diff options
Diffstat (limited to 'frontend/app/components/GolfPlayApp.tsx')
| -rw-r--r-- | frontend/app/components/GolfPlayApp.tsx | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/frontend/app/components/GolfPlayApp.tsx b/frontend/app/components/GolfPlayApp.tsx new file mode 100644 index 0000000..31d1c44 --- /dev/null +++ b/frontend/app/components/GolfPlayApp.tsx @@ -0,0 +1,135 @@ +import type { components } from "../.server/api/schema"; +import { useState, useEffect } from "react"; +import useWebSocket, { ReadyState } from "react-use-websocket"; +import { useDebouncedCallback } from "use-debounce"; +import GolfPlayAppConnecting from "./GolfPlayApps/GolfPlayAppConnecting"; +import GolfPlayAppWaiting from "./GolfPlayApps/GolfPlayAppWaiting"; +import GolfPlayAppStarting from "./GolfPlayApps/GolfPlayAppStarting"; +import GolfPlayAppGaming from "./GolfPlayApps/GolfPlayAppGaming"; +import GolfPlayAppFinished from "./GolfPlayApps/GolfPlayAppFinished"; + +type WebSocketMessage = components["schemas"]["GamePlayerMessageS2C"]; + +type Game = components["schemas"]["Game"]; +type Problem = components["schemas"]["Problem"]; + +type GameState = "connecting" | "waiting" | "starting" | "gaming" | "finished"; + +export default function GolfPlayApp({ game }: { game: Game }) { + // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${game.game_id}/play`; + const socketUrl = + process.env.NODE_ENV === "development" + ? `ws://localhost:8002/sock/golf/${game.game_id}/play` + : `ws://api-server/sock/golf/${game.game_id}/play`; + + const { sendJsonMessage, lastJsonMessage, readyState } = + useWebSocket<WebSocketMessage>(socketUrl, {}); + + const [gameState, setGameState] = useState<GameState>("connecting"); + + const [problem, setProblem] = useState<Problem | null>(null); + + const [startedAt, setStartedAt] = useState<number | null>(null); + + const [timeLeftSeconds, setTimeLeftSeconds] = useState<number | null>(null); + + useEffect(() => { + if (gameState === "starting" && startedAt !== null) { + const timer1 = setInterval(() => { + setTimeLeftSeconds((prev) => { + if (prev === null) { + return null; + } + if (prev <= 1) { + clearInterval(timer1); + setGameState("gaming"); + return 0; + } + return prev - 1; + }); + }, 1000); + + const timer2 = setInterval(() => { + const nowSec = Math.floor(Date.now() / 1000); + const finishedAt = startedAt + game.duration_seconds; + if (nowSec >= finishedAt) { + clearInterval(timer2); + setGameState("finished"); + } + }, 1000); + + return () => { + clearInterval(timer1); + clearInterval(timer2); + }; + } + }, [gameState, startedAt, game.duration_seconds]); + + const [currentScore, setCurrentScore] = useState<number | null>(null); + void setCurrentScore; + + const onCodeChange = useDebouncedCallback((code: string) => { + void code; + // sendJsonMessage({}); + }, 1000); + + if (readyState === ReadyState.UNINSTANTIATED) { + throw new Error("WebSocket is not connected"); + } + + useEffect(() => { + if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { + if (gameState !== "finished") { + setGameState("connecting"); + } + } else if (readyState === ReadyState.CONNECTING) { + setGameState("connecting"); + } else if (readyState === ReadyState.OPEN) { + if (lastJsonMessage !== null) { + console.log(lastJsonMessage.type); + if (lastJsonMessage.type === "player:s2c:prepare") { + const { problem } = lastJsonMessage.data; + setProblem(problem); + console.log("player:c2s:ready"); + sendJsonMessage({ type: "player:c2s:ready" }); + } else if (lastJsonMessage.type === "player:s2c:start") { + if ( + gameState !== "starting" && + gameState !== "gaming" && + gameState !== "finished" + ) { + const { start_at } = lastJsonMessage.data; + setStartedAt(start_at); + const nowSec = Math.floor(Date.now() / 1000); + setTimeLeftSeconds(start_at - nowSec); + setGameState("starting"); + } + } + } else { + setGameState("waiting"); + console.log("player:c2s:entry"); + sendJsonMessage({ type: "player:c2s:entry" }); + } + } + }, [sendJsonMessage, lastJsonMessage, readyState, gameState]); + + if (gameState === "connecting") { + return <GolfPlayAppConnecting />; + } else if (gameState === "waiting") { + return <GolfPlayAppWaiting />; + } else if (gameState === "starting") { + return <GolfPlayAppStarting timeLeft={timeLeftSeconds!} />; + } else if (gameState === "gaming") { + return ( + <GolfPlayAppGaming + problem={problem!.description} + onCodeChange={onCodeChange} + currentScore={currentScore} + /> + ); + } else if (gameState === "finished") { + return <GolfPlayAppFinished />; + } else { + return null; + } +} |
