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| author | nsfisis <nsfisis@gmail.com> | 2024-08-05 05:35:45 +0900 |
|---|---|---|
| committer | nsfisis <nsfisis@gmail.com> | 2024-08-05 05:35:45 +0900 |
| commit | b0ff29a3c88bd3014cc966c619683c8d7e33d703 (patch) | |
| tree | 529f1debc2972ac1486e8c0ca4b25827ccd069a6 /frontend/app/components/GolfPlayApp.client.tsx | |
| parent | 9ff9c151e5defd9eed5cba3c88bc341b4360d09c (diff) | |
| parent | dc16e903999af89d87364ad6619e7c8b41301da4 (diff) | |
| download | phperkaigi-2025-albatross-b0ff29a3c88bd3014cc966c619683c8d7e33d703.tar.gz phperkaigi-2025-albatross-b0ff29a3c88bd3014cc966c619683c8d7e33d703.tar.zst phperkaigi-2025-albatross-b0ff29a3c88bd3014cc966c619683c8d7e33d703.zip | |
Merge branch 'feat/task-queue'
Diffstat (limited to 'frontend/app/components/GolfPlayApp.client.tsx')
| -rw-r--r-- | frontend/app/components/GolfPlayApp.client.tsx | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/frontend/app/components/GolfPlayApp.client.tsx b/frontend/app/components/GolfPlayApp.client.tsx index 80e7182..911fae0 100644 --- a/frontend/app/components/GolfPlayApp.client.tsx +++ b/frontend/app/components/GolfPlayApp.client.tsx @@ -73,6 +73,8 @@ export default function GolfPlayApp({ const [currentScore, setCurrentScore] = useState<number | null>(null); + const [lastExecStatus, setLastExecStatus] = useState<string | null>(null); + const onCodeChange = useDebouncedCallback((code: string) => { console.log("player:c2s:code"); sendJsonMessage({ @@ -121,13 +123,14 @@ export default function GolfPlayApp({ setGameState("starting"); } } else if (lastJsonMessage.type === "player:s2c:execresult") { - const { score } = lastJsonMessage.data; + const { status, score } = lastJsonMessage.data; if ( score !== null && (currentScore === null || score < currentScore) ) { setCurrentScore(score); } + setLastExecStatus(status); } } else { setGameState("waiting"); @@ -150,6 +153,7 @@ export default function GolfPlayApp({ onCodeChange={onCodeChange} onCodeSubmit={onCodeSubmit} currentScore={currentScore} + lastExecStatus={lastExecStatus} /> ); } else if (gameState === "finished") { |
