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| author | nsfisis <nsfisis@gmail.com> | 2026-02-17 20:32:58 +0900 |
|---|---|---|
| committer | nsfisis <nsfisis@gmail.com> | 2026-02-17 20:32:58 +0900 |
| commit | 2f3583212f470f454a8bd4942a36742be92ad62b (patch) | |
| tree | 521313b18404adcbae7bc6ddf9ab415a1d959e9b /frontend/app/states | |
| parent | 602cca615c733c79bc3930f37408a0e71ee40e62 (diff) | |
| download | phperkaigi-2026-albatross-2f3583212f470f454a8bd4942a36742be92ad62b.tar.gz phperkaigi-2026-albatross-2f3583212f470f454a8bd4942a36742be92ad62b.tar.zst phperkaigi-2026-albatross-2f3583212f470f454a8bd4942a36742be92ad62b.zip | |
test(frontend): add comprehensive tests for components, hooks, and state
Add 84 new tests covering Jotai atoms (play/watch state transitions,
game timing, score management), utility functions (calcCodeSize,
checkGameResultKind), UI components (SubmitStatusLabel, LeftTime,
SubmitButton, InputText, BorderedContainerWithCaption,
FoldableBorderedContainerWithCaption, UserIcon, PlayerNameAndIcon),
and the usePageTitle hook.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'frontend/app/states')
| -rw-r--r-- | frontend/app/states/play.test.ts | 194 | ||||
| -rw-r--r-- | frontend/app/states/watch.test.ts | 206 |
2 files changed, 400 insertions, 0 deletions
diff --git a/frontend/app/states/play.test.ts b/frontend/app/states/play.test.ts new file mode 100644 index 0000000..0f73039 --- /dev/null +++ b/frontend/app/states/play.test.ts @@ -0,0 +1,194 @@ +import { createStore } from "jotai"; +import { describe, expect, test } from "vitest"; +import { + calcCodeSize, + gameStateKindAtom, + gamingLeftTimeSecondsAtom, + handleSubmitCodePostAtom, + handleSubmitCodePreAtom, + scoreAtom, + setCurrentTimestampAtom, + setDurationSecondsAtom, + setGameStartedAtAtom, + setLatestGameStateAtom, + startingLeftTimeSecondsAtom, + statusAtom, +} from "./play"; + +describe("calcCodeSize", () => { + test("counts UTF-8 bytes after removing whitespace (swift)", () => { + expect(calcCodeSize("print(1)", "swift")).toBe(8); + }); + + test("removes all whitespace for swift", () => { + expect(calcCodeSize("print( 1 )\n", "swift")).toBe(8); + }); + + test("removes <?php tag for php", () => { + expect(calcCodeSize("<?php echo 1;", "php")).toBe(6); + }); + + test("removes <? short tag for php", () => { + expect(calcCodeSize("<? echo 1;", "php")).toBe(6); + }); + + test("removes ?> closing tag for php", () => { + expect(calcCodeSize("<?php echo 1;?>", "php")).toBe(6); + }); + + test("removes whitespace and tags together for php", () => { + expect(calcCodeSize("<?php\n echo 1; \n?>", "php")).toBe(6); + }); + + test("returns 0 for empty string", () => { + expect(calcCodeSize("", "swift")).toBe(0); + }); + + test("counts multi-byte characters correctly", () => { + // "あ" is 3 bytes in UTF-8 + expect(calcCodeSize("あ", "swift")).toBe(3); + }); + + test("php with only tags and whitespace returns 0", () => { + expect(calcCodeSize("<?php ?>", "php")).toBe(0); + }); +}); + +describe("Jotai atoms", () => { + test("gameStateKindAtom returns 'loading' initially", () => { + const store = createStore(); + expect(store.get(gameStateKindAtom)).toBe("loading"); + }); + + test("gameStateKindAtom returns 'waiting' when timestamp set but no startedAt", () => { + const store = createStore(); + store.set(setCurrentTimestampAtom); + expect(store.get(gameStateKindAtom)).toBe("waiting"); + }); + + test("gameStateKindAtom returns 'starting' when now < startedAt", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + store.set(setCurrentTimestampAtom); + store.set(setGameStartedAtAtom, now + 60); + store.set(setDurationSecondsAtom, 300); + expect(store.get(gameStateKindAtom)).toBe("starting"); + }); + + test("gameStateKindAtom returns 'gaming' when now >= startedAt and now < finishedAt", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + store.set(setCurrentTimestampAtom); + store.set(setGameStartedAtAtom, now - 10); + store.set(setDurationSecondsAtom, 300); + expect(store.get(gameStateKindAtom)).toBe("gaming"); + }); + + test("gameStateKindAtom returns 'finished' when now >= finishedAt", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + store.set(setCurrentTimestampAtom); + store.set(setGameStartedAtAtom, now - 400); + store.set(setDurationSecondsAtom, 300); + expect(store.get(gameStateKindAtom)).toBe("finished"); + }); + + test("startingLeftTimeSecondsAtom returns null when startedAt is null", () => { + const store = createStore(); + expect(store.get(startingLeftTimeSecondsAtom)).toBeNull(); + }); + + test("startingLeftTimeSecondsAtom returns null when currentTimestamp is null", () => { + const store = createStore(); + store.set(setGameStartedAtAtom, 1000); + expect(store.get(startingLeftTimeSecondsAtom)).toBeNull(); + }); + + test("startingLeftTimeSecondsAtom returns remaining time before start", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + store.set(setCurrentTimestampAtom); + store.set(setGameStartedAtAtom, now + 30); + const leftTime = store.get(startingLeftTimeSecondsAtom); + expect(leftTime).toBeGreaterThanOrEqual(29); + expect(leftTime).toBeLessThanOrEqual(30); + }); + + test("startingLeftTimeSecondsAtom returns 0 when past start time", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + store.set(setCurrentTimestampAtom); + store.set(setGameStartedAtAtom, now - 10); + expect(store.get(startingLeftTimeSecondsAtom)).toBe(0); + }); + + test("gamingLeftTimeSecondsAtom returns null when startedAt is null", () => { + const store = createStore(); + expect(store.get(gamingLeftTimeSecondsAtom)).toBeNull(); + }); + + test("gamingLeftTimeSecondsAtom returns remaining game time", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + store.set(setCurrentTimestampAtom); + store.set(setGameStartedAtAtom, now - 10); + store.set(setDurationSecondsAtom, 300); + const leftTime = store.get(gamingLeftTimeSecondsAtom); + expect(leftTime).toBeGreaterThanOrEqual(289); + expect(leftTime).toBeLessThanOrEqual(290); + }); + + test("gamingLeftTimeSecondsAtom clamps to 0 when game is over", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + store.set(setCurrentTimestampAtom); + store.set(setGameStartedAtAtom, now - 400); + store.set(setDurationSecondsAtom, 300); + expect(store.get(gamingLeftTimeSecondsAtom)).toBe(0); + }); + + test("gamingLeftTimeSecondsAtom clamps to duration before start", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + store.set(setCurrentTimestampAtom); + store.set(setGameStartedAtAtom, now + 60); + store.set(setDurationSecondsAtom, 300); + expect(store.get(gamingLeftTimeSecondsAtom)).toBe(300); + }); + + test("statusAtom returns 'running' when submitting code", () => { + const store = createStore(); + store.set(handleSubmitCodePreAtom); + expect(store.get(statusAtom)).toBe("running"); + }); + + test("statusAtom returns raw status when not submitting", () => { + const store = createStore(); + expect(store.get(statusAtom)).toBe("none"); + }); + + test("handleSubmitCodePostAtom resets submitting state", () => { + const store = createStore(); + store.set(handleSubmitCodePreAtom); + expect(store.get(statusAtom)).toBe("running"); + store.set(handleSubmitCodePostAtom); + expect(store.get(statusAtom)).toBe("none"); + }); + + test("setLatestGameStateAtom updates status and score", () => { + const store = createStore(); + store.set(setLatestGameStateAtom, { + code: "", + status: "success", + score: 42, + best_score_submitted_at: null, + }); + expect(store.get(statusAtom)).toBe("success"); + expect(store.get(scoreAtom)).toBe(42); + }); + + test("scoreAtom returns null initially", () => { + const store = createStore(); + expect(store.get(scoreAtom)).toBeNull(); + }); +}); diff --git a/frontend/app/states/watch.test.ts b/frontend/app/states/watch.test.ts new file mode 100644 index 0000000..dae1cb9 --- /dev/null +++ b/frontend/app/states/watch.test.ts @@ -0,0 +1,206 @@ +import { createStore } from "jotai"; +import { describe, expect, test } from "vitest"; +import { + calcCodeSize, + checkGameResultKind, + gameStateKindAtom, + gamingLeftTimeSecondsAtom, + latestGameStatesAtom, + rankingAtom, + setCurrentTimestampAtom, + setDurationSecondsAtom, + setGameStartedAtAtom, + setLatestGameStatesAtom, + startingLeftTimeSecondsAtom, +} from "./watch"; + +describe("checkGameResultKind", () => { + test("returns null when game is not finished", () => { + expect(checkGameResultKind("gaming", null, null)).toBeNull(); + expect(checkGameResultKind("waiting", null, null)).toBeNull(); + expect(checkGameResultKind("starting", null, null)).toBeNull(); + expect(checkGameResultKind("loading", null, null)).toBeNull(); + }); + + test("returns draw when both scores are null", () => { + expect(checkGameResultKind("finished", null, null)).toBe("draw"); + }); + + test("returns draw when both states have null scores", () => { + const stateA = { + code: "", + status: "none" as const, + score: null, + best_score_submitted_at: null, + }; + const stateB = { + code: "", + status: "none" as const, + score: null, + best_score_submitted_at: null, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("draw"); + }); + + test("returns winB when only A has null score", () => { + const stateA = { + code: "", + status: "none" as const, + score: null, + best_score_submitted_at: null, + }; + const stateB = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); + }); + + test("returns winA when only B has null score", () => { + const stateA = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + const stateB = { + code: "", + status: "none" as const, + score: null, + best_score_submitted_at: null, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); + }); + + test("returns winA when A has lower score (code golf)", () => { + const stateA = { + code: "a", + status: "success" as const, + score: 5, + best_score_submitted_at: 1000, + }; + const stateB = { + code: "abcdefghij", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); + }); + + test("returns winB when B has lower score (code golf)", () => { + const stateA = { + code: "abcdefghij", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + const stateB = { + code: "a", + status: "success" as const, + score: 5, + best_score_submitted_at: 1000, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); + }); + + test("breaks tie by earlier submission time - A wins", () => { + const stateA = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + const stateB = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1060, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winA"); + }); + + test("breaks tie by earlier submission time - B wins", () => { + const stateA = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1060, + }; + const stateB = { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }; + expect(checkGameResultKind("finished", stateA, stateB)).toBe("winB"); + }); +}); + +describe("watch calcCodeSize", () => { + test("works the same as play calcCodeSize", () => { + expect(calcCodeSize("<?php echo 1;", "php")).toBe(6); + expect(calcCodeSize("print(1)", "swift")).toBe(8); + }); +}); + +describe("watch Jotai atoms", () => { + test("gameStateKindAtom returns 'loading' initially", () => { + const store = createStore(); + expect(store.get(gameStateKindAtom)).toBe("loading"); + }); + + test("gameStateKindAtom transitions through states correctly", () => { + const store = createStore(); + const now = Math.floor(Date.now() / 1000); + + store.set(setCurrentTimestampAtom); + expect(store.get(gameStateKindAtom)).toBe("waiting"); + + store.set(setGameStartedAtAtom, now + 60); + store.set(setDurationSecondsAtom, 300); + expect(store.get(gameStateKindAtom)).toBe("starting"); + + store.set(setGameStartedAtAtom, now - 10); + expect(store.get(gameStateKindAtom)).toBe("gaming"); + + store.set(setGameStartedAtAtom, now - 400); + expect(store.get(gameStateKindAtom)).toBe("finished"); + }); + + test("rankingAtom is empty initially", () => { + const store = createStore(); + expect(store.get(rankingAtom)).toEqual([]); + }); + + test("latestGameStatesAtom is empty initially", () => { + const store = createStore(); + expect(store.get(latestGameStatesAtom)).toEqual({}); + }); + + test("setLatestGameStatesAtom updates states", () => { + const store = createStore(); + const states = { + player1: { + code: "echo 1;", + status: "success" as const, + score: 10, + best_score_submitted_at: 1000, + }, + }; + store.set(setLatestGameStatesAtom, states); + expect(store.get(latestGameStatesAtom)).toEqual(states); + }); + + test("startingLeftTimeSecondsAtom returns null initially", () => { + const store = createStore(); + expect(store.get(startingLeftTimeSecondsAtom)).toBeNull(); + }); + + test("gamingLeftTimeSecondsAtom returns null initially", () => { + const store = createStore(); + expect(store.get(gamingLeftTimeSecondsAtom)).toBeNull(); + }); +}); |
