diff options
Diffstat (limited to 'frontend/src/routes/golf/watch/App.tsx')
| -rw-r--r-- | frontend/src/routes/golf/watch/App.tsx | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/frontend/src/routes/golf/watch/App.tsx b/frontend/src/routes/golf/watch/App.tsx new file mode 100644 index 0000000..6649251 --- /dev/null +++ b/frontend/src/routes/golf/watch/App.tsx @@ -0,0 +1,77 @@ +import { useState, useEffect } from 'react'; +import useWebSocket, { ReadyState } from 'react-use-websocket'; +import Connecting from './apps/Connecting.jsx'; +import Waiting from './apps/Waiting.jsx'; +import Gaming from './apps/Gaming.jsx'; +import Failed from './apps/Failed.jsx'; +import type { WatchState } from './WatchState.js'; + +type Props = { + gameId: number; +}; + +type WebSocketMessage = + { type: 'connect' } + | { type: 'prepare'; data: { problem: string } } + | { type: 'ready' } + | { type: 'start'; data: { startTime: string } } + | { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } } + | { type: 'score'; data: { score: number } } + | { type: 'code'; data: { code: string } } + | { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } } + +export default ({ gameId }: Props) => { + // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`; + const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`; + + const { lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>(socketUrl); + + const [watchState, setWatchState] = useState<WatchState>('connecting'); + + const [problem, setProblem] = useState<string | null>(null); + + const [scoreA, setScoreA] = useState<number | null>(null); + const [codeA, setCodeA] = useState<string | null>(null); + const [scoreB, setScoreB] = useState<number | null>(null); + const [codeB, setCodeB] = useState<string | null>(null); + + useEffect(() => { + if (readyState === ReadyState.UNINSTANTIATED) { + setWatchState('failed'); + } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { + if (watchState !== 'finished') { + setWatchState('failed'); + } + } else if (readyState === ReadyState.CONNECTING) { + setWatchState('connecting'); + } else if (readyState === ReadyState.OPEN) { + if (lastJsonMessage !== null) { + if (lastJsonMessage.type === 'watch') { + const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data; + setProblem(problem); + setScoreA(scoreA_); + setCodeA(codeA_); + setScoreB(scoreB_); + setCodeB(codeB_); + setWatchState('gaming'); + } else { + setWatchState('failed'); + } + } else { + setWatchState('waiting'); + } + } + }, [readyState, lastJsonMessage]); + + return ( + <div> + <h1>Game #{gameId} watching</h1> + <div> + {watchState === 'connecting' ? (<Connecting gameId={gameId} />) + : watchState === 'waiting' ? (<Waiting gameId={gameId} />) + : watchState === 'gaming' || watchState === 'finished' ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />) + : (<Failed gameId={gameId} />)} + </div> + </div> + ); +}; |
