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package game
import (
"net/http"
"time"
"github.com/gorilla/websocket"
)
const (
writeWait = 10 * time.Second
pongWait = 60 * time.Second
pingPeriod = (pongWait * 9) / 10
maxMessageSize = 512
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
func servePlayerWs(hub *GameHub, w http.ResponseWriter, r *http.Request, team string) error {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
return err
}
client := &GameClient{hub: hub, conn: conn, send: make(chan *Message), team: team}
client.hub.register <- client
go client.writePump()
go client.readPump()
return nil
}
func serveWatcherWs(hub *GameHub, w http.ResponseWriter, r *http.Request) error {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
return err
}
watcher := &GameWatcher{hub: hub, conn: conn, send: make(chan *Message)}
watcher.hub.registerWatcher <- watcher
go watcher.writePump()
go watcher.readPump()
return nil
}
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