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Cover previously untested logic: session ID generation/hashing,
password authentication, IP rate limiting, game state helpers,
handler endpoints, task enqueue/result processing, and config loading.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Replace concrete *db.Queries and *pgxpool.Pool dependencies with
db.Querier and db.TxManager interfaces across all handlers, game hub,
and auth. This enables unit testing with mocks.
- Enable sqlc emit_interface to generate Querier interface
- Add TxManager abstraction to encapsulate transactions
- Convert auth package-level functions to Authenticator struct
- Add TaskQueueInterface/TaskWorkerInterface for game.Hub
- Add initial unit tests for game logic and API handlers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Add CI workflow running build/lint checks for all components:
- backend: Go build + golangci-lint
- worker/swift: Go build + golangci-lint
- frontend: Biome + TypeScript + ESLint
- worker/php: Biome
Add `ci` recipes to each justfile so GHA uses `just ci` uniformly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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