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authornsfisis <nsfisis@gmail.com>2026-02-21 10:29:21 +0900
committernsfisis <nsfisis@gmail.com>2026-02-21 10:29:21 +0900
commite8db174d3e464a5764a9f4bfd82172261bd50519 (patch)
tree68cb8f0713fcc1f960a650d879232cb4c20ca6cd /backend/game/service_test.go
parent1be106ac53caa019a8912af932a43570fa8c052d (diff)
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refactor(api): separate business logic into game, tournament, session packages
Extract business logic from api/handler.go into dedicated service packages: - session: context helpers (resolves admin → api import dependency) - game: game state, code submission, ranking, watch logic - tournament: bracket construction and seed ordering - api/convert.go: domain → API type conversion functions api/handler.go is now a thin adapter that delegates to services and maps domain errors to HTTP status codes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'backend/game/service_test.go')
-rw-r--r--backend/game/service_test.go82
1 files changed, 82 insertions, 0 deletions
diff --git a/backend/game/service_test.go b/backend/game/service_test.go
new file mode 100644
index 0000000..95ceef6
--- /dev/null
+++ b/backend/game/service_test.go
@@ -0,0 +1,82 @@
+package game
+
+import (
+ "testing"
+ "time"
+
+ "github.com/jackc/pgx/v5/pgtype"
+)
+
+func TestIsGameRunning(t *testing.T) {
+ now := time.Now()
+ tests := []struct {
+ name string
+ startedAt pgtype.Timestamp
+ durationSeconds int32
+ want bool
+ }{
+ {
+ name: "not started",
+ startedAt: pgtype.Timestamp{Valid: false},
+ durationSeconds: 300,
+ want: false,
+ },
+ {
+ name: "running",
+ startedAt: pgtype.Timestamp{Time: now.Add(-1 * time.Minute), Valid: true},
+ durationSeconds: 300,
+ want: true,
+ },
+ {
+ name: "finished",
+ startedAt: pgtype.Timestamp{Time: now.Add(-10 * time.Minute), Valid: true},
+ durationSeconds: 300,
+ want: false,
+ },
+ }
+ for _, tt := range tests {
+ t.Run(tt.name, func(t *testing.T) {
+ got := IsGameRunning(tt.startedAt, tt.durationSeconds)
+ if got != tt.want {
+ t.Errorf("IsGameRunning() = %v, want %v", got, tt.want)
+ }
+ })
+ }
+}
+
+func TestIsGameFinished(t *testing.T) {
+ now := time.Now()
+ tests := []struct {
+ name string
+ startedAt pgtype.Timestamp
+ durationSeconds int32
+ want bool
+ }{
+ {
+ name: "not started",
+ startedAt: pgtype.Timestamp{Valid: false},
+ durationSeconds: 300,
+ want: false,
+ },
+ {
+ name: "still running",
+ startedAt: pgtype.Timestamp{Time: now.Add(-1 * time.Minute), Valid: true},
+ durationSeconds: 300,
+ want: false,
+ },
+ {
+ name: "finished",
+ startedAt: pgtype.Timestamp{Time: now.Add(-10 * time.Minute), Valid: true},
+ durationSeconds: 300,
+ want: true,
+ },
+ }
+ for _, tt := range tests {
+ t.Run(tt.name, func(t *testing.T) {
+ got := IsGameFinished(tt.startedAt, tt.durationSeconds)
+ if got != tt.want {
+ t.Errorf("IsGameFinished() = %v, want %v", got, tt.want)
+ }
+ })
+ }
+}