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import { useEffect, useState } from "react";
import useWebSocket, { ReadyState } from "react-use-websocket";
import type { components } from "../.server/api/schema";
import GolfWatchAppConnecting from "./GolfWatchApps/GolfWatchAppConnecting";
import GolfWatchAppFinished from "./GolfWatchApps/GolfWatchAppFinished";
import GolfWatchAppGaming, {
PlayerInfo,
} from "./GolfWatchApps/GolfWatchAppGaming";
import GolfWatchAppStarting from "./GolfWatchApps/GolfWatchAppStarting";
import GolfWatchAppWaiting from "./GolfWatchApps/GolfWatchAppWaiting";
type WebSocketMessage = components["schemas"]["GameWatcherMessageS2C"];
type Game = components["schemas"]["Game"];
type GameState = "connecting" | "waiting" | "starting" | "gaming" | "finished";
export default function GolfWatchApp({
game,
sockToken,
}: {
game: Game;
sockToken: string;
}) {
const socketUrl =
process.env.NODE_ENV === "development"
? `ws://localhost:8002/iosdc-japan/2024/code-battle/sock/golf/${game.game_id}/watch?token=${sockToken}`
: `wss://t.nil.ninja/iosdc-japan/2024/code-battle/sock/golf/${game.game_id}/watch?token=${sockToken}`;
const { lastJsonMessage, readyState } = useWebSocket<WebSocketMessage>(
socketUrl,
{},
);
const [gameState, setGameState] = useState<GameState>("connecting");
const [startedAt, setStartedAt] = useState<number | null>(null);
const [leftTimeSeconds, setLeftTimeSeconds] = useState<number | null>(null);
useEffect(() => {
if (gameState === "starting" && startedAt !== null) {
const timer1 = setInterval(() => {
setLeftTimeSeconds((prev) => {
if (prev === null) {
return null;
}
if (prev <= 1) {
clearInterval(timer1);
setGameState("gaming");
return 0;
}
return prev - 1;
});
}, 1000);
const timer2 = setInterval(() => {
const nowSec = Math.floor(Date.now() / 1000);
const finishedAt = startedAt + game.duration_seconds;
if (nowSec >= finishedAt) {
clearInterval(timer2);
setGameState("finished");
}
}, 1000);
return () => {
clearInterval(timer1);
clearInterval(timer2);
};
}
}, [gameState, startedAt, game.duration_seconds]);
const playerA = game.players[0];
const playerB = game.players[1];
const [playerInfoA, setPlayerInfoA] = useState<PlayerInfo>({
displayName: playerA?.display_name ?? null,
iconPath: playerA?.icon_path ?? null,
score: null,
code: "",
submissionResult: undefined,
});
const [playerInfoB, setPlayerInfoB] = useState<PlayerInfo>({
displayName: playerB?.display_name ?? null,
iconPath: playerB?.icon_path ?? null,
score: null,
code: "",
submissionResult: undefined,
});
if (readyState === ReadyState.UNINSTANTIATED) {
throw new Error("WebSocket is not connected");
}
useEffect(() => {
if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
if (gameState !== "finished") {
setGameState("connecting");
}
} else if (readyState === ReadyState.CONNECTING) {
setGameState("connecting");
} else if (readyState === ReadyState.OPEN) {
if (lastJsonMessage !== null) {
console.log(lastJsonMessage.type);
if (lastJsonMessage.type === "watcher:s2c:start") {
if (
gameState !== "starting" &&
gameState !== "gaming" &&
gameState !== "finished"
) {
const { start_at } = lastJsonMessage.data;
setStartedAt(start_at);
const nowSec = Math.floor(Date.now() / 1000);
setLeftTimeSeconds(start_at - nowSec);
setGameState("starting");
}
} else if (lastJsonMessage.type === "watcher:s2c:code") {
const { player_id, code } = lastJsonMessage.data;
if (player_id === playerA?.user_id) {
setPlayerInfoA((prev) => ({ ...prev, code }));
} else if (player_id === playerB?.user_id) {
setPlayerInfoB((prev) => ({ ...prev, code }));
} else {
throw new Error("Unknown player_id");
}
} else if (lastJsonMessage.type === "watcher:s2c:execresult") {
// const { score } = lastJsonMessage.data;
// if (score !== null && (scoreA === null || score < scoreA)) {
// setScoreA(score);
// }
}
} else {
setGameState("waiting");
}
}
}, [
lastJsonMessage,
readyState,
gameState,
playerInfoA,
playerInfoB,
playerA?.user_id,
playerB?.user_id,
]);
if (gameState === "connecting") {
return <GolfWatchAppConnecting />;
} else if (gameState === "waiting") {
return <GolfWatchAppWaiting />;
} else if (gameState === "starting") {
return <GolfWatchAppStarting leftTimeSeconds={leftTimeSeconds!} />;
} else if (gameState === "gaming") {
return (
<GolfWatchAppGaming
problem={game.problem!.description}
playerInfoA={playerInfoA}
playerInfoB={playerInfoB}
leftTimeSeconds={leftTimeSeconds!}
/>
);
} else if (gameState === "finished") {
return <GolfWatchAppFinished />;
} else {
return null;
}
}
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