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|
// Package api provides primitives to interact with the openapi HTTP API.
//
// Code generated by github.com/oapi-codegen/oapi-codegen/v2 version v2.3.0 DO NOT EDIT.
package api
import (
"bytes"
"compress/gzip"
"context"
"encoding/base64"
"encoding/json"
"fmt"
"net/http"
"net/url"
"path"
"strings"
"github.com/getkin/kin-openapi/openapi3"
"github.com/labstack/echo/v4"
"github.com/oapi-codegen/nullable"
"github.com/oapi-codegen/runtime"
strictecho "github.com/oapi-codegen/runtime/strictmiddleware/echo"
)
// Defines values for GameGameType.
const (
Multiplayer GameGameType = "multiplayer"
N1V1 GameGameType = "1v1"
)
// Defines values for GameState.
const (
Closed GameState = "closed"
Finished GameState = "finished"
Gaming GameState = "gaming"
Prepare GameState = "prepare"
Starting GameState = "starting"
WaitingEntries GameState = "waiting_entries"
WaitingStart GameState = "waiting_start"
)
// Defines values for GamePlayerMessageS2CExecResultPayloadStatus.
const (
GamePlayerMessageS2CExecResultPayloadStatusCompileError GamePlayerMessageS2CExecResultPayloadStatus = "compile_error"
GamePlayerMessageS2CExecResultPayloadStatusFailure GamePlayerMessageS2CExecResultPayloadStatus = "failure"
GamePlayerMessageS2CExecResultPayloadStatusInternalError GamePlayerMessageS2CExecResultPayloadStatus = "internal_error"
GamePlayerMessageS2CExecResultPayloadStatusSuccess GamePlayerMessageS2CExecResultPayloadStatus = "success"
GamePlayerMessageS2CExecResultPayloadStatusTimeout GamePlayerMessageS2CExecResultPayloadStatus = "timeout"
GamePlayerMessageS2CExecResultPayloadStatusWrongAnswer GamePlayerMessageS2CExecResultPayloadStatus = "wrong_answer"
)
// Defines values for GameWatcherMessageS2CExecResultPayloadStatus.
const (
GameWatcherMessageS2CExecResultPayloadStatusSuccess GameWatcherMessageS2CExecResultPayloadStatus = "success"
)
// Error defines model for Error.
type Error struct {
Message string `json:"message"`
}
// Game defines model for Game.
type Game struct {
DisplayName string `json:"display_name"`
DurationSeconds int `json:"duration_seconds"`
GameID int `json:"game_id"`
GameType GameGameType `json:"game_type"`
Players []User `json:"players"`
Problem *Problem `json:"problem,omitempty"`
StartedAt *int `json:"started_at,omitempty"`
State GameState `json:"state"`
}
// GameGameType defines model for Game.GameType.
type GameGameType string
// GameState defines model for Game.State.
type GameState string
// GamePlayerMessage defines model for GamePlayerMessage.
type GamePlayerMessage struct {
union json.RawMessage
}
// GamePlayerMessageC2S defines model for GamePlayerMessageC2S.
type GamePlayerMessageC2S struct {
union json.RawMessage
}
// GamePlayerMessageC2SCode defines model for GamePlayerMessageC2SCode.
type GamePlayerMessageC2SCode struct {
Data GamePlayerMessageC2SCodePayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageC2SCodePayload defines model for GamePlayerMessageC2SCodePayload.
type GamePlayerMessageC2SCodePayload struct {
Code string `json:"code"`
}
// GamePlayerMessageC2SEntry defines model for GamePlayerMessageC2SEntry.
type GamePlayerMessageC2SEntry struct {
Type string `json:"type"`
}
// GamePlayerMessageC2SReady defines model for GamePlayerMessageC2SReady.
type GamePlayerMessageC2SReady struct {
Type string `json:"type"`
}
// GamePlayerMessageC2SSubmit defines model for GamePlayerMessageC2SSubmit.
type GamePlayerMessageC2SSubmit struct {
Data GamePlayerMessageC2SSubmitPayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageC2SSubmitPayload defines model for GamePlayerMessageC2SSubmitPayload.
type GamePlayerMessageC2SSubmitPayload struct {
Code string `json:"code"`
}
// GamePlayerMessageS2C defines model for GamePlayerMessageS2C.
type GamePlayerMessageS2C struct {
union json.RawMessage
}
// GamePlayerMessageS2CExecResult defines model for GamePlayerMessageS2CExecResult.
type GamePlayerMessageS2CExecResult struct {
Data GamePlayerMessageS2CExecResultPayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageS2CExecResultPayload defines model for GamePlayerMessageS2CExecResultPayload.
type GamePlayerMessageS2CExecResultPayload struct {
Score nullable.Nullable[int] `json:"score"`
Status GamePlayerMessageS2CExecResultPayloadStatus `json:"status"`
}
// GamePlayerMessageS2CExecResultPayloadStatus defines model for GamePlayerMessageS2CExecResultPayload.Status.
type GamePlayerMessageS2CExecResultPayloadStatus string
// GamePlayerMessageS2CPrepare defines model for GamePlayerMessageS2CPrepare.
type GamePlayerMessageS2CPrepare struct {
Data GamePlayerMessageS2CPreparePayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageS2CPreparePayload defines model for GamePlayerMessageS2CPreparePayload.
type GamePlayerMessageS2CPreparePayload struct {
Problem Problem `json:"problem"`
}
// GamePlayerMessageS2CStart defines model for GamePlayerMessageS2CStart.
type GamePlayerMessageS2CStart struct {
Data GamePlayerMessageS2CStartPayload `json:"data"`
Type string `json:"type"`
}
// GamePlayerMessageS2CStartPayload defines model for GamePlayerMessageS2CStartPayload.
type GamePlayerMessageS2CStartPayload struct {
StartAt int `json:"start_at"`
}
// GameWatcherMessage defines model for GameWatcherMessage.
type GameWatcherMessage struct {
union json.RawMessage
}
// GameWatcherMessageS2C defines model for GameWatcherMessageS2C.
type GameWatcherMessageS2C struct {
union json.RawMessage
}
// GameWatcherMessageS2CCode defines model for GameWatcherMessageS2CCode.
type GameWatcherMessageS2CCode struct {
Data GameWatcherMessageS2CCodePayload `json:"data"`
Type string `json:"type"`
}
// GameWatcherMessageS2CCodePayload defines model for GameWatcherMessageS2CCodePayload.
type GameWatcherMessageS2CCodePayload struct {
Code string `json:"code"`
PlayerID int `json:"player_id"`
}
// GameWatcherMessageS2CExecResult defines model for GameWatcherMessageS2CExecResult.
type GameWatcherMessageS2CExecResult struct {
Data GameWatcherMessageS2CExecResultPayload `json:"data"`
Type string `json:"type"`
}
// GameWatcherMessageS2CExecResultPayload defines model for GameWatcherMessageS2CExecResultPayload.
type GameWatcherMessageS2CExecResultPayload struct {
PlayerID int `json:"player_id"`
Score nullable.Nullable[int] `json:"score"`
Status GameWatcherMessageS2CExecResultPayloadStatus `json:"status"`
Stderr string `json:"stderr"`
Stdout string `json:"stdout"`
}
// GameWatcherMessageS2CExecResultPayloadStatus defines model for GameWatcherMessageS2CExecResultPayload.Status.
type GameWatcherMessageS2CExecResultPayloadStatus string
// GameWatcherMessageS2CStart defines model for GameWatcherMessageS2CStart.
type GameWatcherMessageS2CStart struct {
Data GameWatcherMessageS2CStartPayload `json:"data"`
Type string `json:"type"`
}
// GameWatcherMessageS2CStartPayload defines model for GameWatcherMessageS2CStartPayload.
type GameWatcherMessageS2CStartPayload struct {
StartAt int `json:"start_at"`
}
// Problem defines model for Problem.
type Problem struct {
Description string `json:"description"`
ProblemID int `json:"problem_id"`
Title string `json:"title"`
}
// User defines model for User.
type User struct {
DisplayName string `json:"display_name"`
IconPath *string `json:"icon_path,omitempty"`
IsAdmin bool `json:"is_admin"`
UserID int `json:"user_id"`
Username string `json:"username"`
}
// HeaderAuthorization defines model for header_authorization.
type HeaderAuthorization = string
// PathGameID defines model for path_game_id.
type PathGameID = int
// BadRequest defines model for BadRequest.
type BadRequest = Error
// Forbidden defines model for Forbidden.
type Forbidden = Error
// NotFound defines model for NotFound.
type NotFound = Error
// Unauthorized defines model for Unauthorized.
type Unauthorized = Error
// GetGamesParams defines parameters for GetGames.
type GetGamesParams struct {
Authorization HeaderAuthorization `json:"Authorization"`
}
// GetGameParams defines parameters for GetGame.
type GetGameParams struct {
Authorization HeaderAuthorization `json:"Authorization"`
}
// PostLoginJSONBody defines parameters for PostLogin.
type PostLoginJSONBody struct {
Password string `json:"password"`
RegistrationToken *string `json:"registration_token,omitempty"`
Username string `json:"username"`
}
// GetTokenParams defines parameters for GetToken.
type GetTokenParams struct {
Authorization HeaderAuthorization `json:"Authorization"`
}
// PostLoginJSONRequestBody defines body for PostLogin for application/json ContentType.
type PostLoginJSONRequestBody PostLoginJSONBody
// AsGamePlayerMessageS2C returns the union data inside the GamePlayerMessage as a GamePlayerMessageS2C
func (t GamePlayerMessage) AsGamePlayerMessageS2C() (GamePlayerMessageS2C, error) {
var body GamePlayerMessageS2C
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageS2C overwrites any union data inside the GamePlayerMessage as the provided GamePlayerMessageS2C
func (t *GamePlayerMessage) FromGamePlayerMessageS2C(v GamePlayerMessageS2C) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageS2C performs a merge with any union data inside the GamePlayerMessage, using the provided GamePlayerMessageS2C
func (t *GamePlayerMessage) MergeGamePlayerMessageS2C(v GamePlayerMessageS2C) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageC2S returns the union data inside the GamePlayerMessage as a GamePlayerMessageC2S
func (t GamePlayerMessage) AsGamePlayerMessageC2S() (GamePlayerMessageC2S, error) {
var body GamePlayerMessageC2S
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2S overwrites any union data inside the GamePlayerMessage as the provided GamePlayerMessageC2S
func (t *GamePlayerMessage) FromGamePlayerMessageC2S(v GamePlayerMessageC2S) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2S performs a merge with any union data inside the GamePlayerMessage, using the provided GamePlayerMessageC2S
func (t *GamePlayerMessage) MergeGamePlayerMessageC2S(v GamePlayerMessageC2S) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
func (t GamePlayerMessage) MarshalJSON() ([]byte, error) {
b, err := t.union.MarshalJSON()
return b, err
}
func (t *GamePlayerMessage) UnmarshalJSON(b []byte) error {
err := t.union.UnmarshalJSON(b)
return err
}
// AsGamePlayerMessageC2SEntry returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SEntry
func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SEntry() (GamePlayerMessageC2SEntry, error) {
var body GamePlayerMessageC2SEntry
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2SEntry overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SEntry
func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SEntry(v GamePlayerMessageC2SEntry) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2SEntry performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SEntry
func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SEntry(v GamePlayerMessageC2SEntry) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageC2SReady returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SReady
func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SReady() (GamePlayerMessageC2SReady, error) {
var body GamePlayerMessageC2SReady
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2SReady overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SReady
func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SReady(v GamePlayerMessageC2SReady) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2SReady performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SReady
func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SReady(v GamePlayerMessageC2SReady) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageC2SCode returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SCode
func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SCode() (GamePlayerMessageC2SCode, error) {
var body GamePlayerMessageC2SCode
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2SCode overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SCode
func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SCode(v GamePlayerMessageC2SCode) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2SCode performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SCode
func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SCode(v GamePlayerMessageC2SCode) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageC2SSubmit returns the union data inside the GamePlayerMessageC2S as a GamePlayerMessageC2SSubmit
func (t GamePlayerMessageC2S) AsGamePlayerMessageC2SSubmit() (GamePlayerMessageC2SSubmit, error) {
var body GamePlayerMessageC2SSubmit
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageC2SSubmit overwrites any union data inside the GamePlayerMessageC2S as the provided GamePlayerMessageC2SSubmit
func (t *GamePlayerMessageC2S) FromGamePlayerMessageC2SSubmit(v GamePlayerMessageC2SSubmit) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageC2SSubmit performs a merge with any union data inside the GamePlayerMessageC2S, using the provided GamePlayerMessageC2SSubmit
func (t *GamePlayerMessageC2S) MergeGamePlayerMessageC2SSubmit(v GamePlayerMessageC2SSubmit) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
func (t GamePlayerMessageC2S) MarshalJSON() ([]byte, error) {
b, err := t.union.MarshalJSON()
return b, err
}
func (t *GamePlayerMessageC2S) UnmarshalJSON(b []byte) error {
err := t.union.UnmarshalJSON(b)
return err
}
// AsGamePlayerMessageS2CPrepare returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CPrepare
func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CPrepare() (GamePlayerMessageS2CPrepare, error) {
var body GamePlayerMessageS2CPrepare
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageS2CPrepare overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CPrepare
func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CPrepare(v GamePlayerMessageS2CPrepare) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageS2CPrepare performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CPrepare
func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CPrepare(v GamePlayerMessageS2CPrepare) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageS2CStart returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CStart
func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CStart() (GamePlayerMessageS2CStart, error) {
var body GamePlayerMessageS2CStart
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageS2CStart overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CStart
func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CStart(v GamePlayerMessageS2CStart) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageS2CStart performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CStart
func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CStart(v GamePlayerMessageS2CStart) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGamePlayerMessageS2CExecResult returns the union data inside the GamePlayerMessageS2C as a GamePlayerMessageS2CExecResult
func (t GamePlayerMessageS2C) AsGamePlayerMessageS2CExecResult() (GamePlayerMessageS2CExecResult, error) {
var body GamePlayerMessageS2CExecResult
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGamePlayerMessageS2CExecResult overwrites any union data inside the GamePlayerMessageS2C as the provided GamePlayerMessageS2CExecResult
func (t *GamePlayerMessageS2C) FromGamePlayerMessageS2CExecResult(v GamePlayerMessageS2CExecResult) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGamePlayerMessageS2CExecResult performs a merge with any union data inside the GamePlayerMessageS2C, using the provided GamePlayerMessageS2CExecResult
func (t *GamePlayerMessageS2C) MergeGamePlayerMessageS2CExecResult(v GamePlayerMessageS2CExecResult) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
func (t GamePlayerMessageS2C) MarshalJSON() ([]byte, error) {
b, err := t.union.MarshalJSON()
return b, err
}
func (t *GamePlayerMessageS2C) UnmarshalJSON(b []byte) error {
err := t.union.UnmarshalJSON(b)
return err
}
// AsGameWatcherMessageS2C returns the union data inside the GameWatcherMessage as a GameWatcherMessageS2C
func (t GameWatcherMessage) AsGameWatcherMessageS2C() (GameWatcherMessageS2C, error) {
var body GameWatcherMessageS2C
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGameWatcherMessageS2C overwrites any union data inside the GameWatcherMessage as the provided GameWatcherMessageS2C
func (t *GameWatcherMessage) FromGameWatcherMessageS2C(v GameWatcherMessageS2C) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGameWatcherMessageS2C performs a merge with any union data inside the GameWatcherMessage, using the provided GameWatcherMessageS2C
func (t *GameWatcherMessage) MergeGameWatcherMessageS2C(v GameWatcherMessageS2C) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
func (t GameWatcherMessage) MarshalJSON() ([]byte, error) {
b, err := t.union.MarshalJSON()
return b, err
}
func (t *GameWatcherMessage) UnmarshalJSON(b []byte) error {
err := t.union.UnmarshalJSON(b)
return err
}
// AsGameWatcherMessageS2CStart returns the union data inside the GameWatcherMessageS2C as a GameWatcherMessageS2CStart
func (t GameWatcherMessageS2C) AsGameWatcherMessageS2CStart() (GameWatcherMessageS2CStart, error) {
var body GameWatcherMessageS2CStart
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGameWatcherMessageS2CStart overwrites any union data inside the GameWatcherMessageS2C as the provided GameWatcherMessageS2CStart
func (t *GameWatcherMessageS2C) FromGameWatcherMessageS2CStart(v GameWatcherMessageS2CStart) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGameWatcherMessageS2CStart performs a merge with any union data inside the GameWatcherMessageS2C, using the provided GameWatcherMessageS2CStart
func (t *GameWatcherMessageS2C) MergeGameWatcherMessageS2CStart(v GameWatcherMessageS2CStart) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGameWatcherMessageS2CCode returns the union data inside the GameWatcherMessageS2C as a GameWatcherMessageS2CCode
func (t GameWatcherMessageS2C) AsGameWatcherMessageS2CCode() (GameWatcherMessageS2CCode, error) {
var body GameWatcherMessageS2CCode
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGameWatcherMessageS2CCode overwrites any union data inside the GameWatcherMessageS2C as the provided GameWatcherMessageS2CCode
func (t *GameWatcherMessageS2C) FromGameWatcherMessageS2CCode(v GameWatcherMessageS2CCode) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGameWatcherMessageS2CCode performs a merge with any union data inside the GameWatcherMessageS2C, using the provided GameWatcherMessageS2CCode
func (t *GameWatcherMessageS2C) MergeGameWatcherMessageS2CCode(v GameWatcherMessageS2CCode) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
// AsGameWatcherMessageS2CExecResult returns the union data inside the GameWatcherMessageS2C as a GameWatcherMessageS2CExecResult
func (t GameWatcherMessageS2C) AsGameWatcherMessageS2CExecResult() (GameWatcherMessageS2CExecResult, error) {
var body GameWatcherMessageS2CExecResult
err := json.Unmarshal(t.union, &body)
return body, err
}
// FromGameWatcherMessageS2CExecResult overwrites any union data inside the GameWatcherMessageS2C as the provided GameWatcherMessageS2CExecResult
func (t *GameWatcherMessageS2C) FromGameWatcherMessageS2CExecResult(v GameWatcherMessageS2CExecResult) error {
b, err := json.Marshal(v)
t.union = b
return err
}
// MergeGameWatcherMessageS2CExecResult performs a merge with any union data inside the GameWatcherMessageS2C, using the provided GameWatcherMessageS2CExecResult
func (t *GameWatcherMessageS2C) MergeGameWatcherMessageS2CExecResult(v GameWatcherMessageS2CExecResult) error {
b, err := json.Marshal(v)
if err != nil {
return err
}
merged, err := runtime.JSONMerge(t.union, b)
t.union = merged
return err
}
func (t GameWatcherMessageS2C) MarshalJSON() ([]byte, error) {
b, err := t.union.MarshalJSON()
return b, err
}
func (t *GameWatcherMessageS2C) UnmarshalJSON(b []byte) error {
err := t.union.UnmarshalJSON(b)
return err
}
// ServerInterface represents all server handlers.
type ServerInterface interface {
// List games
// (GET /games)
GetGames(ctx echo.Context, params GetGamesParams) error
// Get a game
// (GET /games/{game_id})
GetGame(ctx echo.Context, gameID PathGameID, params GetGameParams) error
// User login
// (POST /login)
PostLogin(ctx echo.Context) error
// Get a short-lived access token
// (GET /token)
GetToken(ctx echo.Context, params GetTokenParams) error
}
// ServerInterfaceWrapper converts echo contexts to parameters.
type ServerInterfaceWrapper struct {
Handler ServerInterface
}
// GetGames converts echo context to params.
func (w *ServerInterfaceWrapper) GetGames(ctx echo.Context) error {
var err error
// Parameter object where we will unmarshal all parameters from the context
var params GetGamesParams
headers := ctx.Request().Header
// ------------- Required header parameter "Authorization" -------------
if valueList, found := headers[http.CanonicalHeaderKey("Authorization")]; found {
var Authorization HeaderAuthorization
n := len(valueList)
if n != 1 {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Expected one value for Authorization, got %d", n))
}
err = runtime.BindStyledParameterWithOptions("simple", "Authorization", valueList[0], &Authorization, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationHeader, Explode: false, Required: true})
if err != nil {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter Authorization: %s", err))
}
params.Authorization = Authorization
} else {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Header parameter Authorization is required, but not found"))
}
// Invoke the callback with all the unmarshaled arguments
err = w.Handler.GetGames(ctx, params)
return err
}
// GetGame converts echo context to params.
func (w *ServerInterfaceWrapper) GetGame(ctx echo.Context) error {
var err error
// ------------- Path parameter "game_id" -------------
var gameID PathGameID
err = runtime.BindStyledParameterWithOptions("simple", "game_id", ctx.Param("game_id"), &gameID, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationPath, Explode: false, Required: true})
if err != nil {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter game_id: %s", err))
}
// Parameter object where we will unmarshal all parameters from the context
var params GetGameParams
headers := ctx.Request().Header
// ------------- Required header parameter "Authorization" -------------
if valueList, found := headers[http.CanonicalHeaderKey("Authorization")]; found {
var Authorization HeaderAuthorization
n := len(valueList)
if n != 1 {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Expected one value for Authorization, got %d", n))
}
err = runtime.BindStyledParameterWithOptions("simple", "Authorization", valueList[0], &Authorization, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationHeader, Explode: false, Required: true})
if err != nil {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter Authorization: %s", err))
}
params.Authorization = Authorization
} else {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Header parameter Authorization is required, but not found"))
}
// Invoke the callback with all the unmarshaled arguments
err = w.Handler.GetGame(ctx, gameID, params)
return err
}
// PostLogin converts echo context to params.
func (w *ServerInterfaceWrapper) PostLogin(ctx echo.Context) error {
var err error
// Invoke the callback with all the unmarshaled arguments
err = w.Handler.PostLogin(ctx)
return err
}
// GetToken converts echo context to params.
func (w *ServerInterfaceWrapper) GetToken(ctx echo.Context) error {
var err error
// Parameter object where we will unmarshal all parameters from the context
var params GetTokenParams
headers := ctx.Request().Header
// ------------- Required header parameter "Authorization" -------------
if valueList, found := headers[http.CanonicalHeaderKey("Authorization")]; found {
var Authorization HeaderAuthorization
n := len(valueList)
if n != 1 {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Expected one value for Authorization, got %d", n))
}
err = runtime.BindStyledParameterWithOptions("simple", "Authorization", valueList[0], &Authorization, runtime.BindStyledParameterOptions{ParamLocation: runtime.ParamLocationHeader, Explode: false, Required: true})
if err != nil {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Invalid format for parameter Authorization: %s", err))
}
params.Authorization = Authorization
} else {
return echo.NewHTTPError(http.StatusBadRequest, fmt.Sprintf("Header parameter Authorization is required, but not found"))
}
// Invoke the callback with all the unmarshaled arguments
err = w.Handler.GetToken(ctx, params)
return err
}
// This is a simple interface which specifies echo.Route addition functions which
// are present on both echo.Echo and echo.Group, since we want to allow using
// either of them for path registration
type EchoRouter interface {
CONNECT(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
DELETE(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
GET(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
HEAD(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
OPTIONS(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
PATCH(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
POST(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
PUT(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
TRACE(path string, h echo.HandlerFunc, m ...echo.MiddlewareFunc) *echo.Route
}
// RegisterHandlers adds each server route to the EchoRouter.
func RegisterHandlers(router EchoRouter, si ServerInterface) {
RegisterHandlersWithBaseURL(router, si, "")
}
// Registers handlers, and prepends BaseURL to the paths, so that the paths
// can be served under a prefix.
func RegisterHandlersWithBaseURL(router EchoRouter, si ServerInterface, baseURL string) {
wrapper := ServerInterfaceWrapper{
Handler: si,
}
router.GET(baseURL+"/games", wrapper.GetGames)
router.GET(baseURL+"/games/:game_id", wrapper.GetGame)
router.POST(baseURL+"/login", wrapper.PostLogin)
router.GET(baseURL+"/token", wrapper.GetToken)
}
type BadRequestJSONResponse Error
type ForbiddenJSONResponse Error
type NotFoundJSONResponse Error
type UnauthorizedJSONResponse Error
type GetGamesRequestObject struct {
Params GetGamesParams
}
type GetGamesResponseObject interface {
VisitGetGamesResponse(w http.ResponseWriter) error
}
type GetGames200JSONResponse struct {
Games []Game `json:"games"`
}
func (response GetGames200JSONResponse) VisitGetGamesResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(200)
return json.NewEncoder(w).Encode(response)
}
type GetGames401JSONResponse struct{ UnauthorizedJSONResponse }
func (response GetGames401JSONResponse) VisitGetGamesResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(401)
return json.NewEncoder(w).Encode(response)
}
type GetGames403JSONResponse struct{ ForbiddenJSONResponse }
func (response GetGames403JSONResponse) VisitGetGamesResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(403)
return json.NewEncoder(w).Encode(response)
}
type GetGameRequestObject struct {
GameID PathGameID `json:"game_id"`
Params GetGameParams
}
type GetGameResponseObject interface {
VisitGetGameResponse(w http.ResponseWriter) error
}
type GetGame200JSONResponse struct {
Game Game `json:"game"`
}
func (response GetGame200JSONResponse) VisitGetGameResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(200)
return json.NewEncoder(w).Encode(response)
}
type GetGame401JSONResponse struct{ UnauthorizedJSONResponse }
func (response GetGame401JSONResponse) VisitGetGameResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(401)
return json.NewEncoder(w).Encode(response)
}
type GetGame403JSONResponse struct{ ForbiddenJSONResponse }
func (response GetGame403JSONResponse) VisitGetGameResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(403)
return json.NewEncoder(w).Encode(response)
}
type GetGame404JSONResponse struct{ NotFoundJSONResponse }
func (response GetGame404JSONResponse) VisitGetGameResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(404)
return json.NewEncoder(w).Encode(response)
}
type PostLoginRequestObject struct {
Body *PostLoginJSONRequestBody
}
type PostLoginResponseObject interface {
VisitPostLoginResponse(w http.ResponseWriter) error
}
type PostLogin200JSONResponse struct {
Token string `json:"token"`
}
func (response PostLogin200JSONResponse) VisitPostLoginResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(200)
return json.NewEncoder(w).Encode(response)
}
type PostLogin401JSONResponse struct{ UnauthorizedJSONResponse }
func (response PostLogin401JSONResponse) VisitPostLoginResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(401)
return json.NewEncoder(w).Encode(response)
}
type GetTokenRequestObject struct {
Params GetTokenParams
}
type GetTokenResponseObject interface {
VisitGetTokenResponse(w http.ResponseWriter) error
}
type GetToken200JSONResponse struct {
Token string `json:"token"`
}
func (response GetToken200JSONResponse) VisitGetTokenResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(200)
return json.NewEncoder(w).Encode(response)
}
type GetToken401JSONResponse struct{ UnauthorizedJSONResponse }
func (response GetToken401JSONResponse) VisitGetTokenResponse(w http.ResponseWriter) error {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(401)
return json.NewEncoder(w).Encode(response)
}
// StrictServerInterface represents all server handlers.
type StrictServerInterface interface {
// List games
// (GET /games)
GetGames(ctx context.Context, request GetGamesRequestObject) (GetGamesResponseObject, error)
// Get a game
// (GET /games/{game_id})
GetGame(ctx context.Context, request GetGameRequestObject) (GetGameResponseObject, error)
// User login
// (POST /login)
PostLogin(ctx context.Context, request PostLoginRequestObject) (PostLoginResponseObject, error)
// Get a short-lived access token
// (GET /token)
GetToken(ctx context.Context, request GetTokenRequestObject) (GetTokenResponseObject, error)
}
type StrictHandlerFunc = strictecho.StrictEchoHandlerFunc
type StrictMiddlewareFunc = strictecho.StrictEchoMiddlewareFunc
func NewStrictHandler(ssi StrictServerInterface, middlewares []StrictMiddlewareFunc) ServerInterface {
return &strictHandler{ssi: ssi, middlewares: middlewares}
}
type strictHandler struct {
ssi StrictServerInterface
middlewares []StrictMiddlewareFunc
}
// GetGames operation middleware
func (sh *strictHandler) GetGames(ctx echo.Context, params GetGamesParams) error {
var request GetGamesRequestObject
request.Params = params
handler := func(ctx echo.Context, request interface{}) (interface{}, error) {
return sh.ssi.GetGames(ctx.Request().Context(), request.(GetGamesRequestObject))
}
for _, middleware := range sh.middlewares {
handler = middleware(handler, "GetGames")
}
response, err := handler(ctx, request)
if err != nil {
return err
} else if validResponse, ok := response.(GetGamesResponseObject); ok {
return validResponse.VisitGetGamesResponse(ctx.Response())
} else if response != nil {
return fmt.Errorf("unexpected response type: %T", response)
}
return nil
}
// GetGame operation middleware
func (sh *strictHandler) GetGame(ctx echo.Context, gameID PathGameID, params GetGameParams) error {
var request GetGameRequestObject
request.GameID = gameID
request.Params = params
handler := func(ctx echo.Context, request interface{}) (interface{}, error) {
return sh.ssi.GetGame(ctx.Request().Context(), request.(GetGameRequestObject))
}
for _, middleware := range sh.middlewares {
handler = middleware(handler, "GetGame")
}
response, err := handler(ctx, request)
if err != nil {
return err
} else if validResponse, ok := response.(GetGameResponseObject); ok {
return validResponse.VisitGetGameResponse(ctx.Response())
} else if response != nil {
return fmt.Errorf("unexpected response type: %T", response)
}
return nil
}
// PostLogin operation middleware
func (sh *strictHandler) PostLogin(ctx echo.Context) error {
var request PostLoginRequestObject
var body PostLoginJSONRequestBody
if err := ctx.Bind(&body); err != nil {
return err
}
request.Body = &body
handler := func(ctx echo.Context, request interface{}) (interface{}, error) {
return sh.ssi.PostLogin(ctx.Request().Context(), request.(PostLoginRequestObject))
}
for _, middleware := range sh.middlewares {
handler = middleware(handler, "PostLogin")
}
response, err := handler(ctx, request)
if err != nil {
return err
} else if validResponse, ok := response.(PostLoginResponseObject); ok {
return validResponse.VisitPostLoginResponse(ctx.Response())
} else if response != nil {
return fmt.Errorf("unexpected response type: %T", response)
}
return nil
}
// GetToken operation middleware
func (sh *strictHandler) GetToken(ctx echo.Context, params GetTokenParams) error {
var request GetTokenRequestObject
request.Params = params
handler := func(ctx echo.Context, request interface{}) (interface{}, error) {
return sh.ssi.GetToken(ctx.Request().Context(), request.(GetTokenRequestObject))
}
for _, middleware := range sh.middlewares {
handler = middleware(handler, "GetToken")
}
response, err := handler(ctx, request)
if err != nil {
return err
} else if validResponse, ok := response.(GetTokenResponseObject); ok {
return validResponse.VisitGetTokenResponse(ctx.Response())
} else if response != nil {
return fmt.Errorf("unexpected response type: %T", response)
}
return nil
}
// Base64 encoded, gzipped, json marshaled Swagger object
var swaggerSpec = []string{
"H4sIAAAAAAAC/9xZbW/bthP/KvrzP6AboPkpQdH5XZq1WYeuM+oWe1EEBi2dbWYSqZJUHC/Qdx9I6sGU",
"aEt2laBYXgSWyLv73d2PxxP5iAIWJ4wClQJNH1GCOY5BAtdPG8Ah8AVO5YZx8g+WhFH1nlA0zQeRjyiO",
"AU3RlTXLRxy+poRDiKaSp+AjEWwgxkpc7hIlICQndI2yzEcJlpvFGsewIGFpQL2s1BejHRQTKmENHGVK",
"NQeRMCpAO/Qahx/hawpCqqeAUQlU/8RJEpFAQx/eCeNlpfcHDis0Rf8fVsEamlExfMM5y02FIAJOEhMl",
"ZcvjubHMR28ZX5IwBPr0litTmY8+MPmWpTR8erMfmPRW2lTmo8+0YA08g2nLmhrOJZRCI6S4zVkCXBJD",
"hRiEwGtQP+EBx0mkmPOO3uOIVHnzHVyt6PelVHJbTmTLOwh0wm80b+tmQyKSCO8WNB+tbKv53rhp0kdh",
"ynW0FgICRkNhyV28HPkN4vtobzGVU8cHJ5rXjwhoGiu/xvcKSJxGkii0wJWHFVQz3MBppmp4REIs2tL5",
"WRgIuSLMOd5pPZwtI4jbxGf5NJVuibmEcIGl5fAvly9fvrp8NXJGSEgsLaeDiAlQBWaLiSR0vQAquUpb",
"9UbbQQohJJgDyi0r/3UkzY8VoURsILSDVqo/TqmqzlWZKcD6Nn0czKiScIiSMz3+R8V+RuHPFZp+OR7s",
"huh8co0y/0Sh68kcZbcuJGrkfDDXk/kbKvnuLEQfAYfnSV6zEM4SnKfLmMjDodCKm7UDy9YSeUjbDO8i",
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}
// GetSwagger returns the content of the embedded swagger specification file
// or error if failed to decode
func decodeSpec() ([]byte, error) {
zipped, err := base64.StdEncoding.DecodeString(strings.Join(swaggerSpec, ""))
if err != nil {
return nil, fmt.Errorf("error base64 decoding spec: %w", err)
}
zr, err := gzip.NewReader(bytes.NewReader(zipped))
if err != nil {
return nil, fmt.Errorf("error decompressing spec: %w", err)
}
var buf bytes.Buffer
_, err = buf.ReadFrom(zr)
if err != nil {
return nil, fmt.Errorf("error decompressing spec: %w", err)
}
return buf.Bytes(), nil
}
var rawSpec = decodeSpecCached()
// a naive cached of a decoded swagger spec
func decodeSpecCached() func() ([]byte, error) {
data, err := decodeSpec()
return func() ([]byte, error) {
return data, err
}
}
// Constructs a synthetic filesystem for resolving external references when loading openapi specifications.
func PathToRawSpec(pathToFile string) map[string]func() ([]byte, error) {
res := make(map[string]func() ([]byte, error))
if len(pathToFile) > 0 {
res[pathToFile] = rawSpec
}
return res
}
// GetSwagger returns the Swagger specification corresponding to the generated code
// in this file. The external references of Swagger specification are resolved.
// The logic of resolving external references is tightly connected to "import-mapping" feature.
// Externally referenced files must be embedded in the corresponding golang packages.
// Urls can be supported but this task was out of the scope.
func GetSwagger() (swagger *openapi3.T, err error) {
resolvePath := PathToRawSpec("")
loader := openapi3.NewLoader()
loader.IsExternalRefsAllowed = true
loader.ReadFromURIFunc = func(loader *openapi3.Loader, url *url.URL) ([]byte, error) {
pathToFile := url.String()
pathToFile = path.Clean(pathToFile)
getSpec, ok := resolvePath[pathToFile]
if !ok {
err1 := fmt.Errorf("path not found: %s", pathToFile)
return nil, err1
}
return getSpec()
}
var specData []byte
specData, err = rawSpec()
if err != nil {
return
}
swagger, err = loader.LoadFromData(specData)
if err != nil {
return
}
return
}
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