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Diffstat (limited to 'frontend/app/components/GolfWatchApp.tsx')
| -rw-r--r-- | frontend/app/components/GolfWatchApp.tsx | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/frontend/app/components/GolfWatchApp.tsx b/frontend/app/components/GolfWatchApp.tsx new file mode 100644 index 0000000..bcd1f0f --- /dev/null +++ b/frontend/app/components/GolfWatchApp.tsx @@ -0,0 +1,136 @@ +import type { components } from "../.server/api/schema"; +import { useState, useEffect } from "react"; +import useWebSocket, { ReadyState } from "react-use-websocket"; +import GolfWatchAppConnecting from "./GolfWatchApps/GolfWatchAppConnecting"; +import GolfWatchAppWaiting from "./GolfWatchApps/GolfWatchAppWaiting"; +import GolfWatchAppStarting from "./GolfWatchApps/GolfWatchAppStarting"; +import GolfWatchAppGaming from "./GolfWatchApps/GolfWatchAppGaming"; +import GolfWatchAppFinished from "./GolfWatchApps/GolfWatchAppFinished"; + +type WebSocketMessage = components["schemas"]["GameWatcherMessageS2C"]; + +type Game = components["schemas"]["Game"]; +type Problem = components["schemas"]["Problem"]; + +type GameState = "connecting" | "waiting" | "starting" | "gaming" | "finished"; + +export default function GolfWatchApp({ game }: { game: Game }) { + // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${game.game_id}/play`; + const socketUrl = + process.env.NODE_ENV === "development" + ? `ws://localhost:8002/sock/golf/${game.game_id}/play` + : `ws://api-server/sock/golf/${game.game_id}/play`; + + const { lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>( + socketUrl, + {}, + ); + + const [gameState, setGameState] = useState<GameState>("connecting"); + + const [problem, setProblem] = useState<Problem | null>(null); + + const [startedAt, setStartedAt] = useState<number | null>(null); + + const [timeLeftSeconds, setTimeLeftSeconds] = useState<number | null>(null); + + useEffect(() => { + if (gameState === "starting" && startedAt !== null) { + const timer1 = setInterval(() => { + setTimeLeftSeconds((prev) => { + if (prev === null) { + return null; + } + if (prev <= 1) { + clearInterval(timer1); + setGameState("gaming"); + return 0; + } + return prev - 1; + }); + }, 1000); + + const timer2 = setInterval(() => { + const nowSec = Math.floor(Date.now() / 1000); + const finishedAt = startedAt + game.duration_seconds; + if (nowSec >= finishedAt) { + clearInterval(timer2); + setGameState("finished"); + } + }, 1000); + + return () => { + clearInterval(timer1); + clearInterval(timer2); + }; + } + }, [gameState, startedAt, game.duration_seconds]); + + const [scoreA, setScoreA] = useState<number | null>(null); + const [scoreB, setScoreB] = useState<number | null>(null); + const [codeA, setCodeA] = useState<string>(""); + const [codeB, setCodeB] = useState<string>(""); + + if (readyState === ReadyState.UNINSTANTIATED) { + throw new Error("WebSocket is not connected"); + } + + useEffect(() => { + if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { + if (gameState !== "finished") { + setGameState("connecting"); + } + } else if (readyState === ReadyState.CONNECTING) { + setGameState("connecting"); + } else if (readyState === ReadyState.OPEN) { + if (lastJsonMessage !== null) { + console.log(lastJsonMessage.type); + if (lastJsonMessage.type === "watcher:s2c:start") { + if ( + gameState !== "starting" && + gameState !== "gaming" && + gameState !== "finished" + ) { + const { start_at } = lastJsonMessage.data; + setStartedAt(start_at); + const nowSec = Math.floor(Date.now() / 1000); + setTimeLeftSeconds(start_at - nowSec); + setGameState("starting"); + } + } else if (lastJsonMessage.type === "watcher:s2c:code") { + const { player_id, code } = lastJsonMessage.data; + setCodeA(code); + } else if (lastJsonMessage.type === "watcher:s2c:execresult") { + const { score } = lastJsonMessage.data; + if (score !== null && (scoreA === null || score < scoreA)) { + setScoreA(score); + } + } + } else { + setGameState("waiting"); + } + } + }, [lastJsonMessage, readyState, gameState, scoreA]); + + if (gameState === "connecting") { + return <GolfWatchAppConnecting />; + } else if (gameState === "waiting") { + return <GolfWatchAppWaiting />; + } else if (gameState === "starting") { + return <GolfWatchAppStarting timeLeft={timeLeftSeconds!} />; + } else if (gameState === "gaming") { + return ( + <GolfWatchAppGaming + problem={problem!.description} + codeA={codeA} + scoreA={scoreA} + codeB={codeB} + scoreB={scoreB} + /> + ); + } else if (gameState === "finished") { + return <GolfWatchAppFinished />; + } else { + return null; + } +} |
