: {
path: {
game_id: Number(gameId),
},
header: {
Authorization: `Bearer ${token}`,
},
},
});
if (error) {
throw new Error(error.message);
}
return { game: data.game };
}
export async function action({ request, params }: ActionFunctionArgs) {
const { user, token } = await isAuthenticated(request, {
failureRedirect: "/login",
});
if (!user.is_admin) {
throw new Error("Unauthorized");
}
const { gameId } = params;
const formData = await request.formData();
const action = formData.get("action");
const nextState =
action === "open"
? "waiting_entries"
: action === "start"
? "prepare"
: null;
if (!nextState) {
throw new Error("Invalid action");
}
const { error } = await apiClient.PUT("/admin/games/{game_id}", {
params: {
path: {
game_id: Number(gameId),
},
header: {
Authorization: `Bearer ${token}`,
},
},
body: {
state: nextState,
},
});
if (error) {
throw new Error(error.message);
}
return null;
}
export default function AdminGameEdit() {
const { game } = useLoaderData<typeof loader>()!;
return (
<div>
<div>
<h1>[Admin] Game Edit {game.display_name}</h1>
<ul>
<li>ID: {game.game_id}</li>
<li>State: {game.state}</li>
<li>Display Name: {game.display_name}</li>
<li>Duration Seconds: {game.duration_seconds}</li>
<li>
Started At:{" "}
{game.started_at
? new Date(game.started_at * 1000).toString()
: "-"}
</li>
<li>Problem ID: {game.problem ? game.problem.problem_id : "-"}</li>
</ul>
<div>
<Form method="post">
<div>
<button
type="submit"
name="action"
value="open"
disabled={game.state !== "closed"}
>
Open
</button>
</div>
<div>
<button
type="submit"
name="action"
value="start"
disabled={game.state !== "waiting_start"}
>
Start
</button>
</div>
</Form>
</div>
</div>
</div>
);
}
|