diff options
| author | nsfisis <nsfisis@gmail.com> | 2026-02-28 15:04:21 +0900 |
|---|---|---|
| committer | nsfisis <nsfisis@gmail.com> | 2026-02-28 15:04:47 +0900 |
| commit | 2794e9de67781614edc17336b284266d3e4a740c (patch) | |
| tree | a1fe37cc341f8ad5db90088f8c9bd096f8ea978c /backend/game/service.go | |
| parent | cf72673a8b09cb679d8dd80650d7f972af78d6f8 (diff) | |
| download | phperkaigi-2026-albatross-2794e9de67781614edc17336b284266d3e4a740c.tar.gz phperkaigi-2026-albatross-2794e9de67781614edc17336b284266d3e4a740c.tar.zst phperkaigi-2026-albatross-2794e9de67781614edc17336b284266d3e4a740c.zip | |
feat(admin): allow admin users to view and submit code before game starts
Admin users can now access the gaming UI (problem description, code
editor, submit button) even when a game has not started yet. Regular
users still see the waiting screen as before.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'backend/game/service.go')
| -rw-r--r-- | backend/game/service.go | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/backend/game/service.go b/backend/game/service.go index 13900e1..a054388 100644 --- a/backend/game/service.go +++ b/backend/game/service.go @@ -202,7 +202,7 @@ func (s *Service) GetGameByID(ctx context.Context, gameID int, isAdmin bool) (De return game, nil } -func (s *Service) SaveCode(ctx context.Context, gameID int, userID int32, code string) error { +func (s *Service) SaveCode(ctx context.Context, gameID int, userID int32, code string, isAdmin bool) error { gameRow, err := s.q.GetGameByID(ctx, int32(gameID)) if err != nil { if errors.Is(err, pgx.ErrNoRows) { @@ -210,7 +210,7 @@ func (s *Service) SaveCode(ctx context.Context, gameID int, userID int32, code s } return err } - if !IsGameRunning(gameRow.StartedAt, gameRow.DurationSeconds) { + if !IsGameRunning(gameRow.StartedAt, gameRow.DurationSeconds) && !isAdmin { return ErrGameNotRunning } return s.q.UpdateCode(ctx, db.UpdateCodeParams{ @@ -221,7 +221,7 @@ func (s *Service) SaveCode(ctx context.Context, gameID int, userID int32, code s }) } -func (s *Service) SubmitCode(ctx context.Context, gameID int, userID int32, code string) error { +func (s *Service) SubmitCode(ctx context.Context, gameID int, userID int32, code string, isAdmin bool) error { gameRow, err := s.q.GetGameByID(ctx, int32(gameID)) if err != nil { if errors.Is(err, pgx.ErrNoRows) { @@ -233,7 +233,7 @@ func (s *Service) SubmitCode(ctx context.Context, gameID int, userID int32, code language := gameRow.Language codeSize := s.hub.CalcCodeSize(code, language) - if !IsGameRunning(gameRow.StartedAt, gameRow.DurationSeconds) { + if !IsGameRunning(gameRow.StartedAt, gameRow.DurationSeconds) && !isAdmin { return ErrGameNotRunning } |
