From 46f9ba5d8c295454381655e6ec02ad3cf8bd79db Mon Sep 17 00:00:00 2001 From: nsfisis Date: Fri, 6 Mar 2026 02:18:40 +0900 Subject: style: switch from tab to space indentation in frontend and worker/php Update biome.json indentStyle from "tab" to "space" and reformat all files in both workspaces. Co-Authored-By: Claude Opus 4.6 --- frontend/app/states/watch.test.ts | 386 +++++++++++++++++++------------------- 1 file changed, 193 insertions(+), 193 deletions(-) (limited to 'frontend/app/states/watch.test.ts') diff --git a/frontend/app/states/watch.test.ts b/frontend/app/states/watch.test.ts index dae1cb9..db33c87 100644 --- a/frontend/app/states/watch.test.ts +++ b/frontend/app/states/watch.test.ts @@ -1,206 +1,206 @@ import { createStore } from "jotai"; import { describe, expect, test } from "vitest"; import { - calcCodeSize, - checkGameResultKind, - gameStateKindAtom, - gamingLeftTimeSecondsAtom, - latestGameStatesAtom, - rankingAtom, - setCurrentTimestampAtom, - setDurationSecondsAtom, - setGameStartedAtAtom, - setLatestGameStatesAtom, - startingLeftTimeSecondsAtom, + calcCodeSize, + checkGameResultKind, + gameStateKindAtom, + gamingLeftTimeSecondsAtom, + latestGameStatesAtom, + rankingAtom, + setCurrentTimestampAtom, + setDurationSecondsAtom, + setGameStartedAtAtom, + setLatestGameStatesAtom, + startingLeftTimeSecondsAtom, } from "./watch"; describe("checkGameResultKind", () => { - test("returns null when game is not finished", () => { - expect(checkGameResultKind("gaming", null, null)).toBeNull(); - expect(checkGameResultKind("waiting", null, null)).toBeNull(); - expect(checkGameResultKind("starting", null, null)).toBeNull(); - expect(checkGameResultKind("loading", null, null)).toBeNull(); - }); - - test("returns draw when both scores are null", () => { - expect(checkGameResultKind("finished", null, null)).toBe("draw"); - }); - - test("returns draw when both states have null scores", () => { - const stateA = { - code: "", - status: "none" as const, - score: null, - best_score_submitted_at: null, - }; - const stateB = { - code: "", - status: "none" as const, - score: null, - best_score_submitted_at: null, - }; - expect(checkGameResultKind("finished", stateA, stateB)).toBe("draw"); - }); - - test("returns winB when only A has null score", () => { - const stateA = { - code: "", - status: "none" as const, - score: null, - best_score_submitted_at: null, - }; - const stateB = { - code: "echo 1;", - status: "success" as const, - score: 10, - best_score_submitted_at: 1000, - }; - expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); - }); - - test("returns winA when only B has null score", () => { - const stateA = { - code: "echo 1;", - status: "success" as const, - score: 10, - best_score_submitted_at: 1000, - }; - const stateB = { - code: "", - status: "none" as const, - score: null, - best_score_submitted_at: null, - }; - expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); - }); - - test("returns winA when A has lower score (code golf)", () => { - const stateA = { - code: "a", - status: "success" as const, - score: 5, - best_score_submitted_at: 1000, - }; - const stateB = { - code: "abcdefghij", - status: "success" as const, - score: 10, - best_score_submitted_at: 1000, - }; - expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); - }); - - test("returns winB when B has lower score (code golf)", () => { - const stateA = { - code: "abcdefghij", - status: "success" as const, - score: 10, - best_score_submitted_at: 1000, - }; - const stateB = { - code: "a", - status: "success" as const, - score: 5, - best_score_submitted_at: 1000, - }; - expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); - }); - - test("breaks tie by earlier submission time - A wins", () => { - const stateA = { - code: "echo 1;", - status: "success" as const, - score: 10, - best_score_submitted_at: 1000, - }; - const stateB = { - code: "echo 1;", - status: "success" as const, - score: 10, - best_score_submitted_at: 1060, - }; - expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); - }); - - test("breaks tie by earlier submission time - B wins", () => { - const stateA = { - code: "echo 1;", - status: "success" as const, - score: 10, - best_score_submitted_at: 1060, - }; - const stateB = { - code: "echo 1;", - status: "success" as const, - score: 10, - best_score_submitted_at: 1000, - }; - expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); - }); + test("returns null when game is not finished", () => { + expect(checkGameResultKind("gaming", null, null)).toBeNull(); + expect(checkGameResultKind("waiting", null, null)).toBeNull(); + expect(checkGameResultKind("starting", null, null)).toBeNull(); + expect(checkGameResultKind("loading", null, null)).toBeNull(); + }); + + test("returns draw when both scores are null", () => { + expect(checkGameResultKind("finished", null, null)).toBe("draw"); + }); + + test("returns draw when both states have null scores", () => { + const stateA = { + code: "", + status: "none" as const, + score: null, + best_score_submitted_at: null, + }; + const stateB = { + code: "", + status: "none" as const, + score: null, + best_score_submitted_at: null, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("draw"); + }); + + test("returns winB when only A has null score", () => { + const stateA = { + code: "", + status: "none" as const, + score: null, + best_score_submitted_at: null, + }; + const stateB = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); + }); + + test("returns winA when only B has null score", () => { + const stateA = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + const stateB = { + code: "", + status: "none" as const, + score: null, + best_score_submitted_at: null, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); + }); + + test("returns winA when A has lower score (code golf)", () => { + const stateA = { + code: "a", + status: "success" as const, + score: 5, + best_score_submitted_at: 1000, + }; + const stateB = { + code: "abcdefghij", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); + }); + + test("returns winB when B has lower score (code golf)", () => { + const stateA = { + code: "abcdefghij", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + const stateB = { + code: "a", + status: "success" as const, + score: 5, + best_score_submitted_at: 1000, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); + }); + + test("breaks tie by earlier submission time - A wins", () => { + const stateA = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + const stateB = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1060, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); + }); + + test("breaks tie by earlier submission time - B wins", () => { + const stateA = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1060, + }; + const stateB = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); + }); }); describe("watch calcCodeSize", () => { - test("works the same as play calcCodeSize", () => { - expect(calcCodeSize(" { + expect(calcCodeSize(" { - test("gameStateKindAtom returns 'loading' initially", () => { - const store = createStore(); - expect(store.get(gameStateKindAtom)).toBe("loading"); - }); - - test("gameStateKindAtom transitions through states correctly", () => { - const store = createStore(); - const now = Math.floor(Date.now() / 1000); - - store.set(setCurrentTimestampAtom); - expect(store.get(gameStateKindAtom)).toBe("waiting"); - - store.set(setGameStartedAtAtom, now + 60); - store.set(setDurationSecondsAtom, 300); - expect(store.get(gameStateKindAtom)).toBe("starting"); - - store.set(setGameStartedAtAtom, now - 10); - expect(store.get(gameStateKindAtom)).toBe("gaming"); - - store.set(setGameStartedAtAtom, now - 400); - expect(store.get(gameStateKindAtom)).toBe("finished"); - }); - - test("rankingAtom is empty initially", () => { - const store = createStore(); - expect(store.get(rankingAtom)).toEqual([]); - }); - - test("latestGameStatesAtom is empty initially", () => { - const store = createStore(); - expect(store.get(latestGameStatesAtom)).toEqual({}); - }); - - test("setLatestGameStatesAtom updates states", () => { - const store = createStore(); - const states = { - player1: { - code: "echo 1;", - status: "success" as const, - score: 10, - best_score_submitted_at: 1000, - }, - }; - store.set(setLatestGameStatesAtom, states); - expect(store.get(latestGameStatesAtom)).toEqual(states); - }); - - test("startingLeftTimeSecondsAtom returns null initially", () => { - const store = createStore(); - expect(store.get(startingLeftTimeSecondsAtom)).toBeNull(); - }); - - test("gamingLeftTimeSecondsAtom returns null initially", () => { - const store = createStore(); - expect(store.get(gamingLeftTimeSecondsAtom)).toBeNull(); - }); + test("gameStateKindAtom returns 'loading' initially", () => { + const store = createStore(); + expect(store.get(gameStateKindAtom)).toBe("loading"); + }); + + test("gameStateKindAtom transitions through states correctly", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + + store.set(setCurrentTimestampAtom); + expect(store.get(gameStateKindAtom)).toBe("waiting"); + + store.set(setGameStartedAtAtom, now + 60); + store.set(setDurationSecondsAtom, 300); + expect(store.get(gameStateKindAtom)).toBe("starting"); + + store.set(setGameStartedAtAtom, now - 10); + expect(store.get(gameStateKindAtom)).toBe("gaming"); + + store.set(setGameStartedAtAtom, now - 400); + expect(store.get(gameStateKindAtom)).toBe("finished"); + }); + + test("rankingAtom is empty initially", () => { + const store = createStore(); + expect(store.get(rankingAtom)).toEqual([]); + }); + + test("latestGameStatesAtom is empty initially", () => { + const store = createStore(); + expect(store.get(latestGameStatesAtom)).toEqual({}); + }); + + test("setLatestGameStatesAtom updates states", () => { + const store = createStore(); + const states = { + player1: { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }, + }; + store.set(setLatestGameStatesAtom, states); + expect(store.get(latestGameStatesAtom)).toEqual(states); + }); + + test("startingLeftTimeSecondsAtom returns null initially", () => { + const store = createStore(); + expect(store.get(startingLeftTimeSecondsAtom)).toBeNull(); + }); + + test("gamingLeftTimeSecondsAtom returns null initially", () => { + const store = createStore(); + expect(store.get(gamingLeftTimeSecondsAtom)).toBeNull(); + }); }); -- cgit v1.3.1