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import type {
LoaderFunctionArgs,
MetaFunction,
ActionFunctionArgs,
} from "@remix-run/node";
import { useLoaderData, Form } from "@remix-run/react";
import { isAuthenticated } from "../.server/auth";
import { apiClient } from "../.server/api/client";
export const meta: MetaFunction<typeof loader> = ({ data }) => {
return [
{
title: data
? `[Admin] Game Edit ${data.game.display_name} | iOSDC 2024 Albatross.swift`
: "[Admin] Game Edit | iOSDC 2024 Albatross.swift",
},
];
};
export async function loader({ request, params }: LoaderFunctionArgs) {
const { user, token } = await isAuthenticated(request, {
failureRedirect: "/login",
});
if (!user.is_admin) {
throw new Error("Unauthorized");
}
const { gameId } = params;
const { data, error } = await apiClient.GET("/admin/games/{game_id}", {
params: {
path: {
game_id: Number(gameId),
},
header: {
Authorization: `Bearer ${token}`,
},
},
});
if (error) {
throw new Error(error.message);
}
return { game: data.game };
}
export async function action({ request, params }: ActionFunctionArgs) {
const { user, token } = await isAuthenticated(request, {
failureRedirect: "/login",
});
if (!user.is_admin) {
throw new Error("Unauthorized");
}
const { gameId } = params;
const formData = await request.formData();
const action = formData.get("action");
const nextState =
action === "open"
? "waiting_entries"
: action === "start"
? "waiting_start"
: null;
if (!nextState) {
throw new Error("Invalid action");
}
const { error } = await apiClient.PUT("/admin/games/{game_id}", {
params: {
path: {
game_id: Number(gameId),
},
header: {
Authorization: `Bearer ${token}`,
},
},
body: {
state: nextState,
},
});
if (error) {
throw new Error(error.message);
}
}
export default function AdminGameEdit() {
const { game } = useLoaderData<typeof loader>()!;
return (
<div>
<div>
<h1>[Admin] Game Edit {game.display_name}</h1>
<ul>
<li>ID: {game.game_id}</li>
<li>State: {game.state}</li>
<li>Display Name: {game.display_name}</li>
<li>Duration Seconds: {game.duration_seconds}</li>
<li>
Started At:{" "}
{game.started_at
? new Date(game.started_at * 1000).toString()
: "-"}
</li>
<li>Problem ID: {game.problem ? game.problem.problem_id : "-"}</li>
</ul>
<div>
<Form method="post">
<button
type="submit"
name="action"
value="open"
disabled={game.state !== "closed"}
>
Open
</button>
<button
type="submit"
name="action"
value="start"
disabled={game.state !== "waiting_start"}
>
Start
</button>
</Form>
</div>
</div>
</div>
);
}
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