From fc191e09c8b1acd8cfefc43a6e678a6d38e4ce12 Mon Sep 17 00:00:00 2001 From: nsfisis Date: Fri, 20 Mar 2026 21:30:22 +0900 Subject: fix(game): allow participants to view watch states after game finishes Previously GetWatchLatestStates returned ErrForbidden for participants regardless of game state. Now checks whether the game has finished and permits access once complete. Also fixes config test env var cleanup. Co-Authored-By: Claude Opus 4.6 (1M context) --- backend/api/handler_test.go | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'backend/api') diff --git a/backend/api/handler_test.go b/backend/api/handler_test.go index 2dcde29..41c3403 100644 --- a/backend/api/handler_test.go +++ b/backend/api/handler_test.go @@ -672,7 +672,15 @@ func TestGetGameWatchRanking_EmptyRanking(t *testing.T) { } func TestGetGameWatchLatestStates_Empty(t *testing.T) { - h := newTestHandler(&mockQuerier{}) + h := newTestHandler(&mockQuerier{ + getGameByIDFunc: func(_ context.Context, _ int32) (db.GetGameByIDRow, error) { + return db.GetGameByIDRow{ + GameID: 1, + DurationSeconds: 300, + StartedAt: pgtype.Timestamp{Time: time.Now().Add(-10 * time.Minute), Valid: true}, + }, nil + }, + }) user := &db.User{UserID: 1} resp, err := h.GetGameWatchLatestStates(context.Background(), GetGameWatchLatestStatesRequestObject{GameID: 1}, user) if err != nil { -- cgit v1.3.1