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-rw-r--r--frontend/src/watch/App.jsx63
1 files changed, 63 insertions, 0 deletions
diff --git a/frontend/src/watch/App.jsx b/frontend/src/watch/App.jsx
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+++ b/frontend/src/watch/App.jsx
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+import { useState, useEffect } from 'react';
+import useWebSocket, { ReadyState } from 'react-use-websocket';
+import Connecting from './apps/Connecting.jsx';
+import Waiting from './apps/Waiting.jsx';
+import Gaming from './apps/Gaming.jsx';
+import Failed from './apps/Failed.jsx';
+import { WATCH_STATE_CONNECTING, WATCH_STATE_WAITING, WATCH_STATE_GAMING, WATCH_STATE_FINISHED, WATCH_STATE_FAILED } from './WatchState.js';
+
+export default ({ gameId }) => {
+ // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`;
+ const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`;
+
+ const { lastJsonMessage, readyState } = useWebSocket(socketUrl);
+
+ const [watchState, setWatchState] = useState(WATCH_STATE_CONNECTING);
+
+ const [problem, setProblem] = useState(null);
+
+ const [scoreA, setScoreA] = useState(null);
+ const [codeA, setCodeA] = useState(null);
+ const [scoreB, setScoreB] = useState(null);
+ const [codeB, setCodeB] = useState(null);
+
+ useEffect(() => {
+ if (readyState === ReadyState.UNINSTANTIATED) {
+ setWatchState(WATCH_STATE_FAILED);
+ } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
+ if (watchState !== WATCH_STATE_FINISHED) {
+ setWatchState(WATCH_STATE_FAILED);
+ }
+ } else if (readyState === ReadyState.CONNECTING) {
+ setWatchState(WATCH_STATE_CONNECTING);
+ } else if (readyState === ReadyState.OPEN) {
+ if (lastJsonMessage !== null) {
+ if (lastJsonMessage.type === 'watch') {
+ const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data;
+ setProblem(problem);
+ setScoreA(scoreA_);
+ setCodeA(codeA_);
+ setScoreB(scoreB_);
+ setCodeB(codeB_);
+ setWatchState(WATCH_STATE_GAMING);
+ } else {
+ setWatchState(WATCH_STATE_FAILED);
+ }
+ } else {
+ setWatchState(WATCH_STATE_WAITING);
+ }
+ }
+ }, [readyState, lastJsonMessage]);
+
+ return (
+ <div>
+ <h1>Game #{gameId} watching</h1>
+ <div>
+ { watchState === WATCH_STATE_CONNECTING ? (<Connecting gameId={gameId} />)
+ : watchState === WATCH_STATE_WAITING ? (<Waiting gameId={gameId} />)
+ : watchState === WATCH_STATE_GAMING || watchState === WATCH_STATE_FINISHED ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />)
+ : (<Failed />) }
+ </div>
+ </div>
+ );
+};