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-rw-r--r--frontend/src/routes/golf/watch/App.tsx77
1 files changed, 77 insertions, 0 deletions
diff --git a/frontend/src/routes/golf/watch/App.tsx b/frontend/src/routes/golf/watch/App.tsx
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+++ b/frontend/src/routes/golf/watch/App.tsx
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+import { useState, useEffect } from 'react';
+import useWebSocket, { ReadyState } from 'react-use-websocket';
+import Connecting from './apps/Connecting.jsx';
+import Waiting from './apps/Waiting.jsx';
+import Gaming from './apps/Gaming.jsx';
+import Failed from './apps/Failed.jsx';
+import type { WatchState } from './WatchState.js';
+
+type Props = {
+ gameId: number;
+};
+
+type WebSocketMessage =
+ { type: 'connect' }
+ | { type: 'prepare'; data: { problem: string } }
+ | { type: 'ready' }
+ | { type: 'start'; data: { startTime: string } }
+ | { type: 'finish'; data: { yourScore: number | null; opponentScore: number | null } }
+ | { type: 'score'; data: { score: number } }
+ | { type: 'code'; data: { code: string } }
+ | { type: 'watch'; data: { problem: string; scoreA: number | null; codeA: string; scoreB: number | null; codeB: string } }
+
+export default ({ gameId }: Props) => {
+ // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`;
+ const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`;
+
+ const { lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>(socketUrl);
+
+ const [watchState, setWatchState] = useState<WatchState>('connecting');
+
+ const [problem, setProblem] = useState<string | null>(null);
+
+ const [scoreA, setScoreA] = useState<number | null>(null);
+ const [codeA, setCodeA] = useState<string | null>(null);
+ const [scoreB, setScoreB] = useState<number | null>(null);
+ const [codeB, setCodeB] = useState<string | null>(null);
+
+ useEffect(() => {
+ if (readyState === ReadyState.UNINSTANTIATED) {
+ setWatchState('failed');
+ } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
+ if (watchState !== 'finished') {
+ setWatchState('failed');
+ }
+ } else if (readyState === ReadyState.CONNECTING) {
+ setWatchState('connecting');
+ } else if (readyState === ReadyState.OPEN) {
+ if (lastJsonMessage !== null) {
+ if (lastJsonMessage.type === 'watch') {
+ const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data;
+ setProblem(problem);
+ setScoreA(scoreA_);
+ setCodeA(codeA_);
+ setScoreB(scoreB_);
+ setCodeB(codeB_);
+ setWatchState('gaming');
+ } else {
+ setWatchState('failed');
+ }
+ } else {
+ setWatchState('waiting');
+ }
+ }
+ }, [readyState, lastJsonMessage]);
+
+ return (
+ <div>
+ <h1>Game #{gameId} watching</h1>
+ <div>
+ {watchState === 'connecting' ? (<Connecting gameId={gameId} />)
+ : watchState === 'waiting' ? (<Waiting gameId={gameId} />)
+ : watchState === 'gaming' || watchState === 'finished' ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />)
+ : (<Failed gameId={gameId} />)}
+ </div>
+ </div>
+ );
+};