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// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.26.0
// source: query.sql
package db
import (
"context"
"github.com/jackc/pgx/v5/pgtype"
)
const getGameById = `-- name: GetGameById :one
SELECT game_id, state, display_name, duration_seconds, created_at, started_at, games.problem_id, problems.problem_id, title, description FROM games
LEFT JOIN problems ON games.problem_id = problems.problem_id
WHERE games.game_id = $1
LIMIT 1
`
type GetGameByIdRow struct {
GameID int32
State string
DisplayName string
DurationSeconds int32
CreatedAt pgtype.Timestamp
StartedAt pgtype.Timestamp
ProblemID pgtype.Int4
ProblemID_2 pgtype.Int4
Title pgtype.Text
Description pgtype.Text
}
func (q *Queries) GetGameById(ctx context.Context, gameID int32) (GetGameByIdRow, error) {
row := q.db.QueryRow(ctx, getGameById, gameID)
var i GetGameByIdRow
err := row.Scan(
&i.GameID,
&i.State,
&i.DisplayName,
&i.DurationSeconds,
&i.CreatedAt,
&i.StartedAt,
&i.ProblemID,
&i.ProblemID_2,
&i.Title,
&i.Description,
)
return i, err
}
const getUserAuthByUsername = `-- name: GetUserAuthByUsername :one
SELECT users.user_id, username, display_name, icon_path, is_admin, created_at, user_auth_id, user_auths.user_id, auth_type, password_hash FROM users
JOIN user_auths ON users.user_id = user_auths.user_id
WHERE users.username = $1
LIMIT 1
`
type GetUserAuthByUsernameRow struct {
UserID int32
Username string
DisplayName string
IconPath pgtype.Text
IsAdmin bool
CreatedAt pgtype.Timestamp
UserAuthID int32
UserID_2 int32
AuthType string
PasswordHash pgtype.Text
}
func (q *Queries) GetUserAuthByUsername(ctx context.Context, username string) (GetUserAuthByUsernameRow, error) {
row := q.db.QueryRow(ctx, getUserAuthByUsername, username)
var i GetUserAuthByUsernameRow
err := row.Scan(
&i.UserID,
&i.Username,
&i.DisplayName,
&i.IconPath,
&i.IsAdmin,
&i.CreatedAt,
&i.UserAuthID,
&i.UserID_2,
&i.AuthType,
&i.PasswordHash,
)
return i, err
}
const getUserById = `-- name: GetUserById :one
SELECT user_id, username, display_name, icon_path, is_admin, created_at FROM users
WHERE users.user_id = $1
LIMIT 1
`
func (q *Queries) GetUserById(ctx context.Context, userID int32) (User, error) {
row := q.db.QueryRow(ctx, getUserById, userID)
var i User
err := row.Scan(
&i.UserID,
&i.Username,
&i.DisplayName,
&i.IconPath,
&i.IsAdmin,
&i.CreatedAt,
)
return i, err
}
const listGames = `-- name: ListGames :many
SELECT game_id, state, display_name, duration_seconds, created_at, started_at, games.problem_id, problems.problem_id, title, description FROM games
LEFT JOIN problems ON games.problem_id = problems.problem_id
`
type ListGamesRow struct {
GameID int32
State string
DisplayName string
DurationSeconds int32
CreatedAt pgtype.Timestamp
StartedAt pgtype.Timestamp
ProblemID pgtype.Int4
ProblemID_2 pgtype.Int4
Title pgtype.Text
Description pgtype.Text
}
func (q *Queries) ListGames(ctx context.Context) ([]ListGamesRow, error) {
rows, err := q.db.Query(ctx, listGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []ListGamesRow
for rows.Next() {
var i ListGamesRow
if err := rows.Scan(
&i.GameID,
&i.State,
&i.DisplayName,
&i.DurationSeconds,
&i.CreatedAt,
&i.StartedAt,
&i.ProblemID,
&i.ProblemID_2,
&i.Title,
&i.Description,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const listGamesForPlayer = `-- name: ListGamesForPlayer :many
SELECT games.game_id, state, display_name, duration_seconds, created_at, started_at, games.problem_id, problems.problem_id, title, description, game_players.game_id, user_id FROM games
LEFT JOIN problems ON games.problem_id = problems.problem_id
JOIN game_players ON games.game_id = game_players.game_id
WHERE game_players.user_id = $1
`
type ListGamesForPlayerRow struct {
GameID int32
State string
DisplayName string
DurationSeconds int32
CreatedAt pgtype.Timestamp
StartedAt pgtype.Timestamp
ProblemID pgtype.Int4
ProblemID_2 pgtype.Int4
Title pgtype.Text
Description pgtype.Text
GameID_2 int32
UserID int32
}
func (q *Queries) ListGamesForPlayer(ctx context.Context, userID int32) ([]ListGamesForPlayerRow, error) {
rows, err := q.db.Query(ctx, listGamesForPlayer, userID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []ListGamesForPlayerRow
for rows.Next() {
var i ListGamesForPlayerRow
if err := rows.Scan(
&i.GameID,
&i.State,
&i.DisplayName,
&i.DurationSeconds,
&i.CreatedAt,
&i.StartedAt,
&i.ProblemID,
&i.ProblemID_2,
&i.Title,
&i.Description,
&i.GameID_2,
&i.UserID,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const updateGameStartedAt = `-- name: UpdateGameStartedAt :exec
UPDATE games
SET started_at = $2
WHERE game_id = $1
`
type UpdateGameStartedAtParams struct {
GameID int32
StartedAt pgtype.Timestamp
}
func (q *Queries) UpdateGameStartedAt(ctx context.Context, arg UpdateGameStartedAtParams) error {
_, err := q.db.Exec(ctx, updateGameStartedAt, arg.GameID, arg.StartedAt)
return err
}
const updateGameState = `-- name: UpdateGameState :exec
UPDATE games
SET state = $2
WHERE game_id = $1
`
type UpdateGameStateParams struct {
GameID int32
State string
}
func (q *Queries) UpdateGameState(ctx context.Context, arg UpdateGameStateParams) error {
_, err := q.db.Exec(ctx, updateGameState, arg.GameID, arg.State)
return err
}
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