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import { useAtomValue, useSetAtom } from "jotai";
import { useHydrateAtoms } from "jotai/utils";
import { useContext, useEffect, useState } from "react";
import { useTimer } from "react-use-precision-timer";
import { ApiClientContext } from "../api/client";
import type { components } from "../api/schema";
import {
gameStateKindAtom,
rankingAtom,
setCurrentTimestampAtom,
setDurationSecondsAtom,
setGameStartedAtAtom,
setLatestGameStatesAtom,
} from "../states/watch";
import GolfWatchAppGaming1v1 from "./GolfWatchApps/GolfWatchAppGaming1v1";
import GolfWatchAppGamingMultiplayer from "./GolfWatchApps/GolfWatchAppGamingMultiplayer";
import GolfWatchAppLoading from "./GolfWatchApps/GolfWatchAppLoading";
import GolfWatchAppStarting from "./GolfWatchApps/GolfWatchAppStarting";
import GolfWatchAppWaiting1v1 from "./GolfWatchApps/GolfWatchAppWaiting1v1";
import GolfWatchAppWaitingMultiplayer from "./GolfWatchApps/GolfWatchAppWaitingMultiplayer";
type Game = components["schemas"]["Game"];
type LatestGameState = components["schemas"]["LatestGameState"];
type RankingEntry = components["schemas"]["RankingEntry"];
export type Props = {
game: Game;
initialGameStates: { [key: string]: LatestGameState };
initialRanking: RankingEntry[];
};
export default function GolfWatchApp({
game,
initialGameStates,
initialRanking,
}: Props) {
useHydrateAtoms([
[rankingAtom, initialRanking],
[setDurationSecondsAtom, game.duration_seconds],
[setGameStartedAtAtom, game.started_at ?? null],
[setLatestGameStatesAtom, initialGameStates],
]);
const apiClient = useContext(ApiClientContext)!;
const gameStateKind = useAtomValue(gameStateKindAtom);
const setGameStartedAt = useSetAtom(setGameStartedAtAtom);
const setCurrentTimestamp = useSetAtom(setCurrentTimestampAtom);
const setLatestGameStates = useSetAtom(setLatestGameStatesAtom);
const setRanking = useSetAtom(rankingAtom);
useTimer({ delay: 1000, startImmediately: true }, setCurrentTimestamp);
const playerA = game.main_players[0];
const playerB = game.main_players[1];
const playerProfileA = playerA
? {
id: playerA.user_id,
displayName: playerA.display_name,
iconPath: playerA.icon_path ?? null,
}
: null;
const playerProfileB = playerB
? {
id: playerB.user_id,
displayName: playerB.display_name,
iconPath: playerB.icon_path ?? null,
}
: null;
const [isDataPolling, setIsDataPolling] = useState(false);
useEffect(() => {
if (isDataPolling) {
return;
}
const timerId = setInterval(async () => {
if (isDataPolling) {
return;
}
setIsDataPolling(true);
try {
if (gameStateKind === "waiting") {
const { game: g } = await apiClient.getGame(game.game_id);
if (g.started_at != null) {
setGameStartedAt(g.started_at);
}
} else if (gameStateKind === "gaming") {
const { states } = await apiClient.getGameWatchLatestStates(
game.game_id,
);
setLatestGameStates(states);
const { ranking } = await apiClient.getGameWatchRanking(game.game_id);
setRanking(ranking);
}
} catch (error) {
console.error(error);
} finally {
setIsDataPolling(false);
}
}, 1000);
return () => {
clearInterval(timerId);
};
}, [
isDataPolling,
apiClient,
game.game_id,
gameStateKind,
setGameStartedAt,
setLatestGameStates,
setRanking,
]);
if (gameStateKind === "loading") {
return <GolfWatchAppLoading />;
} else if (gameStateKind === "waiting") {
return game.game_type === "1v1" ? (
<GolfWatchAppWaiting1v1
gameDisplayName={game.display_name}
playerProfileA={playerProfileA}
playerProfileB={playerProfileB}
/>
) : (
<GolfWatchAppWaitingMultiplayer gameDisplayName={game.display_name} />
);
} else if (gameStateKind === "starting") {
return <GolfWatchAppStarting gameDisplayName={game.display_name} />;
} else if (gameStateKind === "gaming" || gameStateKind === "finished") {
return game.game_type === "1v1" ? (
<GolfWatchAppGaming1v1
gameDisplayName={game.display_name}
playerProfileA={playerProfileA}
playerProfileB={playerProfileB}
problemTitle={game.problem.title}
problemDescription={game.problem.description}
sampleCode={game.problem.sample_code}
/>
) : (
<GolfWatchAppGamingMultiplayer
gameDisplayName={game.display_name}
problemTitle={game.problem.title}
problemDescription={game.problem.description}
sampleCode={game.problem.sample_code}
/>
);
}
}
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