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Diffstat (limited to 'frontend/src/watch/App.jsx')
| -rw-r--r-- | frontend/src/watch/App.jsx | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/frontend/src/watch/App.jsx b/frontend/src/watch/App.jsx new file mode 100644 index 0000000..fe415bf --- /dev/null +++ b/frontend/src/watch/App.jsx @@ -0,0 +1,63 @@ +import { useState, useEffect } from 'react'; +import useWebSocket, { ReadyState } from 'react-use-websocket'; +import Connecting from './apps/Connecting.jsx'; +import Waiting from './apps/Waiting.jsx'; +import Gaming from './apps/Gaming.jsx'; +import Failed from './apps/Failed.jsx'; +import { WATCH_STATE_CONNECTING, WATCH_STATE_WAITING, WATCH_STATE_GAMING, WATCH_STATE_FINISHED, WATCH_STATE_FAILED } from './WatchState.js'; + +export default ({ gameId }) => { + // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`; + const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`; + + const { lastJsonMessage, readyState } = useWebSocket(socketUrl); + + const [watchState, setWatchState] = useState(WATCH_STATE_CONNECTING); + + const [problem, setProblem] = useState(null); + + const [scoreA, setScoreA] = useState(null); + const [codeA, setCodeA] = useState(null); + const [scoreB, setScoreB] = useState(null); + const [codeB, setCodeB] = useState(null); + + useEffect(() => { + if (readyState === ReadyState.UNINSTANTIATED) { + setWatchState(WATCH_STATE_FAILED); + } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) { + if (watchState !== WATCH_STATE_FINISHED) { + setWatchState(WATCH_STATE_FAILED); + } + } else if (readyState === ReadyState.CONNECTING) { + setWatchState(WATCH_STATE_CONNECTING); + } else if (readyState === ReadyState.OPEN) { + if (lastJsonMessage !== null) { + if (lastJsonMessage.type === 'watch') { + const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data; + setProblem(problem); + setScoreA(scoreA_); + setCodeA(codeA_); + setScoreB(scoreB_); + setCodeB(codeB_); + setWatchState(WATCH_STATE_GAMING); + } else { + setWatchState(WATCH_STATE_FAILED); + } + } else { + setWatchState(WATCH_STATE_WAITING); + } + } + }, [readyState, lastJsonMessage]); + + return ( + <div> + <h1>Game #{gameId} watching</h1> + <div> + { watchState === WATCH_STATE_CONNECTING ? (<Connecting gameId={gameId} />) + : watchState === WATCH_STATE_WAITING ? (<Waiting gameId={gameId} />) + : watchState === WATCH_STATE_GAMING || watchState === WATCH_STATE_FINISHED ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />) + : (<Failed />) } + </div> + </div> + ); +}; |
