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import { useState, useEffect } from 'react';
import useWebSocket, { ReadyState } from 'react-use-websocket';
import Connecting from './apps/Connecting.jsx';
import Waiting from './apps/Waiting.jsx';
import Gaming from './apps/Gaming.jsx';
import Failed from './apps/Failed.jsx';
import type { WatchState } from './WatchState.js';
type Props = {
gameId: number;
};
type WebSocketMessage =
{ type: 'connect' }
| { type: 'prepare'; data: { problem: string } }
| { type: 'ready' }
| { type: 'start'; data: { startTime: string } }
| { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } }
| { type: 'score'; data: { score: number } }
| { type: 'code'; data: { code: string } }
| { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } }
export default ({ gameId }: Props) => {
// const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`;
const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`;
const { lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>(socketUrl);
const [watchState, setWatchState] = useState<WatchState>('connecting');
const [problem, setProblem] = useState<string | null>(null);
const [scoreA, setScoreA] = useState<number | null>(null);
const [codeA, setCodeA] = useState<string | null>(null);
const [scoreB, setScoreB] = useState<number | null>(null);
const [codeB, setCodeB] = useState<string | null>(null);
useEffect(() => {
if (readyState === ReadyState.UNINSTANTIATED) {
setWatchState('failed');
} else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
if (watchState !== 'finished') {
setWatchState('failed');
}
} else if (readyState === ReadyState.CONNECTING) {
setWatchState('connecting');
} else if (readyState === ReadyState.OPEN) {
if (lastJsonMessage !== null) {
if (lastJsonMessage.type === 'watch') {
const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data;
setProblem(problem);
setScoreA(scoreA_);
setCodeA(codeA_);
setScoreB(scoreB_);
setCodeB(codeB_);
setWatchState('gaming');
} else {
setWatchState('failed');
}
} else {
setWatchState('waiting');
}
}
}, [readyState, lastJsonMessage]);
return (
<div>
<h1>Game #{gameId} watching</h1>
<div>
{watchState === 'connecting' ? (<Connecting gameId={gameId} />)
: watchState === 'waiting' ? (<Waiting gameId={gameId} />)
: watchState === 'gaming' || watchState === 'finished' ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />)
: (<Failed gameId={gameId} />)}
</div>
</div>
);
};
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