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path: root/backend/db/query.sql.go
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// Code generated by sqlc. DO NOT EDIT.
// versions:
//   sqlc v1.26.0
// source: query.sql

package db

import (
	"context"

	"github.com/jackc/pgx/v5/pgtype"
)

const aggregateTestcaseResults = `-- name: AggregateTestcaseResults :one
SELECT
    CASE
        WHEN COUNT(CASE WHEN r.status IS NULL            THEN 1 END) > 0 THEN 'running'
        WHEN COUNT(CASE WHEN r.status = 'internal_error' THEN 1 END) > 0 THEN 'internal_error'
        WHEN COUNT(CASE WHEN r.status = 'timeout'        THEN 1 END) > 0 THEN 'timeout'
        WHEN COUNT(CASE WHEN r.status = 'runtime_error'  THEN 1 END) > 0 THEN 'runtime_error'
        WHEN COUNT(CASE WHEN r.status = 'wrong_answer'   THEN 1 END) > 0 THEN 'wrong_answer'
        ELSE 'success'
    END AS status
FROM testcases
LEFT JOIN testcase_results AS r ON testcases.testcase_id = r.testcase_id
WHERE r.submission_id = $1
`

func (q *Queries) AggregateTestcaseResults(ctx context.Context, submissionID int32) (string, error) {
	row := q.db.QueryRow(ctx, aggregateTestcaseResults, submissionID)
	var status string
	err := row.Scan(&status)
	return status, err
}

const createSubmission = `-- name: CreateSubmission :one
INSERT INTO submissions (game_id, user_id, code, code_size)
VALUES ($1, $2, $3, $4)
RETURNING submission_id
`

type CreateSubmissionParams struct {
	GameID   int32
	UserID   int32
	Code     string
	CodeSize int32
}

func (q *Queries) CreateSubmission(ctx context.Context, arg CreateSubmissionParams) (int32, error) {
	row := q.db.QueryRow(ctx, createSubmission,
		arg.GameID,
		arg.UserID,
		arg.Code,
		arg.CodeSize,
	)
	var submission_id int32
	err := row.Scan(&submission_id)
	return submission_id, err
}

const createSubmissionResult = `-- name: CreateSubmissionResult :exec
INSERT INTO submission_results (submission_id, status, stdout, stderr)
VALUES ($1, $2, $3, $4)
`

type CreateSubmissionResultParams struct {
	SubmissionID int32
	Status       string
	Stdout       string
	Stderr       string
}

func (q *Queries) CreateSubmissionResult(ctx context.Context, arg CreateSubmissionResultParams) error {
	_, err := q.db.Exec(ctx, createSubmissionResult,
		arg.SubmissionID,
		arg.Status,
		arg.Stdout,
		arg.Stderr,
	)
	return err
}

const createTestcaseResult = `-- name: CreateTestcaseResult :exec
INSERT INTO testcase_results (submission_id, testcase_id, status, stdout, stderr)
VALUES ($1, $2, $3, $4, $5)
`

type CreateTestcaseResultParams struct {
	SubmissionID int32
	TestcaseID   int32
	Status       string
	Stdout       string
	Stderr       string
}

func (q *Queries) CreateTestcaseResult(ctx context.Context, arg CreateTestcaseResultParams) error {
	_, err := q.db.Exec(ctx, createTestcaseResult,
		arg.SubmissionID,
		arg.TestcaseID,
		arg.Status,
		arg.Stdout,
		arg.Stderr,
	)
	return err
}

const getGameByID = `-- name: GetGameByID :one
SELECT game_id, game_type, state, display_name, duration_seconds, created_at, started_at, games.problem_id, problems.problem_id, title, description FROM games
LEFT JOIN problems ON games.problem_id = problems.problem_id
WHERE games.game_id = $1
LIMIT 1
`

type GetGameByIDRow struct {
	GameID          int32
	GameType        string
	State           string
	DisplayName     string
	DurationSeconds int32
	CreatedAt       pgtype.Timestamp
	StartedAt       pgtype.Timestamp
	ProblemID       *int32
	ProblemID_2     *int32
	Title           *string
	Description     *string
}

func (q *Queries) GetGameByID(ctx context.Context, gameID int32) (GetGameByIDRow, error) {
	row := q.db.QueryRow(ctx, getGameByID, gameID)
	var i GetGameByIDRow
	err := row.Scan(
		&i.GameID,
		&i.GameType,
		&i.State,
		&i.DisplayName,
		&i.DurationSeconds,
		&i.CreatedAt,
		&i.StartedAt,
		&i.ProblemID,
		&i.ProblemID_2,
		&i.Title,
		&i.Description,
	)
	return i, err
}

const getUserAuthByUsername = `-- name: GetUserAuthByUsername :one
SELECT users.user_id, username, display_name, icon_path, is_admin, created_at, user_auth_id, user_auths.user_id, auth_type, password_hash FROM users
JOIN user_auths ON users.user_id = user_auths.user_id
WHERE users.username = $1
LIMIT 1
`

type GetUserAuthByUsernameRow struct {
	UserID       int32
	Username     string
	DisplayName  string
	IconPath     *string
	IsAdmin      bool
	CreatedAt    pgtype.Timestamp
	UserAuthID   int32
	UserID_2     int32
	AuthType     string
	PasswordHash *string
}

func (q *Queries) GetUserAuthByUsername(ctx context.Context, username string) (GetUserAuthByUsernameRow, error) {
	row := q.db.QueryRow(ctx, getUserAuthByUsername, username)
	var i GetUserAuthByUsernameRow
	err := row.Scan(
		&i.UserID,
		&i.Username,
		&i.DisplayName,
		&i.IconPath,
		&i.IsAdmin,
		&i.CreatedAt,
		&i.UserAuthID,
		&i.UserID_2,
		&i.AuthType,
		&i.PasswordHash,
	)
	return i, err
}

const getUserByID = `-- name: GetUserByID :one
SELECT user_id, username, display_name, icon_path, is_admin, created_at FROM users
WHERE users.user_id = $1
LIMIT 1
`

func (q *Queries) GetUserByID(ctx context.Context, userID int32) (User, error) {
	row := q.db.QueryRow(ctx, getUserByID, userID)
	var i User
	err := row.Scan(
		&i.UserID,
		&i.Username,
		&i.DisplayName,
		&i.IconPath,
		&i.IsAdmin,
		&i.CreatedAt,
	)
	return i, err
}

const listGamePlayers = `-- name: ListGamePlayers :many
SELECT game_id, game_players.user_id, users.user_id, username, display_name, icon_path, is_admin, created_at FROM game_players
LEFT JOIN users ON game_players.user_id = users.user_id
WHERE game_players.game_id = $1
ORDER BY game_players.user_id
`

type ListGamePlayersRow struct {
	GameID      int32
	UserID      int32
	UserID_2    *int32
	Username    *string
	DisplayName *string
	IconPath    *string
	IsAdmin     *bool
	CreatedAt   pgtype.Timestamp
}

func (q *Queries) ListGamePlayers(ctx context.Context, gameID int32) ([]ListGamePlayersRow, error) {
	rows, err := q.db.Query(ctx, listGamePlayers, gameID)
	if err != nil {
		return nil, err
	}
	defer rows.Close()
	var items []ListGamePlayersRow
	for rows.Next() {
		var i ListGamePlayersRow
		if err := rows.Scan(
			&i.GameID,
			&i.UserID,
			&i.UserID_2,
			&i.Username,
			&i.DisplayName,
			&i.IconPath,
			&i.IsAdmin,
			&i.CreatedAt,
		); err != nil {
			return nil, err
		}
		items = append(items, i)
	}
	if err := rows.Err(); err != nil {
		return nil, err
	}
	return items, nil
}

const listGames = `-- name: ListGames :many
SELECT game_id, game_type, state, display_name, duration_seconds, created_at, started_at, games.problem_id, problems.problem_id, title, description FROM games
LEFT JOIN problems ON games.problem_id = problems.problem_id
ORDER BY games.game_id
`

type ListGamesRow struct {
	GameID          int32
	GameType        string
	State           string
	DisplayName     string
	DurationSeconds int32
	CreatedAt       pgtype.Timestamp
	StartedAt       pgtype.Timestamp
	ProblemID       *int32
	ProblemID_2     *int32
	Title           *string
	Description     *string
}

func (q *Queries) ListGames(ctx context.Context) ([]ListGamesRow, error) {
	rows, err := q.db.Query(ctx, listGames)
	if err != nil {
		return nil, err
	}
	defer rows.Close()
	var items []ListGamesRow
	for rows.Next() {
		var i ListGamesRow
		if err := rows.Scan(
			&i.GameID,
			&i.GameType,
			&i.State,
			&i.DisplayName,
			&i.DurationSeconds,
			&i.CreatedAt,
			&i.StartedAt,
			&i.ProblemID,
			&i.ProblemID_2,
			&i.Title,
			&i.Description,
		); err != nil {
			return nil, err
		}
		items = append(items, i)
	}
	if err := rows.Err(); err != nil {
		return nil, err
	}
	return items, nil
}

const listGamesForPlayer = `-- name: ListGamesForPlayer :many
SELECT games.game_id, game_type, state, display_name, duration_seconds, created_at, started_at, games.problem_id, problems.problem_id, title, description, game_players.game_id, user_id FROM games
LEFT JOIN problems ON games.problem_id = problems.problem_id
JOIN game_players ON games.game_id = game_players.game_id
WHERE game_players.user_id = $1
ORDER BY games.game_id
`

type ListGamesForPlayerRow struct {
	GameID          int32
	GameType        string
	State           string
	DisplayName     string
	DurationSeconds int32
	CreatedAt       pgtype.Timestamp
	StartedAt       pgtype.Timestamp
	ProblemID       *int32
	ProblemID_2     *int32
	Title           *string
	Description     *string
	GameID_2        int32
	UserID          int32
}

func (q *Queries) ListGamesForPlayer(ctx context.Context, userID int32) ([]ListGamesForPlayerRow, error) {
	rows, err := q.db.Query(ctx, listGamesForPlayer, userID)
	if err != nil {
		return nil, err
	}
	defer rows.Close()
	var items []ListGamesForPlayerRow
	for rows.Next() {
		var i ListGamesForPlayerRow
		if err := rows.Scan(
			&i.GameID,
			&i.GameType,
			&i.State,
			&i.DisplayName,
			&i.DurationSeconds,
			&i.CreatedAt,
			&i.StartedAt,
			&i.ProblemID,
			&i.ProblemID_2,
			&i.Title,
			&i.Description,
			&i.GameID_2,
			&i.UserID,
		); err != nil {
			return nil, err
		}
		items = append(items, i)
	}
	if err := rows.Err(); err != nil {
		return nil, err
	}
	return items, nil
}

const listTestcasesByGameID = `-- name: ListTestcasesByGameID :many
SELECT testcase_id, problem_id, stdin, stdout FROM testcases
WHERE testcases.problem_id = (SELECT problem_id FROM games WHERE game_id = $1)
ORDER BY testcases.testcase_id
`

func (q *Queries) ListTestcasesByGameID(ctx context.Context, gameID int32) ([]Testcase, error) {
	rows, err := q.db.Query(ctx, listTestcasesByGameID, gameID)
	if err != nil {
		return nil, err
	}
	defer rows.Close()
	var items []Testcase
	for rows.Next() {
		var i Testcase
		if err := rows.Scan(
			&i.TestcaseID,
			&i.ProblemID,
			&i.Stdin,
			&i.Stdout,
		); err != nil {
			return nil, err
		}
		items = append(items, i)
	}
	if err := rows.Err(); err != nil {
		return nil, err
	}
	return items, nil
}

const listUsers = `-- name: ListUsers :many
SELECT user_id, username, display_name, icon_path, is_admin, created_at FROM users
ORDER BY users.user_id
`

func (q *Queries) ListUsers(ctx context.Context) ([]User, error) {
	rows, err := q.db.Query(ctx, listUsers)
	if err != nil {
		return nil, err
	}
	defer rows.Close()
	var items []User
	for rows.Next() {
		var i User
		if err := rows.Scan(
			&i.UserID,
			&i.Username,
			&i.DisplayName,
			&i.IconPath,
			&i.IsAdmin,
			&i.CreatedAt,
		); err != nil {
			return nil, err
		}
		items = append(items, i)
	}
	if err := rows.Err(); err != nil {
		return nil, err
	}
	return items, nil
}

const updateGame = `-- name: UpdateGame :exec
UPDATE games
SET
    game_type = $2,
    state = $3,
    display_name = $4,
    duration_seconds = $5,
    started_at = $6,
    problem_id = $7
WHERE game_id = $1
`

type UpdateGameParams struct {
	GameID          int32
	GameType        string
	State           string
	DisplayName     string
	DurationSeconds int32
	StartedAt       pgtype.Timestamp
	ProblemID       *int32
}

func (q *Queries) UpdateGame(ctx context.Context, arg UpdateGameParams) error {
	_, err := q.db.Exec(ctx, updateGame,
		arg.GameID,
		arg.GameType,
		arg.State,
		arg.DisplayName,
		arg.DurationSeconds,
		arg.StartedAt,
		arg.ProblemID,
	)
	return err
}

const updateGameStartedAt = `-- name: UpdateGameStartedAt :exec
UPDATE games
SET started_at = $2
WHERE game_id = $1
`

type UpdateGameStartedAtParams struct {
	GameID    int32
	StartedAt pgtype.Timestamp
}

func (q *Queries) UpdateGameStartedAt(ctx context.Context, arg UpdateGameStartedAtParams) error {
	_, err := q.db.Exec(ctx, updateGameStartedAt, arg.GameID, arg.StartedAt)
	return err
}

const updateGameState = `-- name: UpdateGameState :exec
UPDATE games
SET state = $2
WHERE game_id = $1
`

type UpdateGameStateParams struct {
	GameID int32
	State  string
}

func (q *Queries) UpdateGameState(ctx context.Context, arg UpdateGameStateParams) error {
	_, err := q.db.Exec(ctx, updateGameState, arg.GameID, arg.State)
	return err
}