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package game
import (
"context"
"errors"
"time"
"github.com/jackc/pgx/v5"
"github.com/jackc/pgx/v5/pgtype"
"albatross-2026-backend/db"
)
type GameHubInterface interface {
CalcCodeSize(code string, language string) int
EnqueueTestTasks(ctx context.Context, submissionID, gameID, userID int, language, code string) error
}
type Service struct {
q db.Querier
txm db.TxManager
hub GameHubInterface
}
func NewService(q db.Querier, txm db.TxManager, hub GameHubInterface) *Service {
return &Service{q: q, txm: txm, hub: hub}
}
// Domain types
type Player struct {
UserID int
Username string
DisplayName string
IconPath *string
IsAdmin bool
Label *string
}
type ProblemDetail struct {
ProblemID int
Title string
Description string
Language string
SampleCode string
}
type GameDetail struct {
GameID int
GameType string
IsPublic bool
DisplayName string
DurationSeconds int
StartedAt *time.Time
Problem ProblemDetail
MainPlayers []Player
}
type LatestState struct {
Code string
Score *int
BestScoreSubmittedAt *int64
Status string
}
type RankingEntry struct {
Player Player
Score int
SubmittedAt int64
Code *string
}
type SubmissionDetail struct {
SubmissionID int
GameID int
Code string
CodeSize int
Status string
CreatedAt int64
}
// Helper functions
func IsGameRunning(startedAt pgtype.Timestamp, durationSeconds int32) bool {
if !startedAt.Valid {
return false
}
endTime := startedAt.Time.Add(time.Duration(durationSeconds) * time.Second)
return time.Now().Before(endTime)
}
func IsGameFinished(startedAt pgtype.Timestamp, durationSeconds int32) bool {
if !startedAt.Valid {
return false
}
endTime := startedAt.Time.Add(time.Duration(durationSeconds) * time.Second)
return !time.Now().Before(endTime)
}
func playerFromMainPlayerRow(row db.ListMainPlayersRow) Player {
return Player{
UserID: int(row.UserID),
Username: row.Username,
DisplayName: row.DisplayName,
IconPath: row.IconPath,
IsAdmin: row.IsAdmin,
Label: row.Label,
}
}
func gameDetailFromPublicRow(row db.ListPublicGamesRow) GameDetail {
var startedAt *time.Time
if row.StartedAt.Valid {
t := row.StartedAt.Time
startedAt = &t
}
return GameDetail{
GameID: int(row.GameID),
GameType: row.GameType,
IsPublic: row.IsPublic,
DisplayName: row.DisplayName,
DurationSeconds: int(row.DurationSeconds),
StartedAt: startedAt,
Problem: ProblemDetail{
ProblemID: int(row.ProblemID),
Title: row.Title,
Description: row.Description,
Language: row.Language,
SampleCode: row.SampleCode,
},
}
}
func gameDetailFromGetRow(row db.GetGameByIDRow) GameDetail {
var startedAt *time.Time
if row.StartedAt.Valid {
t := row.StartedAt.Time
startedAt = &t
}
return GameDetail{
GameID: int(row.GameID),
GameType: row.GameType,
IsPublic: row.IsPublic,
DisplayName: row.DisplayName,
DurationSeconds: int(row.DurationSeconds),
StartedAt: startedAt,
Problem: ProblemDetail{
ProblemID: int(row.ProblemID),
Title: row.Title,
Description: row.Description,
Language: row.Language,
SampleCode: row.SampleCode,
},
}
}
// Service methods
func (s *Service) ListPublicGames(ctx context.Context) ([]GameDetail, error) {
gameRows, err := s.q.ListPublicGames(ctx)
if err != nil {
return nil, err
}
games := make([]GameDetail, len(gameRows))
gameIDs := make([]int32, len(gameRows))
gameID2Index := make(map[int32]int, len(gameRows))
for i, row := range gameRows {
games[i] = gameDetailFromPublicRow(row)
gameIDs[i] = row.GameID
gameID2Index[row.GameID] = i
}
mainPlayerRows, err := s.q.ListMainPlayers(ctx, gameIDs)
if err != nil {
return nil, err
}
for _, row := range mainPlayerRows {
idx := gameID2Index[row.GameID]
games[idx].MainPlayers = append(games[idx].MainPlayers, playerFromMainPlayerRow(row))
}
return games, nil
}
func (s *Service) GetGameByID(ctx context.Context, gameID int, isAdmin bool) (GameDetail, error) {
row, err := s.q.GetGameByID(ctx, int32(gameID))
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
return GameDetail{}, ErrNotFound
}
return GameDetail{}, err
}
if !row.IsPublic && !isAdmin {
return GameDetail{}, ErrNotFound
}
game := gameDetailFromGetRow(row)
mainPlayerRows, err := s.q.ListMainPlayers(ctx, []int32{int32(gameID)})
if err != nil {
return GameDetail{}, err
}
for _, playerRow := range mainPlayerRows {
game.MainPlayers = append(game.MainPlayers, playerFromMainPlayerRow(playerRow))
}
return game, nil
}
func (s *Service) SaveCode(ctx context.Context, gameID int, userID int32, code string) error {
gameRow, err := s.q.GetGameByID(ctx, int32(gameID))
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
return ErrNotFound
}
return err
}
if !IsGameRunning(gameRow.StartedAt, gameRow.DurationSeconds) {
return ErrGameNotRunning
}
return s.q.UpdateCode(ctx, db.UpdateCodeParams{
GameID: int32(gameID),
UserID: userID,
Code: code,
Status: "none",
})
}
func (s *Service) SubmitCode(ctx context.Context, gameID int, userID int32, code string) error {
gameRow, err := s.q.GetGameByID(ctx, int32(gameID))
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
return ErrNotFound
}
return err
}
language := gameRow.Language
codeSize := s.hub.CalcCodeSize(code, language)
if !IsGameRunning(gameRow.StartedAt, gameRow.DurationSeconds) {
return ErrGameNotRunning
}
var submissionID int32
err = s.txm.RunInTx(ctx, func(qtx db.Querier) error {
if err := qtx.UpdateCodeAndStatus(ctx, db.UpdateCodeAndStatusParams{
GameID: int32(gameID),
UserID: userID,
Code: code,
Status: "running",
}); err != nil {
return err
}
var err error
submissionID, err = qtx.CreateSubmission(ctx, db.CreateSubmissionParams{
GameID: int32(gameID),
UserID: userID,
Code: code,
CodeSize: int32(codeSize),
})
return err
})
if err != nil {
return err
}
return s.hub.EnqueueTestTasks(ctx, int(submissionID), gameID, int(userID), language, code)
}
func (s *Service) GetLatestState(ctx context.Context, gameID int, userID int32) (LatestState, error) {
row, err := s.q.GetLatestState(ctx, db.GetLatestStateParams{
GameID: int32(gameID),
UserID: userID,
})
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
return LatestState{Status: "none"}, nil
}
return LatestState{}, err
}
var score *int
if row.CodeSize != nil {
s := int(*row.CodeSize)
score = &s
}
var submittedAt *int64
if row.CreatedAt.Valid {
ts := row.CreatedAt.Time.Unix()
submittedAt = &ts
}
return LatestState{
Code: row.Code,
Score: score,
BestScoreSubmittedAt: submittedAt,
Status: row.Status,
}, nil
}
func (s *Service) GetWatchLatestStates(ctx context.Context, gameID int, userID *int32, isAdmin bool) (map[int]LatestState, error) {
rows, err := s.q.GetLatestStatesOfMainPlayers(ctx, int32(gameID))
if err != nil {
return nil, err
}
states := make(map[int]LatestState, len(rows))
for _, row := range rows {
var code string
if row.Code != nil {
code = *row.Code
}
var status string
if row.Status != nil {
status = *row.Status
} else {
status = "none"
}
var score *int
if row.CodeSize != nil {
s := int(*row.CodeSize)
score = &s
}
var submittedAt *int64
if row.CreatedAt.Valid {
ts := row.CreatedAt.Time.Unix()
submittedAt = &ts
}
if userID != nil && row.UserID == *userID && !isAdmin {
return nil, ErrForbidden
}
states[int(row.UserID)] = LatestState{
Code: code,
Score: score,
BestScoreSubmittedAt: submittedAt,
Status: status,
}
}
return states, nil
}
func (s *Service) GetRanking(ctx context.Context, gameID int) ([]RankingEntry, bool, error) {
gameRow, err := s.q.GetGameByID(ctx, int32(gameID))
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
return nil, false, ErrNotFound
}
return nil, false, err
}
finished := IsGameFinished(gameRow.StartedAt, gameRow.DurationSeconds)
rows, err := s.q.GetRanking(ctx, int32(gameID))
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
return nil, finished, nil
}
return nil, false, err
}
ranking := make([]RankingEntry, len(rows))
for i, row := range rows {
var code *string
if finished {
code = &row.Submission.Code
}
ranking[i] = RankingEntry{
Player: Player{
UserID: int(row.User.UserID),
Username: row.User.Username,
DisplayName: row.User.DisplayName,
IconPath: row.User.IconPath,
IsAdmin: row.User.IsAdmin,
Label: row.User.Label,
},
Score: int(row.Submission.CodeSize),
SubmittedAt: row.Submission.CreatedAt.Time.Unix(),
Code: code,
}
}
return ranking, finished, nil
}
func (s *Service) GetSubmissions(ctx context.Context, gameID int, userID int32) ([]SubmissionDetail, error) {
_, err := s.q.GetGameByID(ctx, int32(gameID))
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
return nil, ErrNotFound
}
return nil, err
}
rows, err := s.q.GetSubmissionsByGameIDAndUserID(ctx, db.GetSubmissionsByGameIDAndUserIDParams{
GameID: int32(gameID),
UserID: userID,
})
if err != nil {
return nil, err
}
submissions := make([]SubmissionDetail, len(rows))
for i, row := range rows {
submissions[i] = SubmissionDetail{
SubmissionID: int(row.SubmissionID),
GameID: int(row.GameID),
Code: row.Code,
CodeSize: int(row.CodeSize),
Status: row.Status,
CreatedAt: row.CreatedAt.Time.Unix(),
}
}
return submissions, nil
}
|