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path: root/frontend/src/routes/golf/play/App.tsx
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import { useState, useEffect } from 'react';
import useWebSocket, { ReadyState } from 'react-use-websocket';
import { useDebouncedCallback } from 'use-debounce';
import Connecting from './apps/Connecting.tsx';
import Waiting from './apps/Waiting.tsx';
import Starting from './apps/Starting.tsx';
import Gaming from './apps/Gaming.tsx';
import Finished from './apps/Finished.tsx';
import Failed from './apps/Failed.tsx';
import type { GameState } from './GameState.ts';

type Props = {
  gameId: number;
  playerId: number;
};

type WebSocketMessage =
  { type: 'connect' }
  | { type: 'prepare'; data: { problem: string } }
  | { type: 'ready' }
  | { type: 'start'; data: { startTime: string } }
  | { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } }
  | { type: 'score'; data: { score: number } }
  | { type: 'code'; data: { code: string } }
  | { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } }

export default ({ gameId, playerId }: Props) => {
  // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/${playerId}/`;
  const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/${playerId}/`;

  const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>(socketUrl);

  const [gameState, setGameState] = useState<GameState>('connecting');

  const [problem, setProblem] = useState<string | null>(null);

  // in seconds
  const [timeLeft, setTimeLeft] = useState<number | null>(null);
  useEffect(() => {
    if (gameState === 'starting' && timeLeft !== null) {
      const timer = setInterval(() => {
        setTimeLeft(prevTime => {
          // `prevTime` is not null because `timeLeft` is not null.
          prevTime = prevTime!;
          if (prevTime <= 1) {
            clearInterval(timer);
            setGameState('gaming');
            return 0;
          }
          return prevTime - 1;
        });
      }, 1000);

      return () => clearInterval(timer);
    }
  }, [gameState]);

  const [score, setScore] = useState<number | null>(null);

  const [result, setResult] = useState<{ yourScore: number | null, opponentScore: number | null } | null>(null);

  const onCodeChange = useDebouncedCallback((data) => {
    sendJsonMessage({ type: 'code', data });
  }, 1000);

  useEffect(() => {
    if (readyState === ReadyState.UNINSTANTIATED) {
      setGameState('failed');
    } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
      if (gameState !== 'finished') {
        setGameState('failed');
      }
    } else if (readyState === ReadyState.CONNECTING) {
      setGameState('connecting');
    } else if (readyState === ReadyState.OPEN) {
      if (lastJsonMessage !== null) {
        if (lastJsonMessage.type === 'prepare') {
          const { problem } = lastJsonMessage.data;
          setProblem(problem);
          sendJsonMessage({ type: 'ready', data: {} });
        } else if (lastJsonMessage.type === 'start') {
          const { startTime } = lastJsonMessage.data;
          const startTimeMs = Date.parse(startTime);
          setTimeLeft(Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000)));
          setGameState('starting');
        } else if (lastJsonMessage.type === 'finish') {
          const result = lastJsonMessage.data;
          setResult(result);
          setGameState('finished');
        } else if (lastJsonMessage.type === 'score') {
          const { score } = lastJsonMessage.data;
          setScore(score);
        } else {
          setGameState('failed');
        }
      } else {
        setGameState('waiting');
        sendJsonMessage({ type: 'connect', data: {} });
      }
    }
  }, [readyState, lastJsonMessage]);

  return (
    <div>
      <h1>Game #{gameId} (playerId #{playerId})</h1>
      <div>
        {gameState === 'connecting' ? (<Connecting gameId={gameId} playerId={playerId} />)
          : gameState === 'waiting' ? (<Waiting gameId={gameId} playerId={playerId} />)
            : gameState === 'starting' ? (<Starting gameId={gameId} playerId={playerId} timeLeft={timeLeft} />)
              : gameState === 'gaming' ? (<Gaming gameId={gameId} playerId={playerId} problem={problem} score={score} onCodeChange={onCodeChange} />)
                : gameState === 'finished' ? (<Finished gameId={gameId} playerId={playerId} result={result!} />)
                  : (<Failed gameId={gameId} playerId={playerId} />)}
      </div>
    </div>
  );
};