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authornsfisis <nsfisis@gmail.com>2024-07-19 19:05:55 +0900
committernsfisis <nsfisis@gmail.com>2024-07-19 19:19:55 +0900
commitdf5abfc272a151c51f0e5e82214cf7aff8cfa880 (patch)
tree87395be420f16296fab56b55a03f83f87af59366
parentb0662e8add4864fed69f49a4a5cfb0d8e26523a8 (diff)
downloadphperkaigi-2025-albatross-df5abfc272a151c51f0e5e82214cf7aff8cfa880.tar.gz
phperkaigi-2025-albatross-df5abfc272a151c51f0e5e82214cf7aff8cfa880.tar.zst
phperkaigi-2025-albatross-df5abfc272a151c51f0e5e82214cf7aff8cfa880.zip
initial commit
-rw-r--r--Dockerfile23
-rw-r--r--Makefile11
-rw-r--r--backend/game.go328
-rw-r--r--backend/go.mod9
-rw-r--r--backend/go.sum12
-rw-r--r--backend/main.go259
-rw-r--r--backend/message.go104
-rw-r--r--compose.yaml29
-rw-r--r--frontend/.gitignore2
-rw-r--r--frontend/build.mjs13
-rw-r--r--frontend/package-lock.json143
-rw-r--r--frontend/package.json20
-rw-r--r--frontend/public/golf/game.html11
-rw-r--r--frontend/public/golf/index.html18
-rw-r--r--frontend/public/golf/watch.html11
-rw-r--r--frontend/public/index.html17
-rw-r--r--frontend/public/race/game.html11
-rw-r--r--frontend/public/race/index.html14
-rw-r--r--frontend/public/race/watch.html11
-rw-r--r--frontend/src/game.jsx12
-rw-r--r--frontend/src/game/App.jsx99
-rw-r--r--frontend/src/game/GameState.js6
-rw-r--r--frontend/src/game/apps/Connecting.jsx7
-rw-r--r--frontend/src/game/apps/Failed.jsx7
-rw-r--r--frontend/src/game/apps/Finished.jsx24
-rw-r--r--frontend/src/game/apps/Gaming.jsx24
-rw-r--r--frontend/src/game/apps/Starting.jsx9
-rw-r--r--frontend/src/game/apps/Waiting.jsx7
-rw-r--r--frontend/src/watch.jsx11
-rw-r--r--frontend/src/watch/App.jsx63
-rw-r--r--frontend/src/watch/WatchState.js6
-rw-r--r--frontend/src/watch/apps/Connecting.jsx7
-rw-r--r--frontend/src/watch/apps/Failed.jsx7
-rw-r--r--frontend/src/watch/apps/Gaming.jsx29
-rw-r--r--frontend/src/watch/apps/Waiting.jsx7
35 files changed, 1371 insertions, 0 deletions
diff --git a/Dockerfile b/Dockerfile
new file mode 100644
index 0000000..cea460a
--- /dev/null
+++ b/Dockerfile
@@ -0,0 +1,23 @@
+FROM golang:1.22.3 AS backend-builder
+
+WORKDIR /build
+COPY ./backend /build
+RUN go build -o /build/server .
+
+################################################################################
+FROM node:18.20.2 AS frontend-builder
+
+WORKDIR /build
+COPY ./frontend /build
+RUN npm install
+RUN npm run build
+
+################################################################################
+FROM golang:1.22.3
+
+WORKDIR /app
+COPY --from=backend-builder /build/server /app/server
+COPY ./frontend/public /app/public
+COPY --from=frontend-builder /build/dist/js /app/public/js
+
+CMD ["/app/server"]
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..6cd9091
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,11 @@
+.PHONY: build
+build:
+ docker compose build
+
+.PHONY: up
+up:
+ docker compose up -d
+
+.PHONY: down
+down:
+ docker compose down
diff --git a/backend/game.go b/backend/game.go
new file mode 100644
index 0000000..bc2069a
--- /dev/null
+++ b/backend/game.go
@@ -0,0 +1,328 @@
+package main
+
+import (
+ "log"
+ "net/http"
+ "time"
+
+ "github.com/gorilla/websocket"
+)
+
+type GameHub struct {
+ game *Game
+ clients map[*GameClient]bool
+ receive chan *MessageWithClient
+ register chan *GameClient
+ unregister chan *GameClient
+ watchers map[*GameWatcher]bool
+ registerWatcher chan *GameWatcher
+ unregisterWatcher chan *GameWatcher
+ state int
+ finishTime time.Time
+}
+
+func NewGameHub(game *Game) *GameHub {
+ return &GameHub{
+ game: game,
+ clients: make(map[*GameClient]bool),
+ receive: make(chan *MessageWithClient),
+ register: make(chan *GameClient),
+ unregister: make(chan *GameClient),
+ watchers: make(map[*GameWatcher]bool),
+ registerWatcher: make(chan *GameWatcher),
+ unregisterWatcher: make(chan *GameWatcher),
+ state: 0,
+ }
+}
+
+func (h *GameHub) Run() {
+ ticker := time.NewTicker(10 * time.Second)
+ defer func() {
+ ticker.Stop()
+ }()
+
+ for {
+ select {
+ case client := <-h.register:
+ h.clients[client] = true
+ log.Printf("client registered: %d", len(h.clients))
+ case client := <-h.unregister:
+ if _, ok := h.clients[client]; ok {
+ h.closeClient(client)
+ }
+ log.Printf("client unregistered: %d", len(h.clients))
+ if len(h.clients) == 0 {
+ h.Close()
+ return
+ }
+ case watcher := <-h.registerWatcher:
+ h.watchers[watcher] = true
+ log.Printf("watcher registered: %d", len(h.watchers))
+ case watcher := <-h.unregisterWatcher:
+ if _, ok := h.watchers[watcher]; ok {
+ h.closeWatcher(watcher)
+ }
+ log.Printf("watcher unregistered: %d", len(h.watchers))
+ case message := <-h.receive:
+ log.Printf("received message: %s", message.Message.Type)
+ switch message.Message.Type {
+ case "connect":
+ if h.state == 0 {
+ h.state = 1
+ } else if h.state == 1 {
+ h.state = 2
+ for client := range h.clients {
+ client.send <- &Message{Type: "prepare", Data: MessageDataPrepare{Problem: "1 から 100 までの FizzBuzz を実装せよ (終端を含む)。"}}
+ }
+ } else {
+ log.Printf("invalid state: %d", h.state)
+ h.closeClient(message.Client)
+ }
+ case "ready":
+ if h.state == 2 {
+ h.state = 3
+ } else if h.state == 3 {
+ h.state = 4
+ for client := range h.clients {
+ client.send <- &Message{Type: "start", Data: MessageDataStart{StartTime: time.Now().Add(10 * time.Second).UTC().Format(time.RFC3339)}}
+ }
+ h.finishTime = time.Now().Add(3 * time.Minute)
+ } else {
+ log.Printf("invalid state: %d", h.state)
+ h.closeClient(message.Client)
+ }
+ case "code":
+ if h.state == 4 {
+ code := message.Message.Data.(MessageDataCode).Code
+ message.Client.code = code
+ message.Client.send <- &Message{Type: "score", Data: MessageDataScore{Score: 100}}
+ if message.Client.score == nil {
+ message.Client.score = new(int)
+ }
+ *message.Client.score = 100
+
+ var scoreA, scoreB *int
+ var codeA, codeB string
+ for client := range h.clients {
+ if client.team == "a" {
+ scoreA = client.score
+ codeA = client.code
+ } else {
+ scoreB = client.score
+ codeB = client.code
+ }
+ }
+ for watcher := range h.watchers {
+ watcher.send <- &Message{
+ Type: "watch",
+ Data: MessageDataWatch{
+ Problem: "1 から 100 までの FizzBuzz を実装せよ (終端を含む)。",
+ ScoreA: scoreA,
+ CodeA: codeA,
+ ScoreB: scoreB,
+ CodeB: codeB,
+ },
+ }
+ }
+ } else {
+ log.Printf("invalid state: %d", h.state)
+ h.closeClient(message.Client)
+ }
+ default:
+ log.Printf("unknown message type: %s", message.Message.Type)
+ h.closeClient(message.Client)
+ }
+ case <-ticker.C:
+ log.Printf("state: %d", h.state)
+ if h.state == 4 {
+ if time.Now().After(h.finishTime) {
+ h.state = 5
+ clientAndScores := make(map[*GameClient]*int)
+ for client := range h.clients {
+ clientAndScores[client] = client.score
+ }
+ for client, score := range clientAndScores {
+ var opponentScore *int
+ for c2, s2 := range clientAndScores {
+ if c2 != client {
+ opponentScore = s2
+ break
+ }
+ }
+ client.send <- &Message{Type: "finish", Data: MessageDataFinish{YourScore: score, OpponentScore: opponentScore}}
+ }
+ }
+ }
+ }
+ }
+}
+
+func (h *GameHub) Close() {
+ for client := range h.clients {
+ h.closeClient(client)
+ }
+ close(h.receive)
+ close(h.register)
+ close(h.unregister)
+ for watcher := range h.watchers {
+ h.closeWatcher(watcher)
+ }
+ close(h.registerWatcher)
+ close(h.unregisterWatcher)
+}
+
+func (h *GameHub) closeClient(client *GameClient) {
+ delete(h.clients, client)
+ close(client.send)
+}
+
+func (h *GameHub) closeWatcher(watcher *GameWatcher) {
+ delete(h.watchers, watcher)
+ close(watcher.send)
+}
+
+const (
+ writeWait = 10 * time.Second
+ pongWait = 60 * time.Second
+ pingPeriod = (pongWait * 9) / 10
+ maxMessageSize = 512
+)
+
+var (
+ newline = []byte{'\n'}
+ space = []byte{' '}
+)
+
+var upgrader = websocket.Upgrader{
+ ReadBufferSize: 1024,
+ WriteBufferSize: 1024,
+}
+
+type GameClient struct {
+ hub *GameHub
+ conn *websocket.Conn
+ send chan *Message
+ score *int
+ code string
+ team string
+}
+
+type GameWatcher struct {
+ hub *GameHub
+ conn *websocket.Conn
+ send chan *Message
+}
+
+// Receives messages from the client and sends them to the hub.
+func (c *GameClient) readPump() {
+ defer func() {
+ log.Printf("closing client")
+ c.hub.unregister <- c
+ c.conn.Close()
+ }()
+ c.conn.SetReadLimit(maxMessageSize)
+ c.conn.SetReadDeadline(time.Now().Add(pongWait))
+ c.conn.SetPongHandler(func(string) error { c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
+ for {
+ var message Message
+ err := c.conn.ReadJSON(&message)
+ if err != nil {
+ log.Printf("error: %v", err)
+ return
+ }
+ c.hub.receive <- &MessageWithClient{c, &message}
+ }
+}
+
+// Receives messages from the hub and sends them to the client.
+func (c *GameClient) writePump() {
+ ticker := time.NewTicker(pingPeriod)
+ defer func() {
+ ticker.Stop()
+ c.conn.Close()
+ }()
+ for {
+ select {
+ case message, ok := <-c.send:
+ c.conn.SetWriteDeadline(time.Now().Add(writeWait))
+ if !ok {
+ c.conn.WriteMessage(websocket.CloseMessage, []byte{})
+ return
+ }
+
+ err := c.conn.WriteJSON(message)
+ if err != nil {
+ return
+ }
+ case <-ticker.C:
+ c.conn.SetWriteDeadline(time.Now().Add(writeWait))
+ if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
+ return
+ }
+ }
+ }
+}
+
+func serveWs(hub *GameHub, w http.ResponseWriter, r *http.Request, team string) {
+ conn, err := upgrader.Upgrade(w, r, nil)
+ if err != nil {
+ log.Println(err)
+ return
+ }
+ client := &GameClient{hub: hub, conn: conn, send: make(chan *Message), team: team}
+ client.hub.register <- client
+
+ go client.writePump()
+ go client.readPump()
+}
+
+func serveWsWatcher(hub *GameHub, w http.ResponseWriter, r *http.Request) {
+ conn, err := upgrader.Upgrade(w, r, nil)
+ if err != nil {
+ log.Println(err)
+ return
+ }
+ watcher := &GameWatcher{hub: hub, conn: conn, send: make(chan *Message)}
+ watcher.hub.registerWatcher <- watcher
+
+ go watcher.writePump()
+ go watcher.readPump()
+}
+
+// Receives messages from the client and sends them to the hub.
+func (c *GameWatcher) readPump() {
+ c.conn.SetReadLimit(maxMessageSize)
+ c.conn.SetReadDeadline(time.Now().Add(pongWait))
+ c.conn.SetPongHandler(func(string) error { c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
+}
+
+// Receives messages from the hub and sends them to the client.
+func (c *GameWatcher) writePump() {
+ ticker := time.NewTicker(pingPeriod)
+ defer func() {
+ ticker.Stop()
+ c.conn.Close()
+ log.Printf("closing watcher")
+ c.hub.unregisterWatcher <- c
+ }()
+ for {
+ select {
+ case message, ok := <-c.send:
+ c.conn.SetWriteDeadline(time.Now().Add(writeWait))
+ if !ok {
+ c.conn.WriteMessage(websocket.CloseMessage, []byte{})
+ return
+ }
+
+ err := c.conn.WriteJSON(message)
+ if err != nil {
+ return
+ }
+ case <-ticker.C:
+ c.conn.SetWriteDeadline(time.Now().Add(writeWait))
+ if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
+ return
+ }
+ }
+ }
+}
diff --git a/backend/go.mod b/backend/go.mod
new file mode 100644
index 0000000..63e750f
--- /dev/null
+++ b/backend/go.mod
@@ -0,0 +1,9 @@
+module iosdc-code-battle-poc
+
+go 1.22.3
+
+require (
+ github.com/gorilla/websocket v1.5.3
+ github.com/jmoiron/sqlx v1.4.0
+ github.com/lib/pq v1.10.9
+)
diff --git a/backend/go.sum b/backend/go.sum
new file mode 100644
index 0000000..b60655d
--- /dev/null
+++ b/backend/go.sum
@@ -0,0 +1,12 @@
+filippo.io/edwards25519 v1.1.0 h1:FNf4tywRC1HmFuKW5xopWpigGjJKiJSV0Cqo0cJWDaA=
+filippo.io/edwards25519 v1.1.0/go.mod h1:BxyFTGdWcka3PhytdK4V28tE5sGfRvvvRV7EaN4VDT4=
+github.com/go-sql-driver/mysql v1.8.1 h1:LedoTUt/eveggdHS9qUFC1EFSa8bU2+1pZjSRpvNJ1Y=
+github.com/go-sql-driver/mysql v1.8.1/go.mod h1:wEBSXgmK//2ZFJyE+qWnIsVGmvmEKlqwuVSjsCm7DZg=
+github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
+github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
+github.com/jmoiron/sqlx v1.4.0 h1:1PLqN7S1UYp5t4SrVVnt4nUVNemrDAtxlulVe+Qgm3o=
+github.com/jmoiron/sqlx v1.4.0/go.mod h1:ZrZ7UsYB/weZdl2Bxg6jCRO9c3YHl8r3ahlKmRT4JLY=
+github.com/lib/pq v1.10.9 h1:YXG7RB+JIjhP29X+OtkiDnYaXQwpS4JEWq7dtCCRUEw=
+github.com/lib/pq v1.10.9/go.mod h1:AlVN5x4E4T544tWzH6hKfbfQvm3HdbOxrmggDNAPY9o=
+github.com/mattn/go-sqlite3 v1.14.22 h1:2gZY6PC6kBnID23Tichd1K+Z0oS6nE/XwU+Vz/5o4kU=
+github.com/mattn/go-sqlite3 v1.14.22/go.mod h1:Uh1q+B4BYcTPb+yiD3kU8Ct7aC0hY9fxUwlHK0RXw+Y=
diff --git a/backend/main.go b/backend/main.go
new file mode 100644
index 0000000..68df25b
--- /dev/null
+++ b/backend/main.go
@@ -0,0 +1,259 @@
+package main
+
+import (
+ "fmt"
+ "log"
+ "net/http"
+ "os"
+ "strconv"
+ "time"
+
+ "github.com/jmoiron/sqlx"
+ _ "github.com/lib/pq"
+)
+
+type Config struct {
+ dbHost string
+ dbPort string
+ dbUser string
+ dbPassword string
+ dbName string
+}
+
+var config *Config
+
+var db *sqlx.DB
+
+func loadEnv() (*Config, error) {
+ dbHost, exists := os.LookupEnv("ALBATROSS_DB_HOST")
+ if !exists {
+ return nil, fmt.Errorf("ALBATROSS_DB_HOST not set")
+ }
+ dbPort, exists := os.LookupEnv("ALBATROSS_DB_PORT")
+ if !exists {
+ return nil, fmt.Errorf("ALBATROSS_DB_PORT not set")
+ }
+ dbUser, exists := os.LookupEnv("ALBATROSS_DB_USER")
+ if !exists {
+ return nil, fmt.Errorf("ALBATROSS_DB_USER not set")
+ }
+ dbPassword, exists := os.LookupEnv("ALBATROSS_DB_PASSWORD")
+ if !exists {
+ return nil, fmt.Errorf("ALBATROSS_DB_PASSWORD not set")
+ }
+ dbName, exists := os.LookupEnv("ALBATROSS_DB_NAME")
+ if !exists {
+ return nil, fmt.Errorf("ALBATROSS_DB_NAME not set")
+ }
+ return &Config{
+ dbHost: dbHost,
+ dbPort: dbPort,
+ dbUser: dbUser,
+ dbPassword: dbPassword,
+ dbName: dbName,
+ }, nil
+}
+
+const (
+ gameTypeGolf = "golf"
+ gameTypeRace = "race"
+)
+
+const (
+ gameStateWaiting = "waiting"
+ gameStateReady = "ready"
+ gameStatePlaying = "playing"
+ gameStateFinished = "finished"
+)
+
+type Game struct {
+ GameID int `db:"game_id"`
+ // "golf" or "race"
+ Type string `db:"type"`
+ CreatedAt string `db:"created_at"`
+ State string `db:"state"`
+}
+
+func initDB() error {
+ _, err := db.Exec(`
+ CREATE TABLE IF NOT EXISTS games (
+ game_id SERIAL PRIMARY KEY,
+ type VARCHAR(255) NOT NULL,
+ created_at TIMESTAMP NOT NULL DEFAULT NOW(),
+ state VARCHAR(255) NOT NULL
+ );
+ `)
+ return err
+}
+
+var gameHubs = map[int]*GameHub{}
+
+func startGame(game *Game) {
+ if gameHubs[game.GameID] != nil {
+ return
+ }
+ gameHubs[game.GameID] = NewGameHub(game)
+ go gameHubs[game.GameID].Run()
+}
+
+func handleGolfPost(w http.ResponseWriter, r *http.Request) {
+ var yourTeam string
+ waitingGolfGames := []Game{}
+ err := db.Select(&waitingGolfGames, "SELECT * FROM games WHERE type = $1 AND state = $2 ORDER BY created_at", gameTypeGolf, gameStateWaiting)
+ if err != nil {
+ http.Error(w, "Error getting games", http.StatusInternalServerError)
+ return
+ }
+ if len(waitingGolfGames) == 0 {
+ _, err = db.Exec("INSERT INTO games (type, state) VALUES ($1, $2)", gameTypeGolf, gameStateWaiting)
+ if err != nil {
+ http.Error(w, "Error creating game", http.StatusInternalServerError)
+ return
+ }
+ waitingGolfGames = []Game{}
+ err = db.Select(&waitingGolfGames, "SELECT * FROM games WHERE type = $1 AND state = $2 ORDER BY created_at", gameTypeGolf, gameStateWaiting)
+ if err != nil {
+ http.Error(w, "Error getting games", http.StatusInternalServerError)
+ return
+ }
+ yourTeam = "a"
+ startGame(&waitingGolfGames[0])
+ } else {
+ yourTeam = "b"
+ db.Exec("UPDATE games SET state = $1 WHERE game_id = $2", gameStateReady, waitingGolfGames[0].GameID)
+ }
+ waitingGame := waitingGolfGames[0]
+
+ http.Redirect(w, r, fmt.Sprintf("/golf/%d/%s/", waitingGame.GameID, yourTeam), http.StatusSeeOther)
+}
+
+func handleRacePost(w http.ResponseWriter, r *http.Request) {
+ http.Redirect(w, r, "/race/1/a/", http.StatusSeeOther)
+}
+
+func main() {
+ var err error
+ config, err = loadEnv()
+ if err != nil {
+ fmt.Printf("Error loading env %v", err)
+ return
+ }
+
+ for i := 0; i < 5; i++ {
+ db, err = sqlx.Connect("postgres", fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable", config.dbHost, config.dbPort, config.dbUser, config.dbPassword, config.dbName))
+ if err == nil {
+ break
+ }
+ time.Sleep(5 * time.Second)
+ }
+ if err != nil {
+ log.Fatalf("Error connecting to db %v", err)
+ }
+ defer db.Close()
+
+ err = initDB()
+ if err != nil {
+ log.Fatalf("Error initializing db %v", err)
+ }
+
+ server := http.NewServeMux()
+
+ server.HandleFunc("GET /js/", func(w http.ResponseWriter, r *http.Request) {
+ http.ServeFile(w, r, "./public"+r.URL.Path)
+ })
+
+ server.HandleFunc("GET /{$}", func(w http.ResponseWriter, r *http.Request) {
+ http.ServeFile(w, r, "./public/index.html")
+ })
+
+ server.HandleFunc("GET /golf/{$}", func(w http.ResponseWriter, r *http.Request) {
+ http.ServeFile(w, r, "./public/golf/index.html")
+ })
+
+ server.HandleFunc("POST /golf/{$}", func(w http.ResponseWriter, r *http.Request) {
+ handleGolfPost(w, r)
+ })
+
+ server.HandleFunc("GET /golf/{gameId}/watch/{$}", func(w http.ResponseWriter, r *http.Request) {
+ http.ServeFile(w, r, "./public/golf/watch.html")
+ })
+
+ server.HandleFunc("GET /sock/golf/{gameId}/watch/{$}", func(w http.ResponseWriter, r *http.Request) {
+ gameId := r.PathValue("gameId")
+ gameIdInt, err := strconv.Atoi(gameId)
+ if err != nil {
+ http.Error(w, "Invalid game id", http.StatusBadRequest)
+ return
+ }
+ var hub *GameHub
+ for _, h := range gameHubs {
+ if h.game.GameID == gameIdInt {
+ hub = h
+ break
+ }
+ }
+ if hub == nil {
+ http.Error(w, "Game not found", http.StatusNotFound)
+ return
+ }
+ serveWsWatcher(hub, w, r)
+ })
+
+ server.HandleFunc("GET /golf/{gameId}/{team}/{$}", func(w http.ResponseWriter, r *http.Request) {
+ http.ServeFile(w, r, "./public/golf/game.html")
+ })
+
+ server.HandleFunc("GET /sock/golf/{gameId}/{team}/{$}", func(w http.ResponseWriter, r *http.Request) {
+ gameId := r.PathValue("gameId")
+ gameIdInt, err := strconv.Atoi(gameId)
+ if err != nil {
+ http.Error(w, "Invalid game id", http.StatusBadRequest)
+ return
+ }
+ var hub *GameHub
+ for _, h := range gameHubs {
+ if h.game.GameID == gameIdInt {
+ hub = h
+ break
+ }
+ }
+ if hub == nil {
+ http.Error(w, "Game not found", http.StatusNotFound)
+ return
+ }
+ team := r.PathValue("team")
+ serveWs(hub, w, r, team)
+ })
+
+ server.HandleFunc("GET /race/{$}", func(w http.ResponseWriter, r *http.Request) {
+ http.ServeFile(w, r, "./public/race/index.html")
+ })
+
+ server.HandleFunc("POST /race/{$}", func(w http.ResponseWriter, r *http.Request) {
+ handleRacePost(w, r)
+ })
+
+ server.HandleFunc("GET /race/{gameId}/watch/{$}", func(w http.ResponseWriter, r *http.Request) {
+ http.ServeFile(w, r, "./public/race/watch.html")
+ })
+
+ server.HandleFunc("GET /sock/race/{gameId}/watch/{$}", func(w http.ResponseWriter, r *http.Request) {
+ // TODO
+ })
+
+ server.HandleFunc("GET /race/{gameId}/{team}/{$}", func(w http.ResponseWriter, r *http.Request) {
+ http.ServeFile(w, r, "./public/race/game.html")
+ })
+
+ server.HandleFunc("GET /sock/race/{gameId}/{team}/{$}", func(w http.ResponseWriter, r *http.Request) {
+ // TODO
+ })
+
+ defer func() {
+ for _, hub := range gameHubs {
+ hub.Close()
+ }
+ }()
+
+ http.ListenAndServe(":80", server)
+}
diff --git a/backend/message.go b/backend/message.go
new file mode 100644
index 0000000..f466a8f
--- /dev/null
+++ b/backend/message.go
@@ -0,0 +1,104 @@
+package main
+
+import (
+ "encoding/json"
+ "fmt"
+)
+
+type MessageWithClient struct {
+ Client *GameClient
+ Message *Message
+}
+
+type Message struct {
+ Type string `json:"type"`
+ Data MessageData `json:"data"`
+}
+
+type MessageData interface{}
+
+type MessageDataConnect struct {
+}
+
+type MessageDataPrepare struct {
+ Problem string `json:"problem"`
+}
+
+type MessageDataReady struct {
+}
+
+type MessageDataStart struct {
+ StartTime string `json:"startTime"`
+}
+
+type MessageDataCode struct {
+ Code string `json:"code"`
+}
+
+type MessageDataScore struct {
+ Score int `json:"score"`
+}
+
+type MessageDataFinish struct {
+ YourScore *int `json:"yourScore"`
+ OpponentScore *int `json:"opponentScore"`
+}
+
+type MessageDataWatch struct {
+ Problem string `json:"problem"`
+ ScoreA *int `json:"scoreA"`
+ CodeA string `json:"codeA"`
+ ScoreB *int `json:"scoreB"`
+ CodeB string `json:"codeB"`
+}
+
+func (m *Message) UnmarshalJSON(data []byte) error {
+ var raw map[string]json.RawMessage
+ if err := json.Unmarshal(data, &raw); err != nil {
+ return err
+ }
+
+ if err := json.Unmarshal(raw["type"], &m.Type); err != nil {
+ return err
+ }
+
+ var err error
+ switch m.Type {
+ case "connect":
+ var data MessageDataConnect
+ err = json.Unmarshal(raw["data"], &data)
+ m.Data = data
+ case "prepare":
+ var data MessageDataPrepare
+ err = json.Unmarshal(raw["data"], &data)
+ m.Data = data
+ case "ready":
+ var data MessageDataReady
+ err = json.Unmarshal(raw["data"], &data)
+ m.Data = data
+ case "start":
+ var data MessageDataStart
+ err = json.Unmarshal(raw["data"], &data)
+ m.Data = data
+ case "code":
+ var data MessageDataCode
+ err = json.Unmarshal(raw["data"], &data)
+ m.Data = data
+ case "score":
+ var data MessageDataScore
+ err = json.Unmarshal(raw["data"], &data)
+ m.Data = data
+ case "finish":
+ var data MessageDataFinish
+ err = json.Unmarshal(raw["data"], &data)
+ m.Data = data
+ case "watch":
+ var data MessageDataWatch
+ err = json.Unmarshal(raw["data"], &data)
+ m.Data = data
+ default:
+ err = fmt.Errorf("unknown message type: %s", m.Type)
+ }
+
+ return err
+}
diff --git a/compose.yaml b/compose.yaml
new file mode 100644
index 0000000..c708494
--- /dev/null
+++ b/compose.yaml
@@ -0,0 +1,29 @@
+services:
+ server:
+ build:
+ context: .
+ dockerfile: Dockerfile
+ ports:
+ - '8002:80'
+ depends_on:
+ - db
+ environment:
+ ALBATROSS_DB_HOST: db
+ ALBATROSS_DB_PORT: 5432
+ ALBATROSS_DB_USER: postgres
+ ALBATROSS_DB_PASSWORD: eepei5reesoo0ov2ceelahd4Emi0au8ahJa6oochohheiquahweihoovahsee1oo
+ ALBATROSS_DB_NAME: albatross
+
+ db:
+ image: postgres:16.3
+ environment:
+ POSTGRES_USER: postgres
+ POSTGRES_PASSWORD: eepei5reesoo0ov2ceelahd4Emi0au8ahJa6oochohheiquahweihoovahsee1oo
+ POSTGRES_DB: albatross
+ expose:
+ - 5432
+ volumes:
+ - db-data:/var/lib/postgresql/data
+
+volumes:
+ db-data:
diff --git a/frontend/.gitignore b/frontend/.gitignore
new file mode 100644
index 0000000..8225baa
--- /dev/null
+++ b/frontend/.gitignore
@@ -0,0 +1,2 @@
+/node_modules
+/dist
diff --git a/frontend/build.mjs b/frontend/build.mjs
new file mode 100644
index 0000000..d48c546
--- /dev/null
+++ b/frontend/build.mjs
@@ -0,0 +1,13 @@
+import esbuild from 'esbuild';
+
+await esbuild.build({
+ entryPoints: ['src/game.jsx', 'src/watch.jsx'],
+ outdir: 'dist/js',
+ bundle: true,
+ // minify: true,
+ minify: false,
+ sourcemap: true,
+ platform: 'browser',
+ format: 'esm',
+ jsx: 'automatic',
+});
diff --git a/frontend/package-lock.json b/frontend/package-lock.json
new file mode 100644
index 0000000..7ed1aea
--- /dev/null
+++ b/frontend/package-lock.json
@@ -0,0 +1,143 @@
+{
+ "name": "frontend",
+ "version": "1.0.0",
+ "lockfileVersion": 3,
+ "requires": true,
+ "packages": {
+ "": {
+ "name": "frontend",
+ "version": "1.0.0",
+ "license": "ISC",
+ "dependencies": {
+ "react": "^18.3.1",
+ "react-dom": "^18.3.1",
+ "react-use-websocket": "^4.8.1",
+ "use-debounce": "^10.0.1"
+ },
+ "devDependencies": {
+ "esbuild": "^0.21.4"
+ }
+ },
+ "node_modules/@esbuild/linux-x64": {
+ "version": "0.21.4",
+ "resolved": "https://registry.npmjs.org/@esbuild/linux-x64/-/linux-x64-0.21.4.tgz",
+ "integrity": "sha512-Td9jv782UMAFsuLZINfUpoF5mZIbAj+jv1YVtE58rFtfvoKRiKSkRGQfHTgKamLVT/fO7203bHa3wU122V/Bdg==",
+ "cpu": [
+ "x64"
+ ],
+ "dev": true,
+ "optional": true,
+ "os": [
+ "linux"
+ ],
+ "engines": {
+ "node": ">=12"
+ }
+ },
+ "node_modules/esbuild": {
+ "version": "0.21.4",
+ "resolved": "https://registry.npmjs.org/esbuild/-/esbuild-0.21.4.tgz",
+ "integrity": "sha512-sFMcNNrj+Q0ZDolrp5pDhH0nRPN9hLIM3fRPwgbLYJeSHHgnXSnbV3xYgSVuOeLWH9c73VwmEverVzupIv5xuA==",
+ "dev": true,
+ "hasInstallScript": true,
+ "bin": {
+ "esbuild": "bin/esbuild"
+ },
+ "engines": {
+ "node": ">=12"
+ },
+ "optionalDependencies": {
+ "@esbuild/aix-ppc64": "0.21.4",
+ "@esbuild/android-arm": "0.21.4",
+ "@esbuild/android-arm64": "0.21.4",
+ "@esbuild/android-x64": "0.21.4",
+ "@esbuild/darwin-arm64": "0.21.4",
+ "@esbuild/darwin-x64": "0.21.4",
+ "@esbuild/freebsd-arm64": "0.21.4",
+ "@esbuild/freebsd-x64": "0.21.4",
+ "@esbuild/linux-arm": "0.21.4",
+ "@esbuild/linux-arm64": "0.21.4",
+ "@esbuild/linux-ia32": "0.21.4",
+ "@esbuild/linux-loong64": "0.21.4",
+ "@esbuild/linux-mips64el": "0.21.4",
+ "@esbuild/linux-ppc64": "0.21.4",
+ "@esbuild/linux-riscv64": "0.21.4",
+ "@esbuild/linux-s390x": "0.21.4",
+ "@esbuild/linux-x64": "0.21.4",
+ "@esbuild/netbsd-x64": "0.21.4",
+ "@esbuild/openbsd-x64": "0.21.4",
+ "@esbuild/sunos-x64": "0.21.4",
+ "@esbuild/win32-arm64": "0.21.4",
+ "@esbuild/win32-ia32": "0.21.4",
+ "@esbuild/win32-x64": "0.21.4"
+ }
+ },
+ "node_modules/js-tokens": {
+ "version": "4.0.0",
+ "resolved": "https://registry.npmjs.org/js-tokens/-/js-tokens-4.0.0.tgz",
+ "integrity": "sha512-RdJUflcE3cUzKiMqQgsCu06FPu9UdIJO0beYbPhHN4k6apgJtifcoCtT9bcxOpYBtpD2kCM6Sbzg4CausW/PKQ=="
+ },
+ "node_modules/loose-envify": {
+ "version": "1.4.0",
+ "resolved": "https://registry.npmjs.org/loose-envify/-/loose-envify-1.4.0.tgz",
+ "integrity": "sha512-lyuxPGr/Wfhrlem2CL/UcnUc1zcqKAImBDzukY7Y5F/yQiNdko6+fRLevlw1HgMySw7f611UIY408EtxRSoK3Q==",
+ "dependencies": {
+ "js-tokens": "^3.0.0 || ^4.0.0"
+ },
+ "bin": {
+ "loose-envify": "cli.js"
+ }
+ },
+ "node_modules/react": {
+ "version": "18.3.1",
+ "resolved": "https://registry.npmjs.org/react/-/react-18.3.1.tgz",
+ "integrity": "sha512-wS+hAgJShR0KhEvPJArfuPVN1+Hz1t0Y6n5jLrGQbkb4urgPE/0Rve+1kMB1v/oWgHgm4WIcV+i7F2pTVj+2iQ==",
+ "dependencies": {
+ "loose-envify": "^1.1.0"
+ },
+ "engines": {
+ "node": ">=0.10.0"
+ }
+ },
+ "node_modules/react-dom": {
+ "version": "18.3.1",
+ "resolved": "https://registry.npmjs.org/react-dom/-/react-dom-18.3.1.tgz",
+ "integrity": "sha512-5m4nQKp+rZRb09LNH59GM4BxTh9251/ylbKIbpe7TpGxfJ+9kv6BLkLBXIjjspbgbnIBNqlI23tRnTWT0snUIw==",
+ "dependencies": {
+ "loose-envify": "^1.1.0",
+ "scheduler": "^0.23.2"
+ },
+ "peerDependencies": {
+ "react": "^18.3.1"
+ }
+ },
+ "node_modules/react-use-websocket": {
+ "version": "4.8.1",
+ "resolved": "https://registry.npmjs.org/react-use-websocket/-/react-use-websocket-4.8.1.tgz",
+ "integrity": "sha512-FTXuG5O+LFozmu1BRfrzl7UIQngECvGJmL7BHsK4TYXuVt+mCizVA8lT0hGSIF0Z0TedF7bOo1nRzOUdginhDw==",
+ "peerDependencies": {
+ "react": ">= 18.0.0",
+ "react-dom": ">= 18.0.0"
+ }
+ },
+ "node_modules/scheduler": {
+ "version": "0.23.2",
+ "resolved": "https://registry.npmjs.org/scheduler/-/scheduler-0.23.2.tgz",
+ "integrity": "sha512-UOShsPwz7NrMUqhR6t0hWjFduvOzbtv7toDH1/hIrfRNIDBnnBWd0CwJTGvTpngVlmwGCdP9/Zl/tVrDqcuYzQ==",
+ "dependencies": {
+ "loose-envify": "^1.1.0"
+ }
+ },
+ "node_modules/use-debounce": {
+ "version": "10.0.1",
+ "resolved": "https://registry.npmjs.org/use-debounce/-/use-debounce-10.0.1.tgz",
+ "integrity": "sha512-0uUXjOfm44e6z4LZ/woZvkM8FwV1wiuoB6xnrrOmeAEjRDDzTLQNRFtYHvqUsJdrz1X37j0rVGIVp144GLHGKg==",
+ "engines": {
+ "node": ">= 16.0.0"
+ },
+ "peerDependencies": {
+ "react": ">=16.8.0"
+ }
+ }
+ }
+}
diff --git a/frontend/package.json b/frontend/package.json
new file mode 100644
index 0000000..dd13aac
--- /dev/null
+++ b/frontend/package.json
@@ -0,0 +1,20 @@
+{
+ "name": "frontend",
+ "version": "1.0.0",
+ "description": "",
+ "scripts": {
+ "build": "node build.mjs",
+ "test": "echo \"Error: no test specified\" && exit 1"
+ },
+ "author": "",
+ "license": "ISC",
+ "dependencies": {
+ "react": "^18.3.1",
+ "react-dom": "^18.3.1",
+ "react-use-websocket": "^4.8.1",
+ "use-debounce": "^10.0.1"
+ },
+ "devDependencies": {
+ "esbuild": "^0.21.4"
+ }
+}
diff --git a/frontend/public/golf/game.html b/frontend/public/golf/game.html
new file mode 100644
index 0000000..bbe949f
--- /dev/null
+++ b/frontend/public/golf/game.html
@@ -0,0 +1,11 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <title>Golf | Albatross.swift</title>
+ </head>
+ <body>
+ <h1>Golf</h1>
+ <div id="app"></div>
+ <script type="module" src="/js/game.js"></script>
+ </body>
+</html>
diff --git a/frontend/public/golf/index.html b/frontend/public/golf/index.html
new file mode 100644
index 0000000..1d5bc9d
--- /dev/null
+++ b/frontend/public/golf/index.html
@@ -0,0 +1,18 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <title>Golf | Albatross.swift</title>
+ </head>
+ <body>
+ <h1>Golf</h1>
+ <form method="post">
+ <div>
+ <label for="name">名前</label>
+ <input type="text" name="name" required>
+ </div>
+ <div>
+ <button type="submit">開始</button>
+ </div>
+ </form>
+ </body>
+</html>
diff --git a/frontend/public/golf/watch.html b/frontend/public/golf/watch.html
new file mode 100644
index 0000000..6ab7699
--- /dev/null
+++ b/frontend/public/golf/watch.html
@@ -0,0 +1,11 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <title>Golf | Albatross.swift</title>
+ </head>
+ <body>
+ <h1>Golf</h1>
+ <div id="app"></div>
+ <script type="module" src="/js/watch.js"></script>
+ </body>
+</html>
diff --git a/frontend/public/index.html b/frontend/public/index.html
new file mode 100644
index 0000000..8101332
--- /dev/null
+++ b/frontend/public/index.html
@@ -0,0 +1,17 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <title>Albatross.swift</title>
+ </head>
+ <body>
+ <h1>Albatross.swift</h1>
+ <div>
+ <div>
+ <a href="/golf/">ゴルフ</a>
+ </div>
+ <div>
+ <a href="/race/">レース</a>
+ </div>
+ </div>
+ </body>
+</html>
diff --git a/frontend/public/race/game.html b/frontend/public/race/game.html
new file mode 100644
index 0000000..08810cc
--- /dev/null
+++ b/frontend/public/race/game.html
@@ -0,0 +1,11 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <title>Race | Albatross.swift</title>
+ </head>
+ <body>
+ <h1>Race</h1>
+ <div>
+ </div>
+ </body>
+</html>
diff --git a/frontend/public/race/index.html b/frontend/public/race/index.html
new file mode 100644
index 0000000..930f2e7
--- /dev/null
+++ b/frontend/public/race/index.html
@@ -0,0 +1,14 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <title>Race | Albatross.swift</title>
+ </head>
+ <body>
+ <h1>Race</h1>
+ <form>
+ <label for="name">名前</label>
+ <input type="text" name="name">
+ <button type="submit">開始</button>
+ </form>
+ </body>
+</html>
diff --git a/frontend/public/race/watch.html b/frontend/public/race/watch.html
new file mode 100644
index 0000000..08810cc
--- /dev/null
+++ b/frontend/public/race/watch.html
@@ -0,0 +1,11 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <title>Race | Albatross.swift</title>
+ </head>
+ <body>
+ <h1>Race</h1>
+ <div>
+ </div>
+ </body>
+</html>
diff --git a/frontend/src/game.jsx b/frontend/src/game.jsx
new file mode 100644
index 0000000..8b31d54
--- /dev/null
+++ b/frontend/src/game.jsx
@@ -0,0 +1,12 @@
+import { createRoot } from 'react-dom/client';
+import App from './game/App.jsx';
+
+const url = new URL(window.location.href);
+const path = url.pathname;
+const match = path.match(/\/golf\/(\d+)\/(a|b)\/$/);
+if (match) {
+ const gameId = match[1];
+ const team = match[2];
+
+ createRoot(document.getElementById('app')).render(<App gameId={gameId} team={team} />);
+}
diff --git a/frontend/src/game/App.jsx b/frontend/src/game/App.jsx
new file mode 100644
index 0000000..9a41ea4
--- /dev/null
+++ b/frontend/src/game/App.jsx
@@ -0,0 +1,99 @@
+import { useState, useEffect } from 'react';
+import useWebSocket, { ReadyState } from 'react-use-websocket';
+import { useDebouncedCallback } from 'use-debounce';
+import Connecting from './apps/Connecting.jsx';
+import Waiting from './apps/Waiting.jsx';
+import Starting from './apps/Starting.jsx';
+import Gaming from './apps/Gaming.jsx';
+import Finished from './apps/Finished.jsx';
+import Failed from './apps/Failed.jsx';
+import { GAME_STATE_CONNECTING, GAME_STATE_WAITING, GAME_STATE_STARTING, GAME_STATE_GAMING, GAME_STATE_FINISHED, GAME_STATE_FAILED } from './GameState.js';
+
+export default ({ gameId, team }) => {
+ // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/${team}/`;
+ const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/${team}/`;
+
+ const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket(socketUrl);
+
+ const [gameState, setGameState] = useState(GAME_STATE_CONNECTING);
+
+ const [problem, setProblem] = useState(null);
+
+ // in seconds
+ const [timeLeft, setTimeLeft] = useState(null);
+ useEffect(() => {
+ if (gameState === GAME_STATE_STARTING && timeLeft !== null) {
+ const timer = setInterval(() => {
+ setTimeLeft(prevTime => {
+ if (prevTime <= 1) {
+ clearInterval(timer);
+ setGameState(GAME_STATE_GAMING);
+ return 0;
+ }
+ return prevTime - 1;
+ });
+ }, 1000);
+
+ return () => clearInterval(timer);
+ }
+ }, [gameState]);
+
+ const [score, setScore] = useState(null);
+
+ const [result, setResult] = useState(null);
+
+ const onCodeChange = useDebouncedCallback((data) => {
+ sendJsonMessage({ type: 'code', data });
+ }, 1000);
+
+ useEffect(() => {
+ if (readyState === ReadyState.UNINSTANTIATED) {
+ setGameState(GAME_STATE_FAILED);
+ } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
+ if (gameState !== GAME_STATE_FINISHED) {
+ setGameState(GAME_STATE_FAILED);
+ }
+ } else if (readyState === ReadyState.CONNECTING) {
+ setGameState(GAME_STATE_CONNECTING);
+ } else if (readyState === ReadyState.OPEN) {
+ if (lastJsonMessage !== null) {
+ if (lastJsonMessage.type === 'prepare') {
+ const { problem } = lastJsonMessage.data;
+ setProblem(problem);
+ sendJsonMessage({ type: 'ready', data: {} });
+ } else if (lastJsonMessage.type === 'start') {
+ const { startTime } = lastJsonMessage.data;
+ const startTimeMs = Date.parse(startTime);
+ setTimeLeft(Math.max(0, Math.floor((startTimeMs - Date.now()) / 1000)));
+ setGameState(GAME_STATE_STARTING);
+ } else if (lastJsonMessage.type === 'finish') {
+ const result = lastJsonMessage.data;
+ setResult(result);
+ setGameState(GAME_STATE_FINISHED);
+ } else if (lastJsonMessage.type === 'score') {
+ const { score } = lastJsonMessage.data;
+ setScore(score);
+ } else {
+ setGameState(GAME_STATE_FAILED);
+ }
+ } else {
+ setGameState(GAME_STATE_WAITING);
+ sendJsonMessage({ type: 'connect', data: {} });
+ }
+ }
+ }, [readyState, lastJsonMessage]);
+
+ return (
+ <div>
+ <h1>Game #{gameId} (team #{team})</h1>
+ <div>
+ { gameState === GAME_STATE_CONNECTING ? (<Connecting gameId={gameId} team={team} />)
+ : gameState === GAME_STATE_WAITING ? (<Waiting gameId={gameId} team={team} />)
+ : gameState === GAME_STATE_STARTING ? (<Starting gameId={gameId} team={team} timeLeft={timeLeft} />)
+ : gameState === GAME_STATE_GAMING ? (<Gaming gameId={gameId} team={team} problem={problem} score={score} onCodeChange={onCodeChange} />)
+ : gameState === GAME_STATE_FINISHED ? (<Finished gameId={gameId} team={team} result={result} />)
+ : (<Failed />) }
+ </div>
+ </div>
+ );
+};
diff --git a/frontend/src/game/GameState.js b/frontend/src/game/GameState.js
new file mode 100644
index 0000000..0e733af
--- /dev/null
+++ b/frontend/src/game/GameState.js
@@ -0,0 +1,6 @@
+export const GAME_STATE_CONNECTING = 'connecting';
+export const GAME_STATE_WAITING = 'waiting';
+export const GAME_STATE_STARTING = 'starting';
+export const GAME_STATE_GAMING = 'gaming';
+export const GAME_STATE_FINISHED = 'finished';
+export const GAME_STATE_FAILED = 'failed';
diff --git a/frontend/src/game/apps/Connecting.jsx b/frontend/src/game/apps/Connecting.jsx
new file mode 100644
index 0000000..464af23
--- /dev/null
+++ b/frontend/src/game/apps/Connecting.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ 接続中です......
+ </div>
+ );
+}
diff --git a/frontend/src/game/apps/Failed.jsx b/frontend/src/game/apps/Failed.jsx
new file mode 100644
index 0000000..f96e999
--- /dev/null
+++ b/frontend/src/game/apps/Failed.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ エラー
+ </div>
+ );
+}
diff --git a/frontend/src/game/apps/Finished.jsx b/frontend/src/game/apps/Finished.jsx
new file mode 100644
index 0000000..efd4e81
--- /dev/null
+++ b/frontend/src/game/apps/Finished.jsx
@@ -0,0 +1,24 @@
+export default ({ result }) => {
+ const { yourScore, opponentScore } = result;
+ const yourScoreToCompare = yourScore ?? Infinity;
+ const opponentScoreToCompare = opponentScore ?? Infinity;
+ const resultText = yourScoreToCompare === opponentScoreToCompare ? '引き分け' : (yourScoreToCompare < opponentScoreToCompare ? 'あなたの勝ち' : 'あなたの負け');
+ return (
+ <>
+ <div>
+ 対戦終了
+ </div>
+ <div>
+ <div>
+ {resultText}
+ </div>
+ <div>
+ あなたのスコア: {yourScore ?? 'なし'}
+ </div>
+ <div>
+ 相手のスコア: {opponentScore ?? 'なし'}
+ </div>
+ </div>
+ </>
+ );
+}
diff --git a/frontend/src/game/apps/Gaming.jsx b/frontend/src/game/apps/Gaming.jsx
new file mode 100644
index 0000000..bf47860
--- /dev/null
+++ b/frontend/src/game/apps/Gaming.jsx
@@ -0,0 +1,24 @@
+export default ({ problem, onCodeChange, score }) => {
+ const handleTextChange = (e) => {
+ onCodeChange({ code: e.target.value });
+ };
+
+ return (
+ <div style={{ display: 'flex' }}>
+ <div style={{ flex: 1, padding: '10px', borderRight: '1px solid #ccc' }}>
+ <div>
+ {problem}
+ </div>
+ <div>
+ {score == null ? 'Score: -' : `Score: ${score} byte`}
+ </div>
+ </div>
+ <div style={{ flex: 1, padding: '10px' }}>
+ <textarea
+ style={{ width: '100%', height: '100%' }}
+ onChange={handleTextChange}
+ />
+ </div>
+ </div>
+ );
+};
diff --git a/frontend/src/game/apps/Starting.jsx b/frontend/src/game/apps/Starting.jsx
new file mode 100644
index 0000000..e66aa34
--- /dev/null
+++ b/frontend/src/game/apps/Starting.jsx
@@ -0,0 +1,9 @@
+export default ({ timeLeft }) => {
+ return (
+ <>
+ <div>
+ 対戦相手が見つかりました。{timeLeft} 秒後にゲームを開始します。
+ </div>
+ </>
+ );
+}
diff --git a/frontend/src/game/apps/Waiting.jsx b/frontend/src/game/apps/Waiting.jsx
new file mode 100644
index 0000000..27fdd76
--- /dev/null
+++ b/frontend/src/game/apps/Waiting.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ 対戦相手が現れるのを待っています......
+ </div>
+ );
+}
diff --git a/frontend/src/watch.jsx b/frontend/src/watch.jsx
new file mode 100644
index 0000000..c8dcda1
--- /dev/null
+++ b/frontend/src/watch.jsx
@@ -0,0 +1,11 @@
+import { createRoot } from 'react-dom/client';
+import App from './watch/App.jsx';
+
+const url = new URL(window.location.href);
+const path = url.pathname;
+const match = path.match(/\/golf\/(\d+)\/watch\/$/);
+if (match) {
+ const gameId = match[1];
+
+ createRoot(document.getElementById('app')).render(<App gameId={gameId} />);
+}
diff --git a/frontend/src/watch/App.jsx b/frontend/src/watch/App.jsx
new file mode 100644
index 0000000..fe415bf
--- /dev/null
+++ b/frontend/src/watch/App.jsx
@@ -0,0 +1,63 @@
+import { useState, useEffect } from 'react';
+import useWebSocket, { ReadyState } from 'react-use-websocket';
+import Connecting from './apps/Connecting.jsx';
+import Waiting from './apps/Waiting.jsx';
+import Gaming from './apps/Gaming.jsx';
+import Failed from './apps/Failed.jsx';
+import { WATCH_STATE_CONNECTING, WATCH_STATE_WAITING, WATCH_STATE_GAMING, WATCH_STATE_FINISHED, WATCH_STATE_FAILED } from './WatchState.js';
+
+export default ({ gameId }) => {
+ // const socketUrl = `wss://t.nil.ninja/iosdc/2024/sock/golf/${gameId}/watch/`;
+ const socketUrl = `ws://localhost:8002/sock/golf/${gameId}/watch/`;
+
+ const { lastJsonMessage, readyState } = useWebSocket(socketUrl);
+
+ const [watchState, setWatchState] = useState(WATCH_STATE_CONNECTING);
+
+ const [problem, setProblem] = useState(null);
+
+ const [scoreA, setScoreA] = useState(null);
+ const [codeA, setCodeA] = useState(null);
+ const [scoreB, setScoreB] = useState(null);
+ const [codeB, setCodeB] = useState(null);
+
+ useEffect(() => {
+ if (readyState === ReadyState.UNINSTANTIATED) {
+ setWatchState(WATCH_STATE_FAILED);
+ } else if (readyState === ReadyState.CLOSING || readyState === ReadyState.CLOSED) {
+ if (watchState !== WATCH_STATE_FINISHED) {
+ setWatchState(WATCH_STATE_FAILED);
+ }
+ } else if (readyState === ReadyState.CONNECTING) {
+ setWatchState(WATCH_STATE_CONNECTING);
+ } else if (readyState === ReadyState.OPEN) {
+ if (lastJsonMessage !== null) {
+ if (lastJsonMessage.type === 'watch') {
+ const { problem, scoreA: scoreA_, codeA: codeA_, scoreB: scoreB_, codeB: codeB_ } = lastJsonMessage.data;
+ setProblem(problem);
+ setScoreA(scoreA_);
+ setCodeA(codeA_);
+ setScoreB(scoreB_);
+ setCodeB(codeB_);
+ setWatchState(WATCH_STATE_GAMING);
+ } else {
+ setWatchState(WATCH_STATE_FAILED);
+ }
+ } else {
+ setWatchState(WATCH_STATE_WAITING);
+ }
+ }
+ }, [readyState, lastJsonMessage]);
+
+ return (
+ <div>
+ <h1>Game #{gameId} watching</h1>
+ <div>
+ { watchState === WATCH_STATE_CONNECTING ? (<Connecting gameId={gameId} />)
+ : watchState === WATCH_STATE_WAITING ? (<Waiting gameId={gameId} />)
+ : watchState === WATCH_STATE_GAMING || watchState === WATCH_STATE_FINISHED ? (<Gaming gameId={gameId} problem={problem} scoreA={scoreA} codeA={codeA} scoreB={scoreB} codeB={codeB} />)
+ : (<Failed />) }
+ </div>
+ </div>
+ );
+};
diff --git a/frontend/src/watch/WatchState.js b/frontend/src/watch/WatchState.js
new file mode 100644
index 0000000..71f0ba6
--- /dev/null
+++ b/frontend/src/watch/WatchState.js
@@ -0,0 +1,6 @@
+export const WATCH_STATE_CONNECTING = 'connecting';
+export const WATCH_STATE_WAITING = 'waiting';
+export const WATCH_STATE_STARTING = 'starting';
+export const WATCH_STATE_GAMING = 'gaming';
+export const WATCH_STATE_FINISHED = 'finished';
+export const WATCH_STATE_FAILED = 'failed';
diff --git a/frontend/src/watch/apps/Connecting.jsx b/frontend/src/watch/apps/Connecting.jsx
new file mode 100644
index 0000000..464af23
--- /dev/null
+++ b/frontend/src/watch/apps/Connecting.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ 接続中です......
+ </div>
+ );
+}
diff --git a/frontend/src/watch/apps/Failed.jsx b/frontend/src/watch/apps/Failed.jsx
new file mode 100644
index 0000000..f96e999
--- /dev/null
+++ b/frontend/src/watch/apps/Failed.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ エラー
+ </div>
+ );
+}
diff --git a/frontend/src/watch/apps/Gaming.jsx b/frontend/src/watch/apps/Gaming.jsx
new file mode 100644
index 0000000..c844c46
--- /dev/null
+++ b/frontend/src/watch/apps/Gaming.jsx
@@ -0,0 +1,29 @@
+export default ({ problem, scoreA, codeA, scoreB, codeB }) => {
+ return (
+ <>
+ <div style={{ display: 'flex', flexDirection: 'column' }}>
+ <div style={{ display: 'flex', flex: 1, justifyContent: 'center' }}>
+ {problem}
+ </div>
+ <div style={{ display: 'flex', flex: 3 }}>
+ <div style={{ display: 'flex', flex: 3, flexDirection: 'column' }}>
+ <div style={{ flex: 1, justifyContent: 'center' }}>
+ {scoreA}
+ </div>
+ <div style={{ flex: 3 }}>
+ <pre><code>{codeA}</code></pre>
+ </div>
+ </div>
+ <div style={{ display: 'flex', flex: 3, flexDirection: 'column' }}>
+ <div style={{ flex: 1, justifyContent: 'center' }}>
+ {scoreB}
+ </div>
+ <div style={{ flex: 3 }}>
+ <pre><code>{codeB}</code></pre>
+ </div>
+ </div>
+ </div>
+ </div>
+ </>
+ );
+};
diff --git a/frontend/src/watch/apps/Waiting.jsx b/frontend/src/watch/apps/Waiting.jsx
new file mode 100644
index 0000000..27fdd76
--- /dev/null
+++ b/frontend/src/watch/apps/Waiting.jsx
@@ -0,0 +1,7 @@
+export default () => {
+ return (
+ <div>
+ 対戦相手が現れるのを待っています......
+ </div>
+ );
+}