diff options
Diffstat (limited to 'frontend/app/components/GolfWatchApp.client.tsx')
| -rw-r--r-- | frontend/app/components/GolfWatchApp.client.tsx | 319 |
1 files changed, 120 insertions, 199 deletions
diff --git a/frontend/app/components/GolfWatchApp.client.tsx b/frontend/app/components/GolfWatchApp.client.tsx index d09a4ae..c8b1d53 100644 --- a/frontend/app/components/GolfWatchApp.client.tsx +++ b/frontend/app/components/GolfWatchApp.client.tsx @@ -1,8 +1,20 @@ -import { useEffect, useState } from "react"; -import { AudioController } from "../.client/audio/AudioController"; +import { useAtomValue, useSetAtom } from "jotai"; +import { useCallback, useEffect } from "react"; +import { useTimer } from "react-use-precision-timer"; import type { components } from "../.server/api/schema"; import useWebSocket, { ReadyState } from "../hooks/useWebSocket"; -import type { PlayerInfo } from "../models/PlayerInfo"; +import { + gameStartAtom, + gameStateKindAtom, + handleWsCodeMessageAtom, + handleWsConnectionClosedAtom, + handleWsExecResultMessageAtom, + handleWsSubmitMessageAtom, + handleWsSubmitResultMessageAtom, + setCurrentTimestampAtom, + setGameStateConnectingAtom, + setGameStateWaitingAtom, +} from "../states/watch"; import GolfWatchAppConnecting from "./GolfWatchApps/GolfWatchAppConnecting"; import GolfWatchAppGaming from "./GolfWatchApps/GolfWatchAppGaming"; import GolfWatchAppStarting from "./GolfWatchApps/GolfWatchAppStarting"; @@ -13,101 +25,58 @@ type GameWatcherMessageC2S = never; type Game = components["schemas"]["Game"]; -type GameState = "connecting" | "waiting" | "starting" | "gaming" | "finished"; - export type Props = { game: Game; sockToken: string; - audioController: AudioController; }; -export default function GolfWatchApp({ - game, - sockToken, - audioController, -}: Props) { +export default function GolfWatchApp({ game, sockToken }: Props) { const socketUrl = process.env.NODE_ENV === "development" ? `ws://localhost:8002/iosdc-japan/2024/code-battle/sock/golf/${game.game_id}/watch?token=${sockToken}` : `wss://t.nil.ninja/iosdc-japan/2024/code-battle/sock/golf/${game.game_id}/watch?token=${sockToken}`; + const gameStateKind = useAtomValue(gameStateKindAtom); + const setCurrentTimestamp = useSetAtom(setCurrentTimestampAtom); + const gameStart = useSetAtom(gameStartAtom); + const setGameStateConnecting = useSetAtom(setGameStateConnectingAtom); + const setGameStateWaiting = useSetAtom(setGameStateWaitingAtom); + const handleWsConnectionClosed = useSetAtom(handleWsConnectionClosedAtom); + const handleWsCodeMessage = useSetAtom(handleWsCodeMessageAtom); + const handleWsSubmitMessage = useSetAtom(handleWsSubmitMessageAtom); + const handleWsExecResultMessage = useSetAtom(handleWsExecResultMessageAtom); + const handleWsSubmitResultMessage = useSetAtom( + handleWsSubmitResultMessageAtom, + ); + + useTimer({ delay: 1000, startImmediately: true }, setCurrentTimestamp); + const { lastJsonMessage, readyState } = useWebSocket< GameWatcherMessageS2C, GameWatcherMessageC2S >(socketUrl); - const [gameState, setGameState] = useState<GameState>("connecting"); - - const [startedAt, setStartedAt] = useState<number | null>(null); - - const [leftTimeSeconds, setLeftTimeSeconds] = useState<number | null>(null); - - useEffect(() => { - if ( - (gameState === "starting" || gameState === "gaming") && - startedAt !== null - ) { - const timer = setInterval(() => { - setLeftTimeSeconds((prev) => { - if (prev === null) { - return null; - } - if (prev <= 1) { - const nowSec = Math.floor(Date.now() / 1000); - const finishedAt = startedAt + game.duration_seconds; - if (nowSec >= finishedAt) { - clearInterval(timer); - setGameState("finished"); - audioController.playSoundEffectFinish(); - } else { - setGameState("gaming"); - } - } - return prev - 1; - }); - }, 1000); - - return () => { - clearInterval(timer); - }; - } - }, [gameState, startedAt, game.duration_seconds, audioController]); - - const playerA = game.players[0]; - const playerB = game.players[1]; - - const [playerInfoA, setPlayerInfoA] = useState<PlayerInfo>({ - displayName: playerA?.display_name ?? null, - iconPath: playerA?.icon_path ?? null, - score: null, - code: "", - submitResult: { - status: "waiting_submission", - execResults: game.exec_steps.map((r) => ({ - testcase_id: r.testcase_id, - status: "waiting_submission", - label: r.label, - stdout: "", - stderr: "", - })), - }, - }); - const [playerInfoB, setPlayerInfoB] = useState<PlayerInfo>({ - displayName: playerB?.display_name ?? null, - iconPath: playerB?.icon_path ?? null, - score: null, - code: "", - submitResult: { - status: "waiting_submission", - execResults: game.exec_steps.map((r) => ({ - testcase_id: r.testcase_id, - status: "waiting_submission", - label: r.label, - stdout: "", - stderr: "", - })), - }, - }); + const playerA = game.players[0]!; + const playerB = game.players[1]!; + + const getTargetAtomByPlayerId: <T>( + player_id: number, + atomA: T, + atomB: T, + ) => T = useCallback( + (player_id, atomA, atomB) => + player_id === playerA.user_id ? atomA : atomB, + [playerA.user_id], + ); + + const playerProfileA = { + displayName: playerA.display_name, + iconPath: playerA.icon_path ?? null, + }; + const playerProfileB = { + displayName: playerB.display_name, + iconPath: playerB.icon_path ?? null, + }; if (readyState === ReadyState.UNINSTANTIATED) { throw new Error("WebSocket is not connected"); @@ -115,155 +84,107 @@ export default function GolfWatchApp({ useEffect(() => { if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { - if (gameState !== "finished") { - setGameState("connecting"); - } + handleWsConnectionClosed(); } else if (readyState === ReadyState.CONNECTING) { - setGameState("connecting"); + setGameStateConnecting(); } else if (readyState === ReadyState.OPEN) { if (lastJsonMessage !== null) { console.log(lastJsonMessage.type); if (lastJsonMessage.type === "watcher:s2c:start") { - if ( - gameState !== "starting" && - gameState !== "gaming" && - gameState !== "finished" - ) { - const { start_at } = lastJsonMessage.data; - setStartedAt(start_at); - const nowSec = Math.floor(Date.now() / 1000); - setLeftTimeSeconds(start_at - nowSec); - setGameState("starting"); - } + const { start_at } = lastJsonMessage.data; + gameStart(start_at); } else if (lastJsonMessage.type === "watcher:s2c:code") { - const { player_id, code } = lastJsonMessage.data; - const setter = - player_id === playerA?.user_id ? setPlayerInfoA : setPlayerInfoB; - setter((prev) => ({ ...prev, code })); + handleWsCodeMessage( + lastJsonMessage.data, + getTargetAtomByPlayerId, + (player_id, code) => { + const baseKey = `watcherState:${game.game_id}:${player_id}`; + window.localStorage.setItem(`${baseKey}:code`, code); + }, + ); } else if (lastJsonMessage.type === "watcher:s2c:submit") { - const { player_id } = lastJsonMessage.data; - const setter = - player_id === playerA?.user_id ? setPlayerInfoA : setPlayerInfoB; - setter((prev) => ({ - ...prev, - submitResult: { - status: "running", - execResults: prev.submitResult.execResults.map((r) => ({ - ...r, - status: "running", - stdout: "", - stderr: "", - })), + handleWsSubmitMessage( + lastJsonMessage.data, + getTargetAtomByPlayerId, + (player_id, submissionResult) => { + const baseKey = `watcherState:${game.game_id}:${player_id}`; + window.localStorage.setItem( + `${baseKey}:submissionResult`, + JSON.stringify(submissionResult), + ); }, - })); + ); } else if (lastJsonMessage.type === "watcher:s2c:execresult") { - const { player_id, testcase_id, status, stdout, stderr } = - lastJsonMessage.data; - const setter = - player_id === playerA?.user_id ? setPlayerInfoA : setPlayerInfoB; - setter((prev) => { - const ret = { ...prev }; - ret.submitResult = { - ...prev.submitResult, - execResults: prev.submitResult.execResults.map((r) => - r.testcase_id === testcase_id && r.status === "running" - ? { - ...r, - status, - stdout, - stderr, - } - : r, - ), - }; - return ret; - }); + handleWsExecResultMessage( + lastJsonMessage.data, + getTargetAtomByPlayerId, + (player_id, submissionResult) => { + const baseKey = `watcherState:${game.game_id}:${player_id}`; + window.localStorage.setItem( + `${baseKey}:submissionResult`, + JSON.stringify(submissionResult), + ); + }, + ); } else if (lastJsonMessage.type === "watcher:s2c:submitresult") { - const { player_id, status, score } = lastJsonMessage.data; - const setter = - player_id === playerA?.user_id ? setPlayerInfoA : setPlayerInfoB; - setter((prev) => { - const ret = { ...prev }; - ret.submitResult = { - ...prev.submitResult, - status, - }; - if (status === "success") { - if (score) { - if (ret.score === null || score < ret.score) { - ret.score = score; - } - } - } else { - ret.submitResult.execResults = prev.submitResult.execResults.map( - (r) => - r.status === "running" ? { ...r, status: "canceled" } : r, + handleWsSubmitResultMessage( + lastJsonMessage.data, + getTargetAtomByPlayerId, + (player_id, submissionResult, score) => { + const baseKey = `watcherState:${game.game_id}:${player_id}`; + window.localStorage.setItem( + `${baseKey}:submissionResult`, + JSON.stringify(submissionResult), + ); + window.localStorage.setItem( + `${baseKey}:score`, + score === null ? "" : score.toString(), ); - } - return ret; - }); + }, + ); } } else { if (game.started_at) { - const nowSec = Math.floor(Date.now() / 1000); - if (game.started_at <= nowSec) { - // The game has already started. - if (gameState !== "gaming" && gameState !== "finished") { - setStartedAt(game.started_at); - setLeftTimeSeconds(game.started_at - nowSec); - setGameState("gaming"); - } - } else { - // The game is starting. - if ( - gameState !== "starting" && - gameState !== "gaming" && - gameState !== "finished" - ) { - setStartedAt(game.started_at); - setLeftTimeSeconds(game.started_at - nowSec); - setGameState("starting"); - } - } + gameStart(game.started_at); } else { - setGameState("waiting"); + setGameStateWaiting(); } } } }, [ game.started_at, + game.game_id, lastJsonMessage, readyState, - gameState, - playerA?.user_id, - playerB?.user_id, + gameStart, + getTargetAtomByPlayerId, + handleWsCodeMessage, + handleWsConnectionClosed, + handleWsExecResultMessage, + handleWsSubmitMessage, + handleWsSubmitResultMessage, + setGameStateConnecting, + setGameStateWaiting, ]); - if (gameState === "connecting") { + if (gameStateKind === "connecting") { return <GolfWatchAppConnecting />; - } else if (gameState === "waiting") { + } else if (gameStateKind === "waiting") { return ( <GolfWatchAppWaiting gameDisplayName={game.display_name} - playerInfoA={playerInfoA} - playerInfoB={playerInfoB} - /> - ); - } else if (gameState === "starting") { - return ( - <GolfWatchAppStarting - gameDisplayName={game.display_name} - leftTimeSeconds={leftTimeSeconds!} + playerProfileA={playerProfileA} + playerProfileB={playerProfileB} /> ); - } else if (gameState === "gaming" || gameState === "finished") { + } else if (gameStateKind === "starting") { + return <GolfWatchAppStarting gameDisplayName={game.display_name} />; + } else if (gameStateKind === "gaming" || gameStateKind === "finished") { return ( <GolfWatchAppGaming gameDisplayName={game.display_name} - gameDurationSeconds={game.duration_seconds} - leftTimeSeconds={leftTimeSeconds!} - playerInfoA={playerInfoA} - playerInfoB={playerInfoB} + playerProfileA={playerProfileA} + playerProfileB={playerProfileB} problemTitle={game.problem.title} problemDescription={game.problem.description} gameResult={null /* TODO */} |
