| Age | Commit message (Collapse) | Author |
|
Move transaction handling, rejudge workflow, tournament bracket creation,
and data repair logic from admin handler into game.Service and
tournament.Service, mirroring the earlier api package separation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Extract business logic from api/handler.go into dedicated service packages:
- session: context helpers (resolves admin → api import dependency)
- game: game state, code submission, ranking, watch logic
- tournament: bracket construction and seed ordering
- api/convert.go: domain → API type conversion functions
api/handler.go is now a thin adapter that delegates to services and
maps domain errors to HTTP status codes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Mount asynqmon HTTP handler under admin/queue with existing session
cookie and admin middleware authentication.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Add ClientIPMiddleware to extract client IP into context.Context,
enabling structured log output with username, IP, and failure reason
for login attempts. Change failed login log level from Error to Warn
as authentication failures are expected events.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Allow administrators to re-execute test cases for a specific submission
from the submission detail page. This is useful after testcase fixes or
worker issues.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Replace concrete *db.Queries and *pgxpool.Pool dependencies with
db.Querier and db.TxManager interfaces across all handlers, game hub,
and auth. This enables unit testing with mocks.
- Enable sqlc emit_interface to generate Querier interface
- Add TxManager abstraction to encapsulate transactions
- Convert auth package-level functions to Authenticator struct
- Add TaskQueueInterface/TaskWorkerInterface for game.Hub
- Add initial unit tests for game logic and API handlers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
handling
- Wrap multi-step DB operations in transactions (signup, submit, game
edit, task result processing)
- Add game running checks to PostGamePlayCode and PostGamePlaySubmit
- Hide ranking code when game is not yet finished
- Replace silenced errors in processTaskResults with slog.Error logging
- Add pgxpool.Pool to Handler/Hub structs for transaction support
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Replace all usages of the standard log package with log/slog across
backend and swift worker. Configure Echo's request logger to emit
structured log attributes via slog instead of the default format.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Migrate from stateless JWT tokens to server-side session management
backed by PostgreSQL. Sessions are hashed with SHA-256 before storage,
cleaned up periodically, and invalidated on logout. This removes the
need for JWT_SECRET/COOKIE_SECRET environment variables and the
golang-jwt dependency.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
|
|
Prevent XSS-based token theft by making the JWT inaccessible to
JavaScript. The backend now sets/clears the cookie via Set-Cookie
headers, and the frontend retrieves user info from /api/me instead
of decoding the JWT directly.
- Add JWTCookieMiddleware to parse cookie and inject claims into context
- Add /me and /logout endpoints to OpenAPI spec and handlers
- Update PostLogin to return user object + Set-Cookie header
- Replace Authorization header auth with cookie-based auth throughout
- Rewrite frontend auth to use /api/me instead of jwt-decode
- Remove jwt-decode dependency
- Configure CORS with credentials for local dev
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
Prevent brute-force attacks by limiting POST /login to 5 requests per
minute per IP address using golang.org/x/time/rate. Unused entries are
cleaned up after 10 minutes of inactivity.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|