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package taskqueue
import (
"encoding/json"
"github.com/hibiken/asynq"
)
type TaskType string
const (
TaskTypeCreateSubmissionRecord TaskType = "create_submission_record"
TaskTypeCompileSwiftToWasm TaskType = "compile_swift_to_wasm"
TaskTypeCompileWasmToNativeExecutable TaskType = "compile_wasm_to_native_executable"
TaskTypeRunTestcase TaskType = "run_testcase"
)
type TaskPayloadBase struct {
GameID int
UserID int
Code string
}
type TaskPayloadCreateSubmissionRecord struct {
TaskPayloadBase
CodeSize int
}
func NewTaskCreateSubmissionRecord(
gameID int,
userID int,
code string,
codeSize int,
) (*asynq.Task, error) {
payload, err := json.Marshal(TaskPayloadCreateSubmissionRecord{
TaskPayloadBase: TaskPayloadBase{
GameID: gameID,
UserID: userID,
Code: code,
},
CodeSize: codeSize,
})
if err != nil {
return nil, err
}
return asynq.NewTask(string(TaskTypeCreateSubmissionRecord), payload), nil
}
func (t *TaskPayloadCreateSubmissionRecord) GameID() int { return t.TaskPayloadBase.GameID }
func (t *TaskPayloadCreateSubmissionRecord) UserID() int { return t.TaskPayloadBase.UserID }
func (t *TaskPayloadCreateSubmissionRecord) Code() string { return t.TaskPayloadBase.Code }
type TaskPayloadCompileSwiftToWasm struct {
TaskPayloadBase
SubmissionID int
}
func NewTaskCompileSwiftToWasm(
gameID int,
userID int,
code string,
submissionID int,
) (*asynq.Task, error) {
payload, err := json.Marshal(TaskPayloadCompileSwiftToWasm{
TaskPayloadBase: TaskPayloadBase{
GameID: gameID,
UserID: userID,
Code: code,
},
SubmissionID: submissionID,
})
if err != nil {
return nil, err
}
return asynq.NewTask(string(TaskTypeCompileSwiftToWasm), payload), nil
}
func (t *TaskPayloadCompileSwiftToWasm) GameID() int { return t.TaskPayloadBase.GameID }
func (t *TaskPayloadCompileSwiftToWasm) UserID() int { return t.TaskPayloadBase.UserID }
func (t *TaskPayloadCompileSwiftToWasm) Code() string { return t.TaskPayloadBase.Code }
type TaskPayloadCompileWasmToNativeExecutable struct {
TaskPayloadBase
SubmissionID int
}
func NewTaskCompileWasmToNativeExecutable(
gameID int,
userID int,
code string,
submissionID int,
) (*asynq.Task, error) {
payload, err := json.Marshal(TaskPayloadCompileWasmToNativeExecutable{
TaskPayloadBase: TaskPayloadBase{
GameID: gameID,
UserID: userID,
Code: code,
},
SubmissionID: submissionID,
})
if err != nil {
return nil, err
}
return asynq.NewTask(string(TaskTypeCompileWasmToNativeExecutable), payload), nil
}
func (t *TaskPayloadCompileWasmToNativeExecutable) GameID() int { return t.TaskPayloadBase.GameID }
func (t *TaskPayloadCompileWasmToNativeExecutable) UserID() int { return t.TaskPayloadBase.UserID }
func (t *TaskPayloadCompileWasmToNativeExecutable) Code() string { return t.TaskPayloadBase.Code }
type TaskPayloadRunTestcase struct {
TaskPayloadBase
SubmissionID int
TestcaseID int
}
func NewTaskRunTestcase(
gameID int,
userID int,
code string,
submissionID int,
testcaseID int,
) (*asynq.Task, error) {
payload, err := json.Marshal(TaskPayloadRunTestcase{
TaskPayloadBase: TaskPayloadBase{
GameID: gameID,
UserID: userID,
Code: code,
},
SubmissionID: submissionID,
TestcaseID: testcaseID,
})
if err != nil {
return nil, err
}
return asynq.NewTask(string(TaskTypeRunTestcase), payload), nil
}
func (t *TaskPayloadRunTestcase) GameID() int { return t.TaskPayloadBase.GameID }
func (t *TaskPayloadRunTestcase) UserID() int { return t.TaskPayloadBase.UserID }
func (t *TaskPayloadRunTestcase) Code() string { return t.TaskPayloadBase.Code }
type TaskResult interface {
Type() TaskType
GameID() int
}
type TaskResultCreateSubmissionRecord struct {
TaskPayload *TaskPayloadCreateSubmissionRecord
SubmissionID int
Err error
}
func (r *TaskResultCreateSubmissionRecord) Type() TaskType { return TaskTypeCreateSubmissionRecord }
func (r *TaskResultCreateSubmissionRecord) GameID() int { return r.TaskPayload.GameID() }
type TaskResultCompileSwiftToWasm struct {
TaskPayload *TaskPayloadCompileSwiftToWasm
Status string
Stdout string
Stderr string
Err error
}
func (r *TaskResultCompileSwiftToWasm) Type() TaskType { return TaskTypeCompileSwiftToWasm }
func (r *TaskResultCompileSwiftToWasm) GameID() int { return r.TaskPayload.GameID() }
type TaskResultCompileWasmToNativeExecutable struct {
TaskPayload *TaskPayloadCompileWasmToNativeExecutable
Status string
Stdout string
Stderr string
Err error
}
func (r *TaskResultCompileWasmToNativeExecutable) Type() TaskType {
return TaskTypeCompileWasmToNativeExecutable
}
func (r *TaskResultCompileWasmToNativeExecutable) GameID() int { return r.TaskPayload.GameID() }
type TaskResultRunTestcase struct {
TaskPayload *TaskPayloadRunTestcase
Status string
Stdout string
Stderr string
Err error
}
func (r *TaskResultRunTestcase) Type() TaskType { return TaskTypeRunTestcase }
func (r *TaskResultRunTestcase) GameID() int { return r.TaskPayload.GameID() }
|