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import createClient from "openapi-fetch";
import { createContext } from "react";
import { API_BASE_PATH } from "../config";
import type { paths } from "./schema";
const client = createClient<paths>({
baseUrl:
process.env.NODE_ENV === "development"
? `http://localhost:8004${API_BASE_PATH}`
: `https://t.nil.ninja${API_BASE_PATH}`,
});
export async function apiLogin(username: string, password: string) {
const { data, error } = await client.POST("/login", {
body: {
username,
password,
},
});
if (error) throw new Error(error.message);
return data;
}
class AuthenticatedApiClient {
constructor(public readonly token: string) {}
async getGames() {
const { data, error } = await client.GET("/games", {
params: {
header: this._getAuthorizationHeader(),
},
});
if (error) throw new Error(error.message);
return data;
}
async getGame(gameId: number) {
const { data, error } = await client.GET("/games/{game_id}", {
params: {
header: this._getAuthorizationHeader(),
path: { game_id: gameId },
},
});
if (error) throw new Error(error.message);
return data;
}
async getGamePlayLatestState(gameId: number) {
const { data, error } = await client.GET(
"/games/{game_id}/play/latest_state",
{
params: {
header: this._getAuthorizationHeader(),
path: { game_id: gameId },
},
},
);
if (error) throw new Error(error.message);
return data;
}
async postGamePlayCode(gameId: number, code: string) {
const { error } = await client.POST("/games/{game_id}/play/code", {
params: {
header: this._getAuthorizationHeader(),
path: { game_id: gameId },
},
body: { code },
});
if (error) throw new Error(error.message);
}
async postGamePlaySubmit(gameId: number, code: string) {
const { data, error } = await client.POST("/games/{game_id}/play/submit", {
params: {
header: this._getAuthorizationHeader(),
path: { game_id: gameId },
},
body: { code },
});
if (error) throw new Error(error.message);
return data;
}
async getGameWatchRanking(gameId: number) {
const { data, error } = await client.GET("/games/{game_id}/watch/ranking", {
params: {
header: this._getAuthorizationHeader(),
path: { game_id: gameId },
},
});
if (error) throw new Error(error.message);
return data;
}
async getGameWatchLatestStates(gameId: number) {
const { data, error } = await client.GET(
"/games/{game_id}/watch/latest_states",
{
params: {
header: this._getAuthorizationHeader(),
path: { game_id: gameId },
},
},
);
if (error) throw new Error(error.message);
return data;
}
_getAuthorizationHeader() {
return { Authorization: `Bearer ${this.token}` };
}
}
export function createApiClient(token: string) {
return new AuthenticatedApiClient(token);
}
export const ApiClientContext = createContext<AuthenticatedApiClient | null>(
null,
);
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