| Age | Commit message (Collapse) | Author |
|
終了したゲームを一括で multiplayer に変更し、main player を
全削除して再スタートするための管理画面を /admin/restart に追加。
観戦者参加時のカンニング防止が目的。
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
|
Submissions list and detail pages now display the username alongside the
user ID instead of showing only a numeric ID. The problems list page now
includes a direct link to each problem's testcases for easier navigation.
https://claude.ai/code/session_01JF5ZmGAQ4zNbhV5DM729Fw
|
|
Move transaction handling, rejudge workflow, tournament bracket creation,
and data repair logic from admin handler into game.Service and
tournament.Service, mirroring the earlier api package separation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Extract business logic from api/handler.go into dedicated service packages:
- session: context helpers (resolves admin → api import dependency)
- game: game state, code submission, ranking, watch logic
- tournament: bracket construction and seed ordering
- api/convert.go: domain → API type conversion functions
api/handler.go is now a thin adapter that delegates to services and
maps domain errors to HTTP status codes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Use Go 1.22+ range-over-integer syntax, replace interface{} with any,
and remove redundant type parameters.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Extract common rejudge logic into a helper method and add two new
endpoints: rejudge-latest (per-user latest only) and rejudge-all.
This allows re-running submissions in bulk after testcase changes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Allow administrators to re-execute test cases for a specific submission
from the submission detail page. This is useful after testcase fixes or
worker issues.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Replace hardcoded 6-person tournament with a generic single-elimination
bracket system backed by new DB tables (tournaments, tournament_entries,
tournament_matches). Includes admin CRUD, standard seeding algorithm,
bye handling, and a CSS Grid bracket renderer on the frontend.
Add comprehensive tests for backend API/admin handlers, seeding logic,
and frontend bracket component.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Replace concrete *db.Queries and *pgxpool.Pool dependencies with
db.Querier and db.TxManager interfaces across all handlers, game hub,
and auth. This enables unit testing with mocks.
- Enable sqlc emit_interface to generate Querier interface
- Add TxManager abstraction to encapsulate transactions
- Convert auth package-level functions to Authenticator struct
- Add TaskQueueInterface/TaskWorkerInterface for game.Hub
- Add initial unit tests for game logic and API handlers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
handling
- Wrap multi-step DB operations in transactions (signup, submit, game
edit, task result processing)
- Add game running checks to PostGamePlayCode and PostGamePlaySubmit
- Hide ranking code when game is not yet finished
- Replace silenced errors in processTaskResults with slog.Error logging
- Add pgxpool.Pool to Handler/Hub structs for transaction support
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Replace all usages of the standard log package with log/slog across
backend and swift worker. Configure Echo's request logger to emit
structured log attributes via slog instead of the default format.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Migrate from stateless JWT tokens to server-side session management
backed by PostgreSQL. Sessions are hashed with SHA-256 before storage,
cleaned up periodically, and invalidated on logout. This removes the
need for JWT_SECRET/COOKIE_SECRET environment variables and the
golang-jwt dependency.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|