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|
// Package api provides primitives to interact with the openapi HTTP API.
//
// Code generated by github.com/oapi-codegen/oapi-codegen/v2 version v2.3.0 DO NOT EDIT.
package api
import (
"bytes"
"compress/gzip"
"context"
"encoding/base64"
"encoding/json"
"fmt"
"net/http"
"net/url"
"path"
"strings"
"github.com/getkin/kin-openapi/openapi3"
"github.com/labstack/echo/v4"
"github.com/oapi-codegen/runtime"
strictecho "github.com/oapi-codegen/runtime/strictmiddleware/echo"
)
// Defines values for GameState.
const (
Closed GameState = "closed"
Finished GameState = "finished"
Gaming GameState = "gaming"
Prepare GameState = "prepare"
Starting GameState = "starting"
WaitingEntries GameState = "waiting_entries"
WaitingStart GameState = "waiting_start"
)
// Defines values for GamePlayerMessageS2CExecResultPayloadStatus.
const (
Success GamePlayerMessageS2CExecResultPayloadStatus = "success"
)
// Game defines model for Game.
type Game struct {
DisplayName string `json:"display_name"`
DurationSeconds int `json:"duration_seconds"`
GameId int `json:"game_id"`
Problem *Problem `json:"problem,omitempty"`
StartedAt *int `json:"started_at,omitempty"`
State GameState `json:"state"`
}
// GameState defines model for Game.State.
type GameState string
// GamePlayerMessage defines model for GamePlayerMessage.
type GamePlayerMessage struct {
union json.RawMessage
}
// GamePlayerMessageC2S defines model for GamePlayerMessageC2S.
type GamePlayerMessageC2S struct {
union json.RawMessage
}
// GamePlayerMessageC2SCode defines model for GamePlayerMessageC2SCode.
type GamePlayerMessageC2SCode struct {
Data GamePlayerMessageC2SCodePayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageC2SCodePayload defines model for GamePlayerMessageC2SCodePayload.
type GamePlayerMessageC2SCodePayload struct {
Code string `json:"code"`
}
// GamePlayerMessageC2SEntry defines model for GamePlayerMessageC2SEntry.
type GamePlayerMessageC2SEntry struct {
Type string `json:"type"`
}
// GamePlayerMessageC2SReady defines model for GamePlayerMessageC2SReady.
type GamePlayerMessageC2SReady struct {
Type string `json:"type"`
}
// GamePlayerMessageS2C defines model for GamePlayerMessageS2C.
type GamePlayerMessageS2C struct {
union json.RawMessage
}
// GamePlayerMessageS2CExecResult defines model for GamePlayerMessageS2CExecResult.
type GamePlayerMessageS2CExecResult struct {
Data GamePlayerMessageS2CExecResultPayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageS2CExecResultPayload defines model for GamePlayerMessageS2CExecResultPayload.
type GamePlayerMessageS2CExecResultPayload struct {
Score *int `json:"score"`
Status GamePlayerMessageS2CExecResultPayloadStatus `json:"status"`
}
// GamePlayerMessageS2CExecResultPayloadStatus defines model for GamePlayerMessageS2CExecResultPayload.Status.
type GamePlayerMessageS2CExecResultPayloadStatus string
// GamePlayerMessageS2CPrepare defines model for GamePlayerMessageS2CPrepare.
type GamePlayerMessageS2CPrepare struct {
Data GamePlayerMessageS2CPreparePayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageS2CPreparePayload defines model for GamePlayerMessageS2CPreparePayload.
type GamePlayerMessageS2CPreparePayload struct {
Problem Problem `json:"problem"`
}
// GamePlayerMessageS2CStart defines model for GamePlayerMessageS2CStart.
type GamePlayerMessageS2CStart struct {
Data GamePlayerMessageS2CStartPayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageS2CStartPayload defines model for GamePlayerMessageS2CStartPayload.
type GamePlayerMessageS2CStartPayload struct {
StartAt int `json:"start_at"`
}
// JwtPayload defines model for JwtPayload.
type JwtPayload struct {
DisplayName string `json:"display_name"`
IconPath *string `json:"icon_path,omitempty"`
IsAdmin bool `json:"is_admin"`
UserId int `json:"user_id"`
Username string `json:"username"`
}
// Problem defines model for Problem.
type Problem struct {
Description string `json:"description"`
ProblemId int `json:"problem_id"`
Title string `json:"title"`
}
// GetGamesParams defines parameters for GetGames.
type GetGamesParams struct {
PlayerId *int `form:"player_id,omitempty" json:"player_id,omitempty"`
Authorization string `json:"Authorization"`
}
// GetGamesGameIdParams defines parameters for GetGamesGameId.
type GetGamesGameIdParams struct {
Authorization string `json:"Authorization"`
}
// PostLoginJSONBody defines parameters for PostLogin.
type PostLoginJSONBody struct {
Password string `json:"password"`
Username string `json:"username"`
}
// PostLoginJSONRequestBody defines body for PostLogin for application/json ContentType.
type PostLoginJSONRequestBody PostLoginJSONBody
// AsGamePlayerMessageS2C returns the union data inside the GamePlayerMessage as a GamePlayerMessageS2C
func (t GamePlayerMessage) AsGamePlayerMessageS2C() (GamePlayerMessageS2C, error) {
var body GamePlayerMessageS2C
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageS2C overwrites any union data inside the GamePlayerMessage as the provided GamePlayerMessageS2C
func (t *GamePlayerMessage) FromGamePlayerMessageS2C(v GamePlayerMessageS2C) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageS2C performs a merge with any union data inside the GamePlayerMessage, using the provided GamePlayerMessageS2C
func (t *GamePlayerMessage) MergeGamePlayerMessageS2C(v GamePlayerMessageS2C) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageC2S returns the union data inside the GamePlayerMessage as a GamePlayerMessageC2S
func (t GamePlayerMessage) AsGamePlayerMessageC2S() (GamePlayerMessageC2S, error) {
var body GamePlayerMessageC2S
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2S overwrites any union data inside the GamePlayerMessage as the provided GamePlayerMessageC2S
func (t *GamePlayerMessage) FromGamePlayerMessageC2S(v GamePlayerMessageC2S) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2S performs a merge with any union data inside the GamePlayerMessage, using the provided GamePlayerMessageC2S
func (t *GamePlayerMessage) MergeGamePlayerMessageC2S(v GamePlayerMessageC2S) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
func (t GamePlayerMessage) MarshalJSON() ([]byte, error) {
b, err := t.union.MarshalJSON()
return b, err
}
func (t *GamePlayerMessage) UnmarshalJSON(b []byte) error {
err := t.union.UnmarshalJSON(b)
return err
}
// AsGamePlayerMessageC2SEntry returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SEntry
func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SEntry() (GamePlayerMessageC2SEntry, error) {
var body GamePlayerMessageC2SEntry
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2SEntry overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SEntry
func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SEntry(v GamePlayerMessageC2SEntry) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2SEntry performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SEntry
func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SEntry(v GamePlayerMessageC2SEntry) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageC2SReady returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SReady
func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SReady() (GamePlayerMessageC2SReady, error) {
var body GamePlayerMessageC2SReady
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2SReady overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SReady
func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SReady(v GamePlayerMessageC2SReady) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2SReady performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SReady
func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SReady(v GamePlayerMessageC2SReady) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageC2SCode returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SCode
func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SCode() (GamePlayerMessageC2SCode, error) {
var body GamePlayerMessageC2SCode
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2SCode overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SCode
func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SCode(v GamePlayerMessageC2SCode) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2SCode performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SCode
func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SCode(v GamePlayerMessageC2SCode) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
func (t GamePlayerMessageC2S) MarshalJSON() ([]byte, error) {
b, err := t.union.MarshalJSON()
return b, err
}
func (t *GamePlayerMessageC2S) UnmarshalJSON(b []byte) error {
err := t.union.UnmarshalJSON(b)
return err
}
// AsGamePlayerMessageS2CPrepare returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CPrepare
func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CPrepare() (GamePlayerMessageS2CPrepare, error) {
var body GamePlayerMessageS2CPrepare
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageS2CPrepare overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CPrepare
func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CPrepare(v GamePlayerMessageS2CPrepare) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageS2CPrepare performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CPrepare
func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CPrepare(v GamePlayerMessageS2CPrepare) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageS2CStart returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CStart
func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CStart() (GamePlayerMessageS2CStart, error) {
var body GamePlayerMessageS2CStart
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageS2CStart overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CStart
func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CStart(v GamePlayerMessageS2CStart) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageS2CStart performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CStart
func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CStart(v GamePlayerMessageS2CStart) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageS2CExecResult returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CExecResult
func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CExecResult() (GamePlayerMessageS2CExecResult, error) {
var body GamePlayerMessageS2CExecResult
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageS2CExecResult overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CExecResult
func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CExecResult(v GamePlayerMessageS2CExecResult) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageS2CExecResult performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CExecResult
func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CExecResult(v GamePlayerMessageS2CExecResult) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
func (t GamePlayerMessageS2C) MarshalJSON() ([]byte, error) {
b, err := t.union.MarshalJSON()
return b, err
}
func (t *GamePlayerMessageS2C) UnmarshalJSON(b []byte) error {
err := t.union.UnmarshalJSON(b)
return err
}
// ServerInterface represents all server handlers.
type ServerInterface interface {
// List games
// (GET /games)
GetGames(ctx echo.Context, params GetGamesParams) error
// Get a game
// (GET /games/{game_id})
GetGamesGameId(ctx echo.Context, gameId int, params GetGamesGameIdParams) error
// User login
// (POST /login)
PostLogin(ctx echo.Context) error
}
// ServerInterfaceWrapper converts echo contexts to parameters.
type ServerInterfaceWrapper struct {
Handler ServerInterface
}
// GetGames converts echo context to params.
func (w *ServerInterfaceWrapper) GetGames(ctx echo.Context) error {
var err error
// Parameter object where we will unmarshal all parameters from the context
var params GetGamesParams
// ------------- Optional query parameter "player_id" -------------
err = runtime.BindQueryParameter("form", true, false, "player_id", ctx.QueryParams(), ¶ms.PlayerId)
if err != nil {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter player_id: %s", err))
}
headers := ctx.Request().Header
// ------------- Required header parameter "Authorization" -------------
if valueList, found := headers[http.CanonicalHeaderKey("Authorization")]; found {
var Authorization string
n := len(valueList)
if n != 1 {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Expected one value for Authorization, got %d", n))
}
err = runtime.BindStyledParameterWithOptions("simple", "Authorization", valueList[0], &Authorization, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationHeader, Explode: false, Required: true})
if err != nil {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter Authorization: %s", err))
}
params.Authorization = Authorization
} else {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Header parameter Authorization is required, but not found"))
}
// Invoke the callback with all the unmarshaled arguments
err = w.Handler.GetGames(ctx, params)
return err
}
// GetGamesGameId converts echo context to params.
func (w *ServerInterfaceWrapper) GetGamesGameId(ctx echo.Context) error {
var err error
// ------------- Path parameter "game_id" -------------
var gameId int
err = runtime.BindStyledParameterWithOptions("simple", "game_id", ctx.Param("game_id"), &gameId, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationPath, Explode: false, Required: true})
if err != nil {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter game_id: %s", err))
}
// Parameter object where we will unmarshal all parameters from the context
var params GetGamesGameIdParams
headers := ctx.Request().Header
// ------------- Required header parameter "Authorization" -------------
if valueList, found := headers[http.CanonicalHeaderKey("Authorization")]; found {
var Authorization string
n := len(valueList)
if n != 1 {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Expected one value for Authorization, got %d", n))
}
err = runtime.BindStyledParameterWithOptions("simple", "Authorization", valueList[0], &Authorization, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationHeader, Explode: false, Required: true})
if err != nil {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter Authorization: %s", err))
}
params.Authorization = Authorization
} else {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Header parameter Authorization is required, but not found"))
}
// Invoke the callback with all the unmarshaled arguments
err = w.Handler.GetGamesGameId(ctx, gameId, params)
return err
}
// PostLogin converts echo context to params.
func (w *ServerInterfaceWrapper) PostLogin(ctx echo.Context) error {
var err error
// Invoke the callback with all the unmarshaled arguments
err = w.Handler.PostLogin(ctx)
return err
}
// This is a simple interface which specifies echo.Route addition functions which
// are present on both echo.Echo and echo.Group, since we want to allow using
// either of them for path registration
type EchoRouter interface {
CONNECT(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
DELETE(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
GET(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
HEAD(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
OPTIONS(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
PATCH(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
POST(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
PUT(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
TRACE(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
}
// RegisterHandlers adds each server route to the EchoRouter.
func RegisterHandlers(router EchoRouter, si ServerInterface) {
RegisterHandlersWithBaseURL(router, si, "")
}
// Registers handlers, and prepends BaseURL to the paths, so that the paths
// can be served under a prefix.
func RegisterHandlersWithBaseURL(router EchoRouter, si ServerInterface, baseURL string) {
wrapper := ServerInterfaceWrapper{
Handler: si,
}
router.GET(baseURL+"/games", wrapper.GetGames)
router.GET(baseURL+"/games/:game_id", wrapper.GetGamesGameId)
router.POST(baseURL+"/login", wrapper.PostLogin)
}
type GetGamesRequestObject struct {
Params GetGamesParams
}
type GetGamesResponseObject interface {
VisitGetGamesResponse(w http.ResponseWriter) error
}
type GetGames200JSONResponse struct {
Games []Game `json:"games"`
}
func (response GetGames200JSONResponse) VisitGetGamesResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(200)
return json.NewEncoder(w).Encode(response)
}
type GetGames403JSONResponse struct {
Message string `json:"message"`
}
func (response GetGames403JSONResponse) VisitGetGamesResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(403)
return json.NewEncoder(w).Encode(response)
}
type GetGamesGameIdRequestObject struct {
GameId int `json:"game_id"`
Params GetGamesGameIdParams
}
type GetGamesGameIdResponseObject interface {
VisitGetGamesGameIdResponse(w http.ResponseWriter) error
}
type GetGamesGameId200JSONResponse Game
func (response GetGamesGameId200JSONResponse) VisitGetGamesGameIdResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(200)
return json.NewEncoder(w).Encode(response)
}
type GetGamesGameId403JSONResponse struct {
Message string `json:"message"`
}
func (response GetGamesGameId403JSONResponse) VisitGetGamesGameIdResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(403)
return json.NewEncoder(w).Encode(response)
}
type PostLoginRequestObject struct {
Body *PostLoginJSONRequestBody
}
type PostLoginResponseObject interface {
VisitPostLoginResponse(w http.ResponseWriter) error
}
type PostLogin200JSONResponse struct {
Token string `json:"token"`
}
func (response PostLogin200JSONResponse) VisitPostLoginResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(200)
return json.NewEncoder(w).Encode(response)
}
type PostLogin401JSONResponse struct {
Message string `json:"message"`
}
func (response PostLogin401JSONResponse) VisitPostLoginResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(401)
return json.NewEncoder(w).Encode(response)
}
// StrictServerInterface represents all server handlers.
type StrictServerInterface interface {
// List games
// (GET /games)
GetGames(ctx context.Context, request GetGamesRequestObject) (GetGamesResponseObject, error)
// Get a game
// (GET /games/{game_id})
GetGamesGameId(ctx context.Context, request GetGamesGameIdRequestObject) (GetGamesGameIdResponseObject, error)
// User login
// (POST /login)
PostLogin(ctx context.Context, request PostLoginRequestObject) (PostLoginResponseObject, error)
}
type StrictHandlerFunc = strictecho.StrictEchoHandlerFunc
type StrictMiddlewareFunc = strictecho.StrictEchoMiddlewareFunc
func NewStrictHandler(ssi StrictServerInterface, middlewares []StrictMiddlewareFunc) ServerInterface {
return &strictHandler{ssi: ssi, middlewares: middlewares}
}
type strictHandler struct {
ssi StrictServerInterface
middlewares []StrictMiddlewareFunc
}
// GetGames operation middleware
func (sh *strictHandler) GetGames(ctx echo.Context, params GetGamesParams) error {
var request GetGamesRequestObject
request.Params = params
handler := func(ctx echo.Context, request interface{}) (interface{}, error) {
return sh.ssi.GetGames(ctx.Request().Context(), request.(GetGamesRequestObject))
}
for _, middleware := range sh.middlewares {
handler = middleware(handler, "GetGames")
}
response, err := handler(ctx, request)
if err != nil {
return err
} else if validResponse, ok := response.(GetGamesResponseObject); ok {
return validResponse.VisitGetGamesResponse(ctx.Response())
} else if response != nil {
return fmt.Errorf("unexpected response type: %T", response)
}
return nil
}
// GetGamesGameId operation middleware
func (sh *strictHandler) GetGamesGameId(ctx echo.Context, gameId int, params GetGamesGameIdParams) error {
var request GetGamesGameIdRequestObject
request.GameId = gameId
request.Params = params
handler := func(ctx echo.Context, request interface{}) (interface{}, error) {
return sh.ssi.GetGamesGameId(ctx.Request().Context(), request.(GetGamesGameIdRequestObject))
}
for _, middleware := range sh.middlewares {
handler = middleware(handler, "GetGamesGameId")
}
response, err := handler(ctx, request)
if err != nil {
return err
} else if validResponse, ok := response.(GetGamesGameIdResponseObject); ok {
return validResponse.VisitGetGamesGameIdResponse(ctx.Response())
} else if response != nil {
return fmt.Errorf("unexpected response type: %T", response)
}
return nil
}
// PostLogin operation middleware
func (sh *strictHandler) PostLogin(ctx echo.Context) error {
var request PostLoginRequestObject
var body PostLoginJSONRequestBody
if err := ctx.Bind(&body); err != nil {
return err
}
request.Body = &body
handler := func(ctx echo.Context, request interface{}) (interface{}, error) {
return sh.ssi.PostLogin(ctx.Request().Context(), request.(PostLoginRequestObject))
}
for _, middleware := range sh.middlewares {
handler = middleware(handler, "PostLogin")
}
response, err := handler(ctx, request)
if err != nil {
return err
} else if validResponse, ok := response.(PostLoginResponseObject); ok {
return validResponse.VisitPostLoginResponse(ctx.Response())
} else if response != nil {
return fmt.Errorf("unexpected response type: %T", response)
}
return nil
}
// Base64 encoded, gzipped, json marshaled Swagger object
var swaggerSpec = []string{
"H4sIAAAAAAAC/9xX3W7jNhN9FX38CmwLCP7LItj6Lk23aRZb1Fi3V4vAoMWxzZQitRxqEzfQuxf8kWRZ",
"8kpJfFE0F44tcYZnzpwhZ55IotJMSZAGyfyJYLKDlLqvNzQF+z/TKgNtOLinjGMm6H4lw1t4pGkmgMzd",
"+mhKYmL2mf2NRnO5JUVMWK6p4UquEBIlGTbsLi4nlQmXBragrc2WprDirLF02rUw02otILULv9OwIXPy",
"/3Ed0zgENF6EZUVM0FBtgK2oaXj/8e3l5bu37yadcNBQ4+OVeUrmn0kiFAIjMXmg3HC5XYE02nJUP3H7",
"EIsQMqqBhJ0tKS4+/2XDJccdMHIXH5BZuT8is4iJhi8518AsipKlEmDczE8H9XeVS7W+h8TY4GzmFoLu",
"Qf8GiHTrAlUSft+Q+edv09oyXc6uSRE/0+h6tiTFXRcS++blYK5ny/fS6P2LEH0Cyl5mea0YnI7HvW3X",
"FTW0T8OnvC3oXijKbCp9bm1VSzRkTjK3fJ7McJ7YffsE5d7GHs0gqRxBaMWVhGhraWeaS/P9m19BCBVH",
"D0oL9r83P/Qic46GQvJZb4H5BjvgLAbRMxSEF9BzQGhncT4QthhfVcqLcHQ9uwqWs+ulO/5eYvn+EZJP",
"gLkwJ6qoueY8tdTw2V9ROEvm8AiJ9hjOXledcFqRYqJ0s7ym9v6SuRB0bX8ancOp+yzHwwsN8yQBxOY1",
"VD7sCy+4iwOgoRGW8jpbBoPDYemr7+Xz5+4ISCvA53YtR5BK86FwfC2ejWbnbhjJZRN0foobINqVYd8+",
"o8VrC9qbd6H58HB639P98Qe1k9HPCro6ZJ4oucqo2TVNxjylW8DxvdrJ0X227TTFFWUplw3LDRVY1/1a",
"KQFU2tU5gm611bOLriPCLm1HYaH0prPc5cBJqzOtcHcxvKjL44hewETzzLa0TVx/7DhGHCMalbXRwVV4",
"NWiuMNyIo9gDqq4hp7s+PQfeU9zA3g7auuByo1yL4PcmV2JNjVaIkQWmJRXRA6yjq8UticlX0OhoIJPR",
"dDSxmFUGkmaczMnFaDKa2NmDmp0jbmxHBfdtC64oLKtuNLhldngDc+MWWBNNUzCg0bUMVlnkSw6uO/J6",
"CPUdBg93TtSNzWFJBesdUAa6Nr/KzU5p/rfbnhwy56+rlsuK5Tu7GDMl0ccym0zCuWNAurBolgmeOM/j",
"e/Qqqf01xVRRwg2kOOQgrA87QrWm+86BDE9kt6Fd8pGjidQm8hZFTN5OLl4RS1pPbrVgf1F6zRkDGVXZ",
"7pVu6WhIDJV/5wXzNKW27faxhcCKOGhv/BSm1aJXhfbjlp3QojsmKy3VE3Cviv7NwuwXXpv9K0fxf0w6",
"N2AiGgKz0hFq6++2TGGHYhYKzUe3xEMBND8pP3W9kI2MIj4ozY6G1vB0OrvoulheeVeGK7HaupvAphqL",
"sx6FRv0FRzfqo/0bHXz2d3HOyZDsL/1cscmF2Ec0NzuQxkIF5uU8Pbecb+VXKjiLEg3M7kUFnlXOpf8y",
"m5HSUZXOpsL/RNCRl3VRFMU/AQAA///TQodrghUAAA==",
}
// GetSwagger returns the content of the embedded swagger specification file
// or error if failed to decode
func decodeSpec() ([]byte, error) {
zipped, err := base64.StdEncoding.DecodeString(strings.Join(swaggerSpec, ""))
if err != nil {
return nil, fmt.Errorf("error base64 decoding spec: %w", err)
}
zr, err := gzip.NewReader(bytes.NewReader(zipped))
if err != nil {
return nil, fmt.Errorf("error decompressing spec: %w", err)
}
var buf bytes.Buffer
_, err = buf.ReadFrom(zr)
if err != nil {
return nil, fmt.Errorf("error decompressing spec: %w", err)
}
return buf.Bytes(), nil
}
var rawSpec = decodeSpecCached()
// a naive cached of a decoded swagger spec
func decodeSpecCached() func() ([]byte, error) {
data, err := decodeSpec()
return func() ([]byte, error) {
return data, err
}
}
// Constructs a synthetic filesystem for resolving external references when loading openapi specifications.
func PathToRawSpec(pathToFile string) map[string]func() ([]byte, error) {
res := make(map[string]func() ([]byte, error))
if len(pathToFile) > 0 {
res[pathToFile] = rawSpec
}
return res
}
// GetSwagger returns the Swagger specification corresponding to the generated code
// in this file. The external references of Swagger specification are resolved.
// The logic of resolving external references is tightly connected to "import-mapping" feature.
// Externally referenced files must be embedded in the corresponding golang packages.
// Urls can be supported but this task was out of the scope.
func GetSwagger() (swagger *openapi3.T, err error) {
resolvePath := PathToRawSpec("")
loader := openapi3.NewLoader()
loader.IsExternalRefsAllowed = true
loader.ReadFromURIFunc = func(loader *openapi3.Loader, url *url.URL) ([]byte, error) {
pathToFile := url.String()
pathToFile = path.Clean(pathToFile)
getSpec, ok := resolvePath[pathToFile]
if !ok {
err1 := fmt.Errorf("path not found: %s", pathToFile)
return nil, err1
}
return getSpec()
}
var specData []byte
specData, err = rawSpec()
if err != nil {
return
}
swagger, err = loader.LoadFromData(specData)
if err != nil {
return
}
return
}
|