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import { useState, useEffect } from 'react';
import useWebSocket, { ReadyState } from 'react-use-websocket';
import Connecting from './apps/Connecting.jsx';
import Waiting from './apps/Waiting.jsx';
import Gaming from './apps/Gaming.jsx';
import Failed from './apps/Failed.jsx';
import { WATCH_STATE_CONNECTING, WATCH_STATE_WAITING, WATCH_STATE_GAMING, WATCH_STATE_FINISHED, WATCH_STATE_FAILED } from './WatchState.js';
export default ({ gameId }) => {
// const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`;
const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`;
const { lastJsonMessage, readyState } = useWebSocket(socketUrl);
const [watchState, setWatchState] = useState(WATCH_STATE_CONNECTING);
const [problem, setProblem] = useState(null);
const [scoreA, setScoreA] = useState(null);
const [codeA, setCodeA] = useState(null);
const [scoreB, setScoreB] = useState(null);
const [codeB, setCodeB] = useState(null);
useEffect(() => {
if (readyState === ReadyState.UNINSTANTIATED) {
setWatchState(WATCH_STATE_FAILED);
} else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
if (watchState !== WATCH_STATE_FINISHED) {
setWatchState(WATCH_STATE_FAILED);
}
} else if (readyState === ReadyState.CONNECTING) {
setWatchState(WATCH_STATE_CONNECTING);
} else if (readyState === ReadyState.OPEN) {
if (lastJsonMessage !== null) {
if (lastJsonMessage.type === 'watch') {
const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data;
setProblem(problem);
setScoreA(scoreA_);
setCodeA(codeA_);
setScoreB(scoreB_);
setCodeB(codeB_);
setWatchState(WATCH_STATE_GAMING);
} else {
setWatchState(WATCH_STATE_FAILED);
}
} else {
setWatchState(WATCH_STATE_WAITING);
}
}
}, [readyState, lastJsonMessage]);
return (
<div>
<h1>Game #{gameId} watching</h1>
<div>
{ watchState === WATCH_STATE_CONNECTING ? (<Connecting gameId={gameId} />)
: watchState === WATCH_STATE_WAITING ? (<Waiting gameId={gameId} />)
: watchState === WATCH_STATE_GAMING || watchState === WATCH_STATE_FINISHED ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />)
: (<Failed />) }
</div>
</div>
);
};
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