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import type { components } from "../.server/api/schema";
import { useState, useEffect } from "react";
import useWebSocket, { ReadyState } from "react-use-websocket";
import GolfWatchAppConnecting from "./GolfWatchApps/GolfWatchAppConnecting";
import GolfWatchAppWaiting from "./GolfWatchApps/GolfWatchAppWaiting";
import GolfWatchAppStarting from "./GolfWatchApps/GolfWatchAppStarting";
import GolfWatchAppGaming from "./GolfWatchApps/GolfWatchAppGaming";
import GolfWatchAppFinished from "./GolfWatchApps/GolfWatchAppFinished";
type WebSocketMessage = components["schemas"]["GameWatcherMessageS2C"];
type Game = components["schemas"]["Game"];
type GameState = "connecting" | "waiting" | "starting" | "gaming" | "finished";
export default function GolfWatchApp({
game,
sockToken,
}: {
game: Game;
sockToken: string;
}) {
// const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${game.game_id}/watch?token=${sockToken}`;
const socketUrl =
process.env.NODE_ENV === "development"
? `ws://localhost:8002/sock/golf/${game.game_id}/watch?token=${sockToken}`
: `ws://api-server/sock/golf/${game.game_id}/watch?token=${sockToken}`;
const { lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>(
socketUrl,
{},
);
const [gameState, setGameState] = useState<GameState>("connecting");
const [startedAt, setStartedAt] = useState<number | null>(null);
const [timeLeftSeconds, setTimeLeftSeconds] = useState<number | null>(null);
useEffect(() => {
if (gameState === "starting" && startedAt !== null) {
const timer1 = setInterval(() => {
setTimeLeftSeconds((prev) => {
if (prev === null) {
return null;
}
if (prev <= 1) {
clearInterval(timer1);
setGameState("gaming");
return 0;
}
return prev - 1;
});
}, 1000);
const timer2 = setInterval(() => {
const nowSec = Math.floor(Date.now() / 1000);
const finishedAt = startedAt + game.duration_seconds;
if (nowSec >= finishedAt) {
clearInterval(timer2);
setGameState("finished");
}
}, 1000);
return () => {
clearInterval(timer1);
clearInterval(timer2);
};
}
}, [gameState, startedAt, game.duration_seconds]);
const [scoreA, setScoreA] = useState<number | null>(null);
const [scoreB, setScoreB] = useState<number | null>(null);
const [codeA, setCodeA] = useState<string>("");
const [codeB, setCodeB] = useState<string>("");
if (readyState === ReadyState.UNINSTANTIATED) {
throw new Error("WebSocket is not connected");
}
useEffect(() => {
if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
if (gameState !== "finished") {
setGameState("connecting");
}
} else if (readyState === ReadyState.CONNECTING) {
setGameState("connecting");
} else if (readyState === ReadyState.OPEN) {
if (lastJsonMessage !== null) {
console.log(lastJsonMessage.type);
if (lastJsonMessage.type === "watcher:s2c:start") {
if (
gameState !== "starting" &&
gameState !== "gaming" &&
gameState !== "finished"
) {
const { start_at } = lastJsonMessage.data;
setStartedAt(start_at);
const nowSec = Math.floor(Date.now() / 1000);
setTimeLeftSeconds(start_at - nowSec);
setGameState("starting");
}
} else if (lastJsonMessage.type === "watcher:s2c:code") {
const { player_id, code } = lastJsonMessage.data;
setCodeA(code);
} else if (lastJsonMessage.type === "watcher:s2c:execresult") {
const { score } = lastJsonMessage.data;
if (score !== null && (scoreA === null || score < scoreA)) {
setScoreA(score);
}
}
} else {
setGameState("waiting");
}
}
}, [lastJsonMessage, readyState, gameState, scoreA]);
if (gameState === "connecting") {
return <GolfWatchAppConnecting />;
} else if (gameState === "waiting") {
return <GolfWatchAppWaiting />;
} else if (gameState === "starting") {
return <GolfWatchAppStarting timeLeft={timeLeftSeconds!} />;
} else if (gameState === "gaming") {
return (
<GolfWatchAppGaming
problem={game.problem!.description}
codeA={codeA}
scoreA={scoreA}
codeB={codeB}
scoreB={scoreB}
/>
);
} else if (gameState === "finished") {
return <GolfWatchAppFinished />;
} else {
return null;
}
}
|