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| author | nsfisis <nsfisis@gmail.com> | 2024-08-01 22:22:12 +0900 |
|---|---|---|
| committer | nsfisis <nsfisis@gmail.com> | 2024-08-01 22:22:12 +0900 |
| commit | 8f2cceacc8fde328033de7f05bb12e7b1246dd86 (patch) | |
| tree | acb93a52454315c286b9e0f3c624ae1bbcfa32f5 /frontend/app/components/GolfPlayApp.client.tsx | |
| parent | 00e50b2dcfed209669c46da54dc07905d65887b8 (diff) | |
| download | phperkaigi-2025-albatross-8f2cceacc8fde328033de7f05bb12e7b1246dd86.tar.gz phperkaigi-2025-albatross-8f2cceacc8fde328033de7f05bb12e7b1246dd86.tar.zst phperkaigi-2025-albatross-8f2cceacc8fde328033de7f05bb12e7b1246dd86.zip | |
chore(frontend): [biome] format
Diffstat (limited to 'frontend/app/components/GolfPlayApp.client.tsx')
| -rw-r--r-- | frontend/app/components/GolfPlayApp.client.tsx | 260 |
1 files changed, 130 insertions, 130 deletions
diff --git a/frontend/app/components/GolfPlayApp.client.tsx b/frontend/app/components/GolfPlayApp.client.tsx index 0ab8fff..ace0710 100644 --- a/frontend/app/components/GolfPlayApp.client.tsx +++ b/frontend/app/components/GolfPlayApp.client.tsx @@ -16,136 +16,136 @@ type Problem = components["schemas"]["Problem"]; type GameState = "connecting" | "waiting" | "starting" | "gaming" | "finished"; export default function GolfPlayApp({ - game, - sockToken, + game, + sockToken, }: { - game: Game; - sockToken: string; + game: Game; + sockToken: string; }) { - // const socketUrl = `wss://t.nil.ninja/iosdc-japan/2024/sock/golf/${game.game_id}/play?token=${sockToken}`; - const socketUrl = - process.env.NODE_ENV === "development" - ? `ws://localhost:8002/sock/golf/${game.game_id}/play?token=${sockToken}` - : `ws://api-server/sock/golf/${game.game_id}/play?token=${sockToken}`; - - const { sendJsonMessage, lastJsonMessage, readyState } = - useWebSocket<WebSocketMessage>(socketUrl, {}); - - const [gameState, setGameState] = useState<GameState>("connecting"); - - const [problem, setProblem] = useState<Problem | null>(null); - - const [startedAt, setStartedAt] = useState<number | null>(null); - - const [timeLeftSeconds, setTimeLeftSeconds] = useState<number | null>(null); - - useEffect(() => { - if (gameState === "starting" && startedAt !== null) { - const timer1 = setInterval(() => { - setTimeLeftSeconds((prev) => { - if (prev === null) { - return null; - } - if (prev <= 1) { - clearInterval(timer1); - setGameState("gaming"); - return 0; - } - return prev - 1; - }); - }, 1000); - - const timer2 = setInterval(() => { - const nowSec = Math.floor(Date.now() / 1000); - const finishedAt = startedAt + game.duration_seconds; - if (nowSec >= finishedAt) { - clearInterval(timer2); - setGameState("finished"); - } - }, 1000); - - return () => { - clearInterval(timer1); - clearInterval(timer2); - }; - } - }, [gameState, startedAt, game.duration_seconds]); - - const [currentScore, setCurrentScore] = useState<number | null>(null); - - const onCodeChange = useDebouncedCallback((code: string) => { - console.log("player:c2s:code"); - sendJsonMessage({ - type: "player:c2s:code", - data: { code }, - }); - }, 1000); - - if (readyState === ReadyState.UNINSTANTIATED) { - throw new Error("WebSocket is not connected"); - } - - useEffect(() => { - if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { - if (gameState !== "finished") { - setGameState("connecting"); - } - } else if (readyState === ReadyState.CONNECTING) { - setGameState("connecting"); - } else if (readyState === ReadyState.OPEN) { - if (lastJsonMessage !== null) { - console.log(lastJsonMessage.type); - if (lastJsonMessage.type === "player:s2c:prepare") { - const { problem } = lastJsonMessage.data; - setProblem(problem); - console.log("player:c2s:ready"); - sendJsonMessage({ type: "player:c2s:ready" }); - } else if (lastJsonMessage.type === "player:s2c:start") { - if ( - gameState !== "starting" && - gameState !== "gaming" && - gameState !== "finished" - ) { - const { start_at } = lastJsonMessage.data; - setStartedAt(start_at); - const nowSec = Math.floor(Date.now() / 1000); - setTimeLeftSeconds(start_at - nowSec); - setGameState("starting"); - } - } else if (lastJsonMessage.type === "player:s2c:execresult") { - const { score } = lastJsonMessage.data; - if ( - score !== null && - (currentScore === null || score < currentScore) - ) { - setCurrentScore(score); - } - } - } else { - setGameState("waiting"); - console.log("player:c2s:entry"); - sendJsonMessage({ type: "player:c2s:entry" }); - } - } - }, [sendJsonMessage, lastJsonMessage, readyState, gameState, currentScore]); - - if (gameState === "connecting") { - return <GolfPlayAppConnecting />; - } else if (gameState === "waiting") { - return <GolfPlayAppWaiting />; - } else if (gameState === "starting") { - return <GolfPlayAppStarting timeLeft={timeLeftSeconds!} />; - } else if (gameState === "gaming") { - return ( - <GolfPlayAppGaming - problem={problem!.description} - onCodeChange={onCodeChange} - currentScore={currentScore} - /> - ); - } else if (gameState === "finished") { - return <GolfPlayAppFinished />; - } else { - return null; - } + // const socketUrl = `wss://t.nil.ninja/iosdc-japan/2024/sock/golf/${game.game_id}/play?token=${sockToken}`; + const socketUrl = + process.env.NODE_ENV === "development" + ? `ws://localhost:8002/sock/golf/${game.game_id}/play?token=${sockToken}` + : `ws://api-server/sock/golf/${game.game_id}/play?token=${sockToken}`; + + const { sendJsonMessage, lastJsonMessage, readyState } = + useWebSocket<WebSocketMessage>(socketUrl, {}); + + const [gameState, setGameState] = useState<GameState>("connecting"); + + const [problem, setProblem] = useState<Problem | null>(null); + + const [startedAt, setStartedAt] = useState<number | null>(null); + + const [timeLeftSeconds, setTimeLeftSeconds] = useState<number | null>(null); + + useEffect(() => { + if (gameState === "starting" && startedAt !== null) { + const timer1 = setInterval(() => { + setTimeLeftSeconds((prev) => { + if (prev === null) { + return null; + } + if (prev <= 1) { + clearInterval(timer1); + setGameState("gaming"); + return 0; + } + return prev - 1; + }); + }, 1000); + + const timer2 = setInterval(() => { + const nowSec = Math.floor(Date.now() / 1000); + const finishedAt = startedAt + game.duration_seconds; + if (nowSec >= finishedAt) { + clearInterval(timer2); + setGameState("finished"); + } + }, 1000); + + return () => { + clearInterval(timer1); + clearInterval(timer2); + }; + } + }, [gameState, startedAt, game.duration_seconds]); + + const [currentScore, setCurrentScore] = useState<number | null>(null); + + const onCodeChange = useDebouncedCallback((code: string) => { + console.log("player:c2s:code"); + sendJsonMessage({ + type: "player:c2s:code", + data: { code }, + }); + }, 1000); + + if (readyState === ReadyState.UNINSTANTIATED) { + throw new Error("WebSocket is not connected"); + } + + useEffect(() => { + if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { + if (gameState !== "finished") { + setGameState("connecting"); + } + } else if (readyState === ReadyState.CONNECTING) { + setGameState("connecting"); + } else if (readyState === ReadyState.OPEN) { + if (lastJsonMessage !== null) { + console.log(lastJsonMessage.type); + if (lastJsonMessage.type === "player:s2c:prepare") { + const { problem } = lastJsonMessage.data; + setProblem(problem); + console.log("player:c2s:ready"); + sendJsonMessage({ type: "player:c2s:ready" }); + } else if (lastJsonMessage.type === "player:s2c:start") { + if ( + gameState !== "starting" && + gameState !== "gaming" && + gameState !== "finished" + ) { + const { start_at } = lastJsonMessage.data; + setStartedAt(start_at); + const nowSec = Math.floor(Date.now() / 1000); + setTimeLeftSeconds(start_at - nowSec); + setGameState("starting"); + } + } else if (lastJsonMessage.type === "player:s2c:execresult") { + const { score } = lastJsonMessage.data; + if ( + score !== null && + (currentScore === null || score < currentScore) + ) { + setCurrentScore(score); + } + } + } else { + setGameState("waiting"); + console.log("player:c2s:entry"); + sendJsonMessage({ type: "player:c2s:entry" }); + } + } + }, [sendJsonMessage, lastJsonMessage, readyState, gameState, currentScore]); + + if (gameState === "connecting") { + return <GolfPlayAppConnecting />; + } else if (gameState === "waiting") { + return <GolfPlayAppWaiting />; + } else if (gameState === "starting") { + return <GolfPlayAppStarting timeLeft={timeLeftSeconds!} />; + } else if (gameState === "gaming") { + return ( + <GolfPlayAppGaming + problem={problem!.description} + onCodeChange={onCodeChange} + currentScore={currentScore} + /> + ); + } else if (gameState === "finished") { + return <GolfPlayAppFinished />; + } else { + return null; + } } |
