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authornsfisis <nsfisis@gmail.com>2024-07-19 19:05:55 +0900
committernsfisis <nsfisis@gmail.com>2024-07-19 19:19:55 +0900
commitdf5abfc272a151c51f0e5e82214cf7aff8cfa880 (patch)
tree87395be420f16296fab56b55a03f83f87af59366 /frontend/src
parentb0662e8add4864fed69f49a4a5cfb0d8e26523a8 (diff)
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initial commit
Diffstat (limited to 'frontend/src')
-rw-r--r--frontend/src/game.jsx12
-rw-r--r--frontend/src/game/App.jsx99
-rw-r--r--frontend/src/game/GameState.js6
-rw-r--r--frontend/src/game/apps/Connecting.jsx7
-rw-r--r--frontend/src/game/apps/Failed.jsx7
-rw-r--r--frontend/src/game/apps/Finished.jsx24
-rw-r--r--frontend/src/game/apps/Gaming.jsx24
-rw-r--r--frontend/src/game/apps/Starting.jsx9
-rw-r--r--frontend/src/game/apps/Waiting.jsx7
-rw-r--r--frontend/src/watch.jsx11
-rw-r--r--frontend/src/watch/App.jsx63
-rw-r--r--frontend/src/watch/WatchState.js6
-rw-r--r--frontend/src/watch/apps/Connecting.jsx7
-rw-r--r--frontend/src/watch/apps/Failed.jsx7
-rw-r--r--frontend/src/watch/apps/Gaming.jsx29
-rw-r--r--frontend/src/watch/apps/Waiting.jsx7
16 files changed, 325 insertions, 0 deletions
diff --git a/frontend/src/game.jsx b/frontend/src/game.jsx
new file mode 100644
index 0000000..8b31d54
--- /dev/null
+++ b/frontend/src/game.jsx
@@ -0,0 +1,12 @@
+import { createRoot } from 'react-dom/client';
+import App from './game/App.jsx';
+
+const url = new URL(window.location.href);
+const path = url.pathname;
+const match = path.match(/\/golf\/(\d+)\/(a|b)\/$/);
+if (match) {
+ const gameId = match[1];
+ const team = match[2];
+
+ createRoot(document.getElementById('app')).render(<App gameId={gameId} team={team} />);
+}
diff --git a/frontend/src/game/App.jsx b/frontend/src/game/App.jsx
new file mode 100644
index 0000000..9a41ea4
--- /dev/null
+++ b/frontend/src/game/App.jsx
@@ -0,0 +1,99 @@
+import { useState, useEffect } from 'react';
+import useWebSocket, { ReadyState } from 'react-use-websocket';
+import { useDebouncedCallback } from 'use-debounce';
+import Connecting from './apps/Connecting.jsx';
+import Waiting from './apps/Waiting.jsx';
+import Starting from './apps/Starting.jsx';
+import Gaming from './apps/Gaming.jsx';
+import Finished from './apps/Finished.jsx';
+import Failed from './apps/Failed.jsx';
+import { GAME_STATE_CONNECTING, GAME_STATE_WAITING, GAME_STATE_STARTING, GAME_STATE_GAMING, GAME_STATE_FINISHED, GAME_STATE_FAILED } from './GameState.js';
+
+export default ({ gameId, team }) => {
+ // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/${team}/`;
+ const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/${team}/`;
+
+ const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket(socketUrl);
+
+ const [gameState, setGameState] = useState(GAME_STATE_CONNECTING);
+
+ const [problem, setProblem] = useState(null);
+
+ // in seconds
+ const [timeLeft, setTimeLeft] = useState(null);
+ useEffect(() => {
+ if (gameState === GAME_STATE_STARTING && timeLeft !== null) {
+ const timer = setInterval(() => {
+ setTimeLeft(prevTime => {
+ if (prevTime <= 1) {
+ clearInterval(timer);
+ setGameState(GAME_STATE_GAMING);
+ return 0;
+ }
+ return prevTime - 1;
+ });
+ }, 1000);
+
+ return () => clearInterval(timer);
+ }
+ }, [gameState]);
+
+ const [score, setScore] = useState(null);
+
+ const [result, setResult] = useState(null);
+
+ const onCodeChange = useDebouncedCallback((data) => {
+ sendJsonMessage({ type: 'code', data });
+ }, 1000);
+
+ useEffect(() => {
+ if (readyState === ReadyState.UNINSTANTIATED) {
+ setGameState(GAME_STATE_FAILED);
+ } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
+ if (gameState !== GAME_STATE_FINISHED) {
+ setGameState(GAME_STATE_FAILED);
+ }
+ } else if (readyState === ReadyState.CONNECTING) {
+ setGameState(GAME_STATE_CONNECTING);
+ } else if (readyState === ReadyState.OPEN) {
+ if (lastJsonMessage !== null) {
+ if (lastJsonMessage.type === 'prepare') {
+ const { problem } = lastJsonMessage.data;
+ setProblem(problem);
+ sendJsonMessage({ type: 'ready', data: {} });
+ } else if (lastJsonMessage.type === 'start') {
+ const { startTime } = lastJsonMessage.data;
+ const startTimeMs = Date.parse(startTime);
+ setTimeLeft(Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000)));
+ setGameState(GAME_STATE_STARTING);
+ } else if (lastJsonMessage.type === 'finish') {
+ const result = lastJsonMessage.data;
+ setResult(result);
+ setGameState(GAME_STATE_FINISHED);
+ } else if (lastJsonMessage.type === 'score') {
+ const { score } = lastJsonMessage.data;
+ setScore(score);
+ } else {
+ setGameState(GAME_STATE_FAILED);
+ }
+ } else {
+ setGameState(GAME_STATE_WAITING);
+ sendJsonMessage({ type: 'connect', data: {} });
+ }
+ }
+ }, [readyState, lastJsonMessage]);
+
+ return (
+ <div>
+ <h1>Game #{gameId} (team #{team})</h1>
+ <div>
+ { gameState === GAME_STATE_CONNECTING ? (<Connecting gameId={gameId} team={team} />)
+ : gameState === GAME_STATE_WAITING ? (<Waiting gameId={gameId} team={team} />)
+ : gameState === GAME_STATE_STARTING ? (<Starting gameId={gameId} team={team} timeLeft={timeLeft} />)
+ : gameState === GAME_STATE_GAMING ? (<Gaming gameId={gameId} team={team} problem={problem} score={score} onCodeChange={onCodeChange} />)
+ : gameState === GAME_STATE_FINISHED ? (<Finished gameId={gameId} team={team} result={result} />)
+ : (<Failed />) }
+ </div>
+ </div>
+ );
+};
diff --git a/frontend/src/game/GameState.js b/frontend/src/game/GameState.js
new file mode 100644
index 0000000..0e733af
--- /dev/null
+++ b/frontend/src/game/GameState.js
@@ -0,0 +1,6 @@
+export const GAME_STATE_CONNECTING = 'connecting';
+export const GAME_STATE_WAITING = 'waiting';
+export const GAME_STATE_STARTING = 'starting';
+export const GAME_STATE_GAMING = 'gaming';
+export const GAME_STATE_FINISHED = 'finished';
+export const GAME_STATE_FAILED = 'failed';
diff --git a/frontend/src/game/apps/Connecting.jsx b/frontend/src/game/apps/Connecting.jsx
new file mode 100644
index 0000000..464af23
--- /dev/null
+++ b/frontend/src/game/apps/Connecting.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ 接続中です......
+ </div>
+ );
+}
diff --git a/frontend/src/game/apps/Failed.jsx b/frontend/src/game/apps/Failed.jsx
new file mode 100644
index 0000000..f96e999
--- /dev/null
+++ b/frontend/src/game/apps/Failed.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ エラー
+ </div>
+ );
+}
diff --git a/frontend/src/game/apps/Finished.jsx b/frontend/src/game/apps/Finished.jsx
new file mode 100644
index 0000000..efd4e81
--- /dev/null
+++ b/frontend/src/game/apps/Finished.jsx
@@ -0,0 +1,24 @@
+export default ({ result }) => {
+ const { yourScore, opponentScore } = result;
+ const yourScoreToCompare = yourScore ?? Infinity;
+ const opponentScoreToCompare = opponentScore ?? Infinity;
+ const resultText = yourScoreToCompare === opponentScoreToCompare ? '引き分け' : (yourScoreToCompare < opponentScoreToCompare ? 'あなたの勝ち' : 'あなたの負け');
+ return (
+ <>
+ <div>
+ 対戦終了
+ </div>
+ <div>
+ <div>
+ {resultText}
+ </div>
+ <div>
+ あなたのスコア: {yourScore ?? 'なし'}
+ </div>
+ <div>
+ 相手のスコア: {opponentScore ?? 'なし'}
+ </div>
+ </div>
+ </>
+ );
+}
diff --git a/frontend/src/game/apps/Gaming.jsx b/frontend/src/game/apps/Gaming.jsx
new file mode 100644
index 0000000..bf47860
--- /dev/null
+++ b/frontend/src/game/apps/Gaming.jsx
@@ -0,0 +1,24 @@
+export default ({ problem, onCodeChange, score }) => {
+ const handleTextChange = (e) => {
+ onCodeChange({ code: e.target.value });
+ };
+
+ return (
+ <div style={{ display: 'flex' }}>
+ <div style={{ flex: 1, padding: '10px', borderRight: '1px solid #ccc' }}>
+ <div>
+ {problem}
+ </div>
+ <div>
+ {score == null ? 'Score: -' : `Score: ${score} byte`}
+ </div>
+ </div>
+ <div style={{ flex: 1, padding: '10px' }}>
+ <textarea
+ style={{ width: '100%', height: '100%' }}
+ onChange={handleTextChange}
+ />
+ </div>
+ </div>
+ );
+};
diff --git a/frontend/src/game/apps/Starting.jsx b/frontend/src/game/apps/Starting.jsx
new file mode 100644
index 0000000..e66aa34
--- /dev/null
+++ b/frontend/src/game/apps/Starting.jsx
@@ -0,0 +1,9 @@
+export default ({ timeLeft }) => {
+ return (
+ <>
+ <div>
+ 対戦相手が見つかりました。{timeLeft} 秒後にゲームを開始します。
+ </div>
+ </>
+ );
+}
diff --git a/frontend/src/game/apps/Waiting.jsx b/frontend/src/game/apps/Waiting.jsx
new file mode 100644
index 0000000..27fdd76
--- /dev/null
+++ b/frontend/src/game/apps/Waiting.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ 対戦相手が現れるのを待っています......
+ </div>
+ );
+}
diff --git a/frontend/src/watch.jsx b/frontend/src/watch.jsx
new file mode 100644
index 0000000..c8dcda1
--- /dev/null
+++ b/frontend/src/watch.jsx
@@ -0,0 +1,11 @@
+import { createRoot } from 'react-dom/client';
+import App from './watch/App.jsx';
+
+const url = new URL(window.location.href);
+const path = url.pathname;
+const match = path.match(/\/golf\/(\d+)\/watch\/$/);
+if (match) {
+ const gameId = match[1];
+
+ createRoot(document.getElementById('app')).render(<App gameId={gameId} />);
+}
diff --git a/frontend/src/watch/App.jsx b/frontend/src/watch/App.jsx
new file mode 100644
index 0000000..fe415bf
--- /dev/null
+++ b/frontend/src/watch/App.jsx
@@ -0,0 +1,63 @@
+import { useState, useEffect } from 'react';
+import useWebSocket, { ReadyState } from 'react-use-websocket';
+import Connecting from './apps/Connecting.jsx';
+import Waiting from './apps/Waiting.jsx';
+import Gaming from './apps/Gaming.jsx';
+import Failed from './apps/Failed.jsx';
+import { WATCH_STATE_CONNECTING, WATCH_STATE_WAITING, WATCH_STATE_GAMING, WATCH_STATE_FINISHED, WATCH_STATE_FAILED } from './WatchState.js';
+
+export default ({ gameId }) => {
+ // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`;
+ const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`;
+
+ const { lastJsonMessage, readyState } = useWebSocket(socketUrl);
+
+ const [watchState, setWatchState] = useState(WATCH_STATE_CONNECTING);
+
+ const [problem, setProblem] = useState(null);
+
+ const [scoreA, setScoreA] = useState(null);
+ const [codeA, setCodeA] = useState(null);
+ const [scoreB, setScoreB] = useState(null);
+ const [codeB, setCodeB] = useState(null);
+
+ useEffect(() => {
+ if (readyState === ReadyState.UNINSTANTIATED) {
+ setWatchState(WATCH_STATE_FAILED);
+ } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
+ if (watchState !== WATCH_STATE_FINISHED) {
+ setWatchState(WATCH_STATE_FAILED);
+ }
+ } else if (readyState === ReadyState.CONNECTING) {
+ setWatchState(WATCH_STATE_CONNECTING);
+ } else if (readyState === ReadyState.OPEN) {
+ if (lastJsonMessage !== null) {
+ if (lastJsonMessage.type === 'watch') {
+ const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data;
+ setProblem(problem);
+ setScoreA(scoreA_);
+ setCodeA(codeA_);
+ setScoreB(scoreB_);
+ setCodeB(codeB_);
+ setWatchState(WATCH_STATE_GAMING);
+ } else {
+ setWatchState(WATCH_STATE_FAILED);
+ }
+ } else {
+ setWatchState(WATCH_STATE_WAITING);
+ }
+ }
+ }, [readyState, lastJsonMessage]);
+
+ return (
+ <div>
+ <h1>Game #{gameId} watching</h1>
+ <div>
+ { watchState === WATCH_STATE_CONNECTING ? (<Connecting gameId={gameId} />)
+ : watchState === WATCH_STATE_WAITING ? (<Waiting gameId={gameId} />)
+ : watchState === WATCH_STATE_GAMING || watchState === WATCH_STATE_FINISHED ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />)
+ : (<Failed />) }
+ </div>
+ </div>
+ );
+};
diff --git a/frontend/src/watch/WatchState.js b/frontend/src/watch/WatchState.js
new file mode 100644
index 0000000..71f0ba6
--- /dev/null
+++ b/frontend/src/watch/WatchState.js
@@ -0,0 +1,6 @@
+export const WATCH_STATE_CONNECTING = 'connecting';
+export const WATCH_STATE_WAITING = 'waiting';
+export const WATCH_STATE_STARTING = 'starting';
+export const WATCH_STATE_GAMING = 'gaming';
+export const WATCH_STATE_FINISHED = 'finished';
+export const WATCH_STATE_FAILED = 'failed';
diff --git a/frontend/src/watch/apps/Connecting.jsx b/frontend/src/watch/apps/Connecting.jsx
new file mode 100644
index 0000000..464af23
--- /dev/null
+++ b/frontend/src/watch/apps/Connecting.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ 接続中です......
+ </div>
+ );
+}
diff --git a/frontend/src/watch/apps/Failed.jsx b/frontend/src/watch/apps/Failed.jsx
new file mode 100644
index 0000000..f96e999
--- /dev/null
+++ b/frontend/src/watch/apps/Failed.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ エラー
+ </div>
+ );
+}
diff --git a/frontend/src/watch/apps/Gaming.jsx b/frontend/src/watch/apps/Gaming.jsx
new file mode 100644
index 0000000..c844c46
--- /dev/null
+++ b/frontend/src/watch/apps/Gaming.jsx
@@ -0,0 +1,29 @@
+export default ({ problem, scoreA, codeA, scoreB, codeB }) => {
+ return (
+ <>
+ <div style={{ display: 'flex', flexDirection: 'column' }}>
+ <div style={{ display: 'flex', flex: 1, justifyContent: 'center' }}>
+ {problem}
+ </div>
+ <div style={{ display: 'flex', flex: 3 }}>
+ <div style={{ display: 'flex', flex: 3, flexDirection: 'column' }}>
+ <div style={{ flex: 1, justifyContent: 'center' }}>
+ {scoreA}
+ </div>
+ <div style={{ flex: 3 }}>
+ <pre><code>{codeA}</code></pre>
+ </div>
+ </div>
+ <div style={{ display: 'flex', flex: 3, flexDirection: 'column' }}>
+ <div style={{ flex: 1, justifyContent: 'center' }}>
+ {scoreB}
+ </div>
+ <div style={{ flex: 3 }}>
+ <pre><code>{codeB}</code></pre>
+ </div>
+ </div>
+ </div>
+ </div>
+ </>
+ );
+};
diff --git a/frontend/src/watch/apps/Waiting.jsx b/frontend/src/watch/apps/Waiting.jsx
new file mode 100644
index 0000000..27fdd76
--- /dev/null
+++ b/frontend/src/watch/apps/Waiting.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ 対戦相手が現れるのを待っています......
+ </div>
+ );
+}